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ABOUT GAMEPLAY: unlocks and calls for vehicles

[p]Hello, soldiers![/p][p]Today I won't be showing you any new units, but I wanted to talk about a very specific game mechanic: how to use vehicles?[/p][p][/p][p]I want to clarify that I'll use the word "vehicles" for convenience, but by that I mean: vehicles, mechs, planes, helicopters, ships, boats, submarines, and any other metallic devilry I can think of.[/p][p][/p][p]In FPS/TPS games, there are generally two ways to use vehicles:[/p][p]1) You find them scattered around the map[/p][p]2) You summon them from outside the map[/p][p]Simple.[/p][p][/p][p]Personally, I find advantages and disadvantages in both methods:[/p][p]1) It's a democratic method of distributing vehicles, but it's frustrating if you want to use a single-seater plane and there are five other players in line before you (perhaps even good ones who never get shot down!). Furthermore, the variety of vehicles is inevitably limited, and you often have to make do with what you find.[/p][p]2) A "capitalist" way to use a vehicle, meaning if you have some kind of money, you can call it in; otherwise, you're completely on your own. The advantage is that you can call it in whenever you want, and you can call in the exact vehicle you want.[/p][p][/p][p]In "Home Wars: Battlefield," I'm trying to circumvent these problems by creating a hybrid system.[/p][p][/p][h3]How does this hybrid system work?[/h3][p]Basically, the player can call in the vehicle they want in battle, but there will also be other vehicles on the map, of random value, that the player and bots can use.[/p][p]Let me explain.[/p][p]During battle, the player will accumulate a sort of credits (I'm not sure how yet) that they can spend in the match to call in the vehicles they want. Obviously, better vehicles will cost more.[/p][p]Once spawned, these vehicles can be used by anyone and in any player/bot combination.[/p][p][/p][h3]Can the player use all vehicles from the start of the game?[/h3][p]No.[/p][p]At the end of each battle, depending on the outcome, players will receive another type of credit that they can spend to unlock new vehicles in a dedicated offline menu.[/p][p]The same goes for soldier weapons, insects, and dinosaurs.[/p][p][/p][h3]Can you give us an example?[/h3][p]I can give you an example.[/p][p]Let's say you and your trusty squad are surrounded by small, lightly armored insects, but desperate to exterminate humanity. You realize you're ill-equipped for such a fight, because you have a sniper rifle, one of your teammates has a sniper rifle, one uses only anti-tank weapons, and another enjoys setting mines and barricades.[/p][p]It doesn't take Napoleon to realize that you'll soon be cannon fodder.[/p][p]So, thanks to your unlocks, you can summon a nice modern tank onto the battlefield, perhaps equipped with a cannon, flamethrower, top turrets, and maybe even a nice mortar.[/p][p]That would be cool, right?[/p][p]You can do it.[/p][p][/p][h3]How do you earn credits to unlock vehicles offline?[/h3][p]As I said, they should be earned by winning battles and/or opening specific chests during combat.[/p][p]If you have any ideas, please share them![/p][p][/p][h3]How do you earn credits to summon vehicles into battle?[/h3][p]Well, I don't know the exact method, but I have a variety of options. Tell me in the comments which one you think is best:[/p][p]- Credits accrue over time, regardless of whether the player is playing or looking for errors in the game and then giving me a bad review.[/p][p]- Credits are awarded based on your own: kills, damage inflicted, and objectives achieved.[/p][p]- Same as the previous point, but shared by the entire team.[/p][p][/p][p]Please give me your opinion; it's essential to me.[/p][p][/p][p]What type of vehicle would you like to use most?[/p][p][/p][h3]THE ONLY GOOD BUG IS A DEAD BUG![/h3]

MEET the "Lion"!

[p]Hello, soldiers![/p][p]This week, we're starting with a bang![/p][p]I present to you a vehicle that is an icon of an era and a country: the "Lion" heavy tank!!![/p][p][/p][p]You've almost certainly recognized it: it's the legendary Tiger 1, used by Germany during World War II![/p][p]This tank was a veritable bunker on tracks for its time, as feared as it was expensive to produce and maintain.[/p][p]At the time of its introduction, there was likely no other tank in the world capable of beating it in 1v1 combat, which is why its enemies had to surround and attack it simultaneously to overcome this metal beast.[/p][p][/p][p]In the game, the Lion will be a heavily armored heavy tank equipped with an 88 mm cannon and a pair of 7.62 mm machine guns.[/p][p]Its task will be to break through enemy lines head-on![/p][p]Will it be the most powerful tank in the game? No, it will probably be the more modern tanks, which will have many more weapons on board and slightly better armor. However, this beast will be less expensive than its more recent counterparts so that it can be used multiple times in the same battle.[/p][p][/p][p]Can you imagine using it in some joint tactics with our friends or rushing headlong into the enemy objective alone?[/p][p][/p][h3]THE ONLY GOOD BUG IS A DEAD BUG![/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

MEET the "Baron"!

