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Bot Navigation System: DONE!

Hello, soldiers!

I just finished developing the bot navigation system.

If no changes are needed, the bots will not use a navmesh system for navigation but on sensors.
In this way the navigation of the units will be less "beautiful" but will be able to adapt to any terrain.
I made this choice because I did not want to discard the idea of ​​doing, very soon, the possibility of creating random maps whenever the player wants; as you understand, the navmesh does not adapt well to this feature.

Another important decision I had to make is that all ground units, from soldiers to t-rexes, will be able to swim. Also all the ground vehicles will be able to cross the water, since they will be able to inflate a sort of mattress that will keep them afloat. Among other things I discovered that something similar was done by the Allies with the Shermans in WW2.
Obviously, the "aquatic" mode will make units and vehicles slower and more vulnerable.

Unfortunately I'm noticing that I absolutely won't be able to reach HW's numbers regarding bots on screen, both because of a greater complexity of the AI, and because of multiplayer.

QUESTION: Considering the WORST scenario, would it be acceptable for you to have battles of about 75vs75, with 4 human players in co-op?

Next step?
Now, I will start the part about the weapons in the first/third person.
In this step I might need your opinions, so every now and then check this page for surveys or simple questions from me.

I have great ideas for this game, I really hope you will like it so that we can continue the development well beyond the release!

THE ONLY GOOD BUG IS A DEAD BUG!