Under a Desert Sun: Seekers of the Cursed Vessel: News update!
[p]In this update, I wanted to highlight further progress on populating the dungeon and increasing overall visual fidelity. The spaces are steadily becoming more lived-in, with more props, set dressing, and environmental detail to reinforce the atmosphere of the Dweller dungeon.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Alongside that, I’ve implemented a lever system that can be used for puzzles and light exploration-based objectives, such as opening doors or unlocking new paths. This gives the dungeon more interactive moments beyond combat and helps pace exploration a bit more.[/p][p][/p][previewyoutube][/previewyoutube][p]In addition, I’ve built some underlying tech to support randomization of essential object placement within the dungeon. This system allows key elements — such as certain puzzle components or entrances to the second level — to spawn at different predefined locations each time you enter.[/p][p]The goal here is to ensure that repeat runs through the dungeon feel slightly different every time, keeping things fresh without sacrificing structure or clarity. It’s a small step toward more replayability while still keeping everything readable and fair.[/p][p]More progress soon.[/p][hr][/hr][p]Steam page:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Discord:
[/p][p]https://discord.gg/g5fK7Df[/p][p][/p]
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Discord:
[/p][p]https://discord.gg/g5fK7Df[/p][p][/p]