[p]Hello, soldiers![/p][p]Today, I bring you a historical gem: an aircraft that's extremely rare in the world of video games, the "Baron"![/p][p][/p][p]You'll say, "What the hell are you talking about? That name doesn't exist!"[/p][p]You're right, in fact, its real name is Fokker Dr.I... does that mean anything to you?[/p][p]Probably not, that's understandable.[/p][p]What if I said "Red Baron"?[/p][p]If that doesn't mean anything to you either, please go back to playing soccer video games!!![/p][p][/p][p]As many of you know, the Red Baron was a German flying ace in World War I! He flew his legendary Fokker Dr.I, painted completely red, hence the name.[/p][p][/p][p]The Fokker Dr.I was a fighter aircraft, and that's precisely what it will be in the game, where it'll be armed with two 7.62 mm machine guns that the pilot can use.[/p][p]Now, many will come to my house with pitchforks to tell me that wasn't the original caliber, but, as I've answered others, I'm combining weapons and vehicles from over a century of military history belonging to different countries, and therefore with completely different calibers. For my own sanity, I'm trying to group as many calibers as possible into a few categories to manage the game's balance better.[/p][p][/p][p]Returning to the Baron, it will be a triplane fighter, very light, with a low cruising speed and a strong will to win![/p][p]As a World War I aircraft, and considering the advanced technology of the F-22 in the game, I need to characterize it in a way that doesn't render it entirely useless for the player.[/p][p]For this reason, it will be the first unlockable fighter and therefore the cheapest to call into battle.[/p][p]It won't be able to compete against more modern aircraft, but it will be a good option for taking down bombers from its era and even for taking down some unarmored ground enemies.[/p][p][/p][p]If you have any questions or suggestions, please feel free to comment below.[/p][p]See you at the next MEET![/p][p][/p][h3]THE ONLY GOOD BUG IS A DEAD BUG![/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

MEET the SBM-2 "Shark"!

[p]Hello, my brothers in arms![/p][p]Today, I take you beneath the icy ocean waves, into the presence of one who feeds on salt and steel: the SBM-2 "Shark" submarine![/p][p][/p][p]Military history buffs will immediately notice how much this model recalls the military submarines of World War II, and indeed, it is inspired by them.[/p][p]When technology was still secondary to human courage, the intrepid sailors who sailed the depths in the belly of this metallic monster laid the foundations for a new type of warfare: submarine warfare.[/p][p][/p][p]Underwater battles are much slower and more strategic than surface battles, where every submarine and every ship is a piece in a great chess game.[/p][p]In my game, I'm trying to convey this abysmal slowness, this alternate passage of time, where the soldier will be enveloped in solitude and darkness, but it won't be that easy, as it will be part of a much faster gameplay.[/p][p]As always, I'll do my best![/p][p][/p][p]The Shark is a large submarine with two crew members.[/p][p]Don't be fooled by the fact that it's "vintage," otherwise you'll soon be joining the fish.[/p][p]The helmsman will be in command of the vessel and will be able to launch the fearsome torpedoes from six launch tubes. Furthermore, he will have a dual 12.7 mm machine gun, designed primarily for anti-aircraft defense (yes, there are torpedo bombers too!), but also very useful for dispatching small surface enemies.[/p][p]The second crew member will also have the same machine gun, located on the rear, and a powerful 105 mm cannon. Obviously, this weapon won't be able to fire while submerged, but it will prove to be a powerful weapon against surface targets, such as small ships, boats, and hostile marine life. It could also prove excellent for sinking larger ships if they're already dead and you want to save your precious torpedoes.[/p][p][/p][p]Speaking of torpedoes![/p][p]This game features several types of torpedoes, from the more classic to the more technologically advanced; the type of torpedo carried will depend on the type of vessel.[/p][p]In this case, the Shark carries classic torpedoes, the slow and inexorable ones that only move in the direction they are launched.[/p][p]Although they lack autonomous target-finding capabilities, they have the great advantage of being inexpensive, which means they can be transported in large numbers before returning to refuel.[/p][p][/p][p]In "Home Wars: Battlefield," there will be several types of submarines, including strategic ones for hitting land targets, but these will be revealed gradually as development progresses.[/p][p][/p][p]For now, enjoy these preview images and share your thoughts and suggestions in the comments.[/p][p][/p][h3]THE ONLY GOOD WATER BUG IS A DEAD WATER BUG![/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

MEET the Assault Mech MH-1 "Prometheus"!

[p]Hello, soldiers![/p][p]Today is starting to feel a bit sci-fi, but squashing insects requires firepower beyond the ordinary![/p][p]Introducing the MH-1 "Prometheus" Assault Mech![/p][p][/p][p]This mech is designed to assault enemy lines conventionally and without frills![/p][p]Two crew members operate it:[/p][p]- The first, in addition to being the pilot, has two 12.7 mm rotating machine guns, excellent for faster targets, and two large pods containing 127 mm high-explosive rockets. For now, I'm undecided about using the pods for two different types of ammunition.[/p][p]- The second is responsible for ensuring a secure perimeter for the vehicle; he can count on a quad 7.62 mm machine gun and two small pods containing 20 mm rockets.[/p][p][/p][p]One of this beast's most significant advantages is also one of its greatest weaknesses: its height.[/p][p]This provides excellent visibility on the battlefield, allowing it to target enemies hiding behind cover. However, it can also be hit by enemies far away, creating a large enough silhouette to be easily hit.[/p][p][/p][p]I already have a series of classes of this type of mech ready, such as an anti-tank version, an anti-aircraft version, and an anti-infantry version, among others.[/p][p]I've also prepared 3D models of some "vehicles" that are neither mechs nor exosuits, but something in between.[/p][p][/p][p]I dedicate this mech to the memory of the "big chickens" from BF2142, one of the best games of all time.[/p][p][/p][p]If you have any questions, please feel free to write and I'll be happy to answer them :)[/p][p][/p][h3]THE ONLY GOOD BUG IS A DEAD BUG![/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]