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Roots of Harmony News

Version 2.2

[h3]Hello harmonious people![/h3][p][/p][p]Following the excellent 4 hour-stream by quill18, this patch addresses a few issues he had, especially a crash due to a music streaming internal bug. I've added a few QoL and fixed some gameplay inconsistencies. Performances should also be better, as well as font sharpness.[/p][p][/p][p]Additional challenges and further adjustments will come in the next patch! Thank you for playing![/p][p][/p][p]Chat on Discord[/p][p]Post on Reddit
[/p][p]Enjoy![/p][p]Guillaume[/p][p][/p][hr][/hr][h2]CHANGELOG[/h2][p][/p]
  • [p]Added: When you hover the resource panel at the top of the screen, it now shows your total production for each resource. Works also during events.[/p]
  • [p]Added: You can now see your building queue in the Production menu.[/p]
  • [p]Added: In the production menu, you can now see if the building is providing an adjacency bonus.[/p]
  • [p]Added: "Loading" popup when starting new challenge.[/p]
  • [p]Added: Option to leave and come back later for the Refugees event.[/p]
  • [p]Added: resource filter in the production screen. (2.2.1)[/p][p][/p]
  • [p]Changed: Doctrines you cannot afford now appear in grey.[/p]
  • [p]Changed: window width and height settings don't show if full screen is selected (just to avoid confusion). (2.2.1)[/p]
  • [p]Changed: invaders won't stop their invasion attempt when you get defeated on non-player lands. There was an exploit where you could just send one guy against an entire army, and even though you would be defeated, the invasion would stop. (2.2.1)[/p]
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  • [p]Fixed: Crash due to music playback.[/p]
  • [p]Fixed: Invocations such as Ghouls were always summoned at position 0, even for defensive forces. Now they are summoned where the summoner is.[/p]
  • [p]Fixed: A few tips mentioned that you could recruit a new disciple, even though you couldn't due to low Faith.[/p]
  • [p]Fixed: Some events with permanent modifiers didn't have the mention "per turn".[/p]
  • [p]Fixed: page up/down scrolling tip at the bottom of the panel was not displayed due to past internal changes. (2.2.1)[/p]
  • [p]Fixed: crash in the Totem of Evil event. (2.2.1)[/p]
  • [p]Fixed: crash due to Ephemeral disciples not being properly deleted. (2.2.1)[/p]
  • [p]Fixed: retrying a battle you won would not remove items and essences you might have earned, skeletons you might have raised, and would also count towards some achievements. (2.2.1)[/p]

Version 2.1.3

Fixed a serious crash when starting a new game. Many many thanks to xavieres for trying a thousand builds!

Also improved performances by changing the way the text is displayed.

Version 2.1

[h3]Hello harmonious people![/h3]

I'm thrilled to announce that the latest patch is live, introducing a major new feature: Challenge Mode!

Although the game had always been focused on a free procedural form of gameplay, I've always wanted a way to incorporate story-driven content and handcrafted maps. After weeks of experimentation and refactoring, I'm excited to finally share this update with you!



In this initial release, Challenge Mode includes only one challenge. This is partly because developing this patch took way too much time, and also because I would really like to have a bit of feedback before I make more.

Patch 2.1 also introduces a new tactical option: combat positioning. You can now choose to place each of your disciples either on the front line or in the rear. This simple choice can significantly impact the battle, and it pairs well with another new feature: the ability to retry any battle without incurring penalties.

Chat on Discord Post on Reddit

Enjoy!
Guillaume - aka Joubarbe

Changelog


  • New feature: Challenge mode. Custom scenarios with story and quests.
  • New feature: Combat line. Place your disciple in front (position 10) or in the back (position 0).
  • New feature: You can now retry any battle, no matter what the outcome is.
  • Added: Filter to hide busy units in the Disciples screen.
  • Added: "Groups" menu shortcut in various places.
  • Changed: The malus of building time due to low Wealth is reduced from 4 turns to 2.
  • Changed: The Craftman's shop now requires Skill instead of Greed.
  • Changed: The event "Wooden house on fire" is no longer repeatable.
  • Changed: Dismantling a building now takes 3 turns instead of 4.
  • Fixed: The Expurgator's trait [Equaliser] was not working.
  • Fixed: Rare crash due to events not being properly cleared.
  • Fixed: Line overflow on the main panel's frame.
  • Fixed: Book link (now redirects to your regional Amazon website).

