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Roots of Harmony News

Version 1.0.5

- Added: Steam option to launch accessibility mode.

- Changed: accessibility font is now green instead of white.
- Changed: the number of disciples and lands of other factions is now hidden.
- Changed: the background is now shaded when a popup opens.

- Fixed: crash due to an invalid memory access.

Version 1.0.4

- Fixed: invalid memory access. Those errors are hard to reproduce and only your bug reports can help tracking them. Please see the Bug Report section of the forum for more info.

Version 1.0.3

- Added: settings menu to change volume of music and UI, to modify display, and to enable an experimental accessibility mode.

- Fixed: invalid memory access errors. If you encounter more of them, please report in the bug report section of the forum.
- Fixed: thieves and fanatics were not counted in production statistics, as well as shortage/excess of Cruelty, Greed and Knowledge.
- Fixed: the "continue" button would freeze the game if all saves were manually deleted while the game was running.

Version 1.0.2

- Added: overview of disciple's existing essences when hovering the "imbue essence" option.
- Added: DPI awareness.

- Fixed: you could lose your land to a force that is the defender, and not the attacker.
- Fixed: ghosts, thieves, fanatics and arsonists were spawning even if the building was paused.
- Fixed: adjacency bonuses were not properly counted in the resource stats menu.
- Fixed: adjacency bonuses were still given if the building was paused.
- Fixed: dismantling and burning plots were counted as free plots.
- Fixed: it was still possible to auto-investigate with negative Inspiration.
- Fixed: dead factions were not shown as dead in the factions menu.
- Fixed: winning/losing screens didn't have keyboard focus.

- Changed: threat from all empires will now automatically increase every 30 turns.
- Changed: reaching new phases take less time.
- Changed: Skirmisher base damage increased from 10 to 12.
- Changed: resources given by workers are actually given before the building production process starts.
- Changed: removed unresolved battles popup.
- Changed: meditating now makes the disciple "unavailable".
- Changed: a disciple is no longer required to buy a plantation or a mine.
- Changed: invaders will now start at their spawning point, instead of moving during their first turn (and possibly surprising the player).
- Changed: map speed of Giant Boars increased from 1 to 2.
- Changed: winning/losing cooldowns reduced from 10 to 5 turns.

- Various fixes and typos.

Version 1.0.1

- Added loading popups for loading games, passing turns and generating the island.
- Fixes and typos.