MEET the "Pak 75"
[p]Hello soldiers![/p][p]Over the past few months, I've introduced you to many tanks, and although they're only a small fraction of the total, a legitimate question arises: how do we stop these walls of steel?[/p][p]One of the many answers is here: here's the "Pak 75"![/p][p][/p][p]This gun is the gaming version of the great German Pak 40, one of the best anti-tank guns of the entire WWII.[/p][p]Although there were several versions, the anti-tank version was by far the most used and the most feared. Thanks to the projectile's considerable muzzle velocity, its trajectory could be flatter, resulting in more accurate shots and greater penetration.[/p][p][/p][p]In the game, this gun will have the same characteristics as its real-life counterpart, obviously taking into account gameplay balance needs.[/p][p]First of all, it will be part of the "defenses," so it will be static and can only rotate, so be careful to position it correctly.[/p][p]Furthermore, I'd like to give it the ability to fire at least one other type of projectile, perhaps an HE shell with a certain amount of ammunition. What do you think?[/p][p][/p][h3]"Defenses"?[/h3][p]For those who missed the previous post, I'll briefly explain what they are again.[/p][p]During battle, players will earn credits that can be spent on better weapons and vehicles. They can also purchase specialized defenses, which are therefore static and generally less expensive.[/p][p]What am I talking about? Well, barricades, barbed wire, anti-infantry, anti-tank, and anti-aircraft emplacements, artillery, perhaps small bunkers, mines, and more.[/p][p]Each player will have their own credits, but they will grow over time and by completing battle objectives.[/p][p]Defenses and vehicles can be used by every player and bot, while weapons are personal and disappear upon death.[/p][p]This system is designed to encourage players to stay alive and work together as a team.[/p][p]Do you like it?[/p][p][/p][h3]"Behemoth" idea.[/h3][p]I was thinking of adding, like in BF1, much more powerful vehicles, both land, sea, and airborne. None of them would be real, because no real tool would be powerful enough to do what I have in mind.[/p][p]I would have liked the idea that players themselves could request it and choose it based on a small vote; the cost would be shared among all players.[/p][p]What do you think?[/p][p][/p][p]I have so many new ideas to add, but over time I've realized that players often don't want something new, just a redesign of what they already know.[/p][p][/p][h3]THE ONLY GOOD BUG IS A DEAD BUG![/h3][p][/p][p]
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