ABOUT GAMEPLAY: unlocks and calls for vehicles
[p]Hello, soldiers![/p][p]Today I won't be showing you any new units, but I wanted to talk about a very specific game mechanic: how to use vehicles?[/p][p][/p][p]I want to clarify that I'll use the word "vehicles" for convenience, but by that I mean: vehicles, mechs, planes, helicopters, ships, boats, submarines, and any other metallic devilry I can think of.[/p][p][/p][p]In FPS/TPS games, there are generally two ways to use vehicles:[/p][p]1) You find them scattered around the map[/p][p]2) You summon them from outside the map[/p][p]Simple.[/p][p][/p][p]Personally, I find advantages and disadvantages in both methods:[/p][p]1) It's a democratic method of distributing vehicles, but it's frustrating if you want to use a single-seater plane and there are five other players in line before you (perhaps even good ones who never get shot down!). Furthermore, the variety of vehicles is inevitably limited, and you often have to make do with what you find.[/p][p]2) A "capitalist" way to use a vehicle, meaning if you have some kind of money, you can call it in; otherwise, you're completely on your own. The advantage is that you can call it in whenever you want, and you can call in the exact vehicle you want.[/p][p][/p][p]In "Home Wars: Battlefield," I'm trying to circumvent these problems by creating a hybrid system.[/p][p][/p][h3]How does this hybrid system work?[/h3][p]Basically, the player can call in the vehicle they want in battle, but there will also be other vehicles on the map, of random value, that the player and bots can use.[/p][p]Let me explain.[/p][p]During battle, the player will accumulate a sort of credits (I'm not sure how yet) that they can spend in the match to call in the vehicles they want. Obviously, better vehicles will cost more.[/p][p]Once spawned, these vehicles can be used by anyone and in any player/bot combination.[/p][p][/p][h3]Can the player use all vehicles from the start of the game?[/h3][p]No.[/p][p]At the end of each battle, depending on the outcome, players will receive another type of credit that they can spend to unlock new vehicles in a dedicated offline menu.[/p][p]The same goes for soldier weapons, insects, and dinosaurs.[/p][p][/p][h3]Can you give us an example?[/h3][p]I can give you an example.[/p][p]Let's say you and your trusty squad are surrounded by small, lightly armored insects, but desperate to exterminate humanity. You realize you're ill-equipped for such a fight, because you have a sniper rifle, one of your teammates has a sniper rifle, one uses only anti-tank weapons, and another enjoys setting mines and barricades.[/p][p]It doesn't take Napoleon to realize that you'll soon be cannon fodder.[/p][p]So, thanks to your unlocks, you can summon a nice modern tank onto the battlefield, perhaps equipped with a cannon, flamethrower, top turrets, and maybe even a nice mortar.[/p][p]That would be cool, right?[/p][p]You can do it.[/p][p][/p][h3]How do you earn credits to unlock vehicles offline?[/h3][p]As I said, they should be earned by winning battles and/or opening specific chests during combat.[/p][p]If you have any ideas, please share them![/p][p][/p][h3]How do you earn credits to summon vehicles into battle?[/h3][p]Well, I don't know the exact method, but I have a variety of options. Tell me in the comments which one you think is best:[/p][p]- Credits accrue over time, regardless of whether the player is playing or looking for errors in the game and then giving me a bad review.[/p][p]- Credits are awarded based on your own: kills, damage inflicted, and objectives achieved.[/p][p]- Same as the previous point, but shared by the entire team.[/p][p][/p][p]Please give me your opinion; it's essential to me.[/p][p][/p][p]What type of vehicle would you like to use most?[/p][p][/p][h3]THE ONLY GOOD BUG IS A DEAD BUG![/h3]