Version 2.0.2

  • Changed: "Simulate battle" -> "Show battle result immediately". There was no simulation, thanks to xavieres for pointing that out.
  • Fixed: Crash due to the previous sound streaming flag (reverted). Thanks to Gage for having found that bug.
  • Fixed: Made sure that you still have 5 Wealth in turn 2 if you follow the tutorial, as a random event could make it impossible to buy the map. Thanks to Skully for the bug report.

Version 2.0

[h3]Hello harmonious people![/h3]

[h2]2.0 is now out![/h2]

  • If you want to know more about the main features of this version, please see my previous article.
  • To celebrate this release, Roots of Harmony will be available at a 20% discount for the entire week!
  • Previous savegames are incompatible, but you can switch back to 1.3 if you would like to finish a previous playthrough.


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[h2]Changelog[/h2]

  • New feature: Procedural tribes and disciples. Empires do not exist anymore, and "factions" are replaced by "tribes", that are fully dynamic. Tribes can be allied with each other, and they won't like it if you attack their buddies. The previous idea of supernatural imperial invasions coming from the opposite side of the island has been completely abandoned. There are no "empires" anymore, but there are more tribes.
  • New feature: Trade routes. Buildings can now produce commodities that you can exchange for resources and reputation.
  • New feature: Expeditions. Repair a boat in the new Shipyard landmark, and launch an expedition with three of your disciples, in order to gain resources and exclusive new traits.
  • New feature: New game start and intro. You can now choose your previous history. Were you a tyrant, an alcoholic, a priest, or any of the 7 new possibilities? Each of them unlocks an exclusive building that allows you to recruit a new Champion. Note that the introduction story has been drastically shorten, as it was overwhelming and wasn't bringing anything interesting.
  • Added: New milestones.
  • Added: New events.
  • Added: New encounters.
  • Added: New landmarks.
  • Added: New traits.
  • Added: New UI frame around the interactive panel, for emphasis purposes. It can be deactivated in the settings menu.
  • Added: New music from incompetech.com.
  • Changed: Tribes only invade your lands if the closest one is less than 10 lands away.
  • Changed: Tutorial does not force you into choosing a specific doctrine or building specific buildings. It's also more concise.
  • Changed: You can now hide all tutorial popups from any of them.
  • Changed: Game changer encounters do not appear so close to Crossroads.
  • Changed: Each disciple has now a "combat focus" line that makes recruitment and target selection easier (melee, range or balanced).
  • Changed: Preaching can make you [Awkward] (!).
  • Changed: New Game+ has now more tribes and more alliances between them.
  • Changed: The number of lands per direction for both standard games and NG+ has been increased.
  • Changed: Giant animals are weaker.
  • Changed: Skeletons now take the name of the body they're raised from.
  • Changed: Many stats, traits, and everything.
  • Changed: (technical) Switched to C backend instead of ASM. That should increase performances and avoid the game being flagged as a false positive.
  • Changed: (technical) Music is now streaming instead of being loaded all at once. The result is a drastic save in RAM usage, and a smooth transition when you switch track.
  • Fixed: Can no longer imbue and banish a disciple who is unavailable.
  • Fixed: Various typos and errors in both English and French.
  • Fixed: Invasions would loop if the tribe had only 2 disciples on their land.
  • Fixed: Some events would never trigger.
  • Fixed: Many other bugs!


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As always, please consider leaving a review. We have to reach 10! 🕊️

Thanks for playing!
Guillaume (aka Joubarbe)