What’s next for A Simple Ball Game?
[h3]The first demo for A Simple Ball Game is now over![/h3]
Thank you to everyone for playing! It was an exciting time and I can’t wait to share more details about the next demo. In the meantime, look for news on my Socials.

If you’re interested in a more in-depth look at some of the key learnings from this demo and some of the specific adjustments that will come, read on!
[h2](1) Some levels are hard in the wrong way.[/h2]
A Simple Ball Game is a hard game. However, I want its difficulty to ENCOURAGE creatively.

[h3]QUESTION: How should certain stages be adjusted to better encourage creativity?[/h3]
I’ll be posting some Stage Rework videos on my ▶️ YouTube Channel ▶️ to showcase these adjustments. Hope to see you there!
[h2](2) Many players are approaching gameplay in an interesting way.[/h2]
Initially, I thought the “slow and steady” strategy would be more popular. Instead, most players prefer the “hold forward and hope for the best” approach. So... let's make that strategy more viable!
[h3]QUESTION: How should some stages be tweaked to better allow for multiple strategies?[/h3]

[h2](3) Mouse & Keyboard is more popular than expected.[/h2]
There's no getting around it, controller has an “advantage” over mouse & keyboard in games like this, precision. A control stick allows for many more input combinations than arrow keys do. It's time to bring keyboard & mouse up to speed!
[h3]QUESTION: How can the precision of a control stick be replicated with mouse & keyboard?[/h3]
That's all for now! Stay Cozy.
Thank you to everyone for playing! It was