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  3. MEET the H-77 "Longshot" + Introducing DEFENSES!!!

MEET the H-77 "Longshot" + Introducing DEFENSES!!!

[p]Hello, soldiers![/p][p]Today, we're talking about a different "category" than the usual vehicles in "Home Wars: Battlefield."[/p][p]In this game, the player can summon vehicles, aircraft, ships, and submarines, but what about defenses?[/p][p]We'll begin to delve into this unique sector, and we'll do so by introducing the new H-77 "Longshot"![/p][p][/p][p]It's almost always true that offense is the best defense, but sometimes the best defense is defense![/p][p]Imagine a small squad of riflemen in a fortress besieged by dozens of hungry insects. In this case, if the riflemen went outside to attack the enemies, they would be torn to pieces; conversely, building defenses would give them a better chance of survival.[/p][p][/p][h3]What are these defenses?[/h3][p]There are different types of defenses, ranging from classic barbed wire to more robust barricades, or from small-caliber fixed emplacements to actual heavy artillery pieces, as in this case.[/p][p]Over time, if you follow the various MEETs, you'll learn what these defenses are.[/p][p]I'd also like to include a small set of plastic bricks, with which players can build basic fortified bases in battle.[/p][p]In any case, all defenses are static; at most, they can rotate.[/p][p]Each active defense, for now, will require a soldier (human or bot) to function.[/p][p]Players can purchase them like any other vehicle, except that they deploy immediately.[/p][p]I haven't yet decided whether construction will be instantaneous or whether players will need to use some sort of hammer to assemble them. What do you think?[/p][p][/p][h3]Let's get back to our H-77 "Longshot"![/h3][p]This artillery piece is a 155 mm howitzer, designed to hit enemies far away with high-explosive projectiles, using an indirect trajectory.[/p][p]It goes without saying that this artillery is defenseless at short range, which is why it's best to deploy it as far back on the battlefield as possible, so you can be protected by your allies.[/p][p]The further the shot, the longer the projectile's flight time, so consider slow, stationary, or crowded targets.[/p][p][/p][p]As you know, I'm a huge fan of long-range artillery, so I'll try to make sure you're not disappointed and give them as many options as possible![/p][p][/p][p]If you have any questions or suggestions about DEFENSES, please don't hesitate to ask; this is the perfect time to introduce changes to my ideas and improve everyone's gameplay![/p][p][/p][h3]THE ONLY GOOD BUG IS A DEAD BUG![/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]