Version 1.0.2
- Added: overview of disciple's existing essences when hovering the "imbue essence" option.
- Added: DPI awareness.
- Fixed: you could lose your land to a force that is the defender, and not the attacker.
- Fixed: ghosts, thieves, fanatics and arsonists were spawning even if the building was paused.
- Fixed: adjacency bonuses were not properly counted in the resource stats menu.
- Fixed: adjacency bonuses were still given if the building was paused.
- Fixed: dismantling and burning plots were counted as free plots.
- Fixed: it was still possible to auto-investigate with negative Inspiration.
- Fixed: dead factions were not shown as dead in the factions menu.
- Fixed: winning/losing screens didn't have keyboard focus.
- Changed: threat from all empires will now automatically increase every 30 turns.
- Changed: reaching new phases take less time.
- Changed: Skirmisher base damage increased from 10 to 12.
- Changed: resources given by workers are actually given before the building production process starts.
- Changed: removed unresolved battles popup.
- Changed: meditating now makes the disciple "unavailable".
- Changed: a disciple is no longer required to buy a plantation or a mine.
- Changed: invaders will now start at their spawning point, instead of moving during their first turn (and possibly surprising the player).
- Changed: map speed of Giant Boars increased from 1 to 2.
- Changed: winning/losing cooldowns reduced from 10 to 5 turns.
- Various fixes and typos.
- Added: DPI awareness.
- Fixed: you could lose your land to a force that is the defender, and not the attacker.
- Fixed: ghosts, thieves, fanatics and arsonists were spawning even if the building was paused.
- Fixed: adjacency bonuses were not properly counted in the resource stats menu.
- Fixed: adjacency bonuses were still given if the building was paused.
- Fixed: dismantling and burning plots were counted as free plots.
- Fixed: it was still possible to auto-investigate with negative Inspiration.
- Fixed: dead factions were not shown as dead in the factions menu.
- Fixed: winning/losing screens didn't have keyboard focus.
- Changed: threat from all empires will now automatically increase every 30 turns.
- Changed: reaching new phases take less time.
- Changed: Skirmisher base damage increased from 10 to 12.
- Changed: resources given by workers are actually given before the building production process starts.
- Changed: removed unresolved battles popup.
- Changed: meditating now makes the disciple "unavailable".
- Changed: a disciple is no longer required to buy a plantation or a mine.
- Changed: invaders will now start at their spawning point, instead of moving during their first turn (and possibly surprising the player).
- Changed: map speed of Giant Boars increased from 1 to 2.
- Changed: winning/losing cooldowns reduced from 10 to 5 turns.
- Various fixes and typos.