Dead man flying!
[p]Hello, brothers![/p][p][/p][p]No MEET today.[/p][p]While I was testing the missile lock systems, I thought to myself, "Maybe my guys would like a nice gameplay screen!"[/p][p][/p][p]So I set about locking onto an enemy F14 with my F14's Sidewinders and taking a screenshot just when the lock was perfect... it wasn't easy :D[/p][p][/p][p]Then I thought I'd take this screenshot to show you some of the new UI, even though a lot is still missing and nothing is definitive.[/p][p]Sorry for the photo quality, but when going from a resolution of 4k to 800x450 pixels, this stuff happens.[/p][p][/p][p]Meanwhile, when you're in a vehicle, you can see its outline and your current position on it (not entirely accurate here).[/p][p]The dotted line represents the vehicle's health.[/p][p]At the top, you can see how much ammo is in the magazine and how many magazines you have left, as well as whether your flares are ready or not.[/p][p]To the right of the health bar, you can see the types of weapons your station allows you to use.[/p][p]The icons under the ammunition outline give you a quick idea of what type of munition it is; for example, the missile I locked onto the enemy with is designed to lock onto flying units, has a lock system tied to the center of the crosshair, and uses a high-explosive warhead.[/p][p]Like in Battlefield, positions are changed with F1, F2, etc., while weapons are changed with 1, 2, etc.[/p][p][/p][p]I'm working on various types of warheads:[/p][p]1) High-explosive[/p][p]2) Penetrating[/p][p]3) Incendiary[/p][p]4) Nerve Gas[/p][p]5) White Phosphorus[/p][p]6) Grapeshot[/p][p]7) Smoke[/p][p]8) EMP[/p][p]9 Gravity (perhaps used by futuristic weapons)[/p][p][/p][p]Which one would you like to use?[/p][p]If you have any other ideas, I'd love to hear them![/p][p][/p][p]Back to the screenshot.[/p][p]My opponent was making evasive maneuvers to get behind me and fire, but by slowing down and making sharp turns, I managed to hold my ground.[/p][p]After several seconds, I managed to get the target in the center of my sights. It began flashing and emitting the typical lock-on sound.[/p][p]As soon as the sound became steady and the sights turned red, I didn't hesitate to fire![/p][p]The enemy plane was hit, but not downed![/p][p]It took another missile and a few 20mm rounds to see it fall into the depths of the sea.[/p][p]No parachute.[/p][p][/p][p]Do you have any questions about the dynamics involved in this scenario?[/p][p][/p][p]I included the second image to give you an idea of what plane I'm talking about and what missiles it uses.[/p][p]I included the third image again because it's cool and a tribute to the best movie ever![/p][p][/p][p][/p][p]
[/p][p]
[/p][p]
[/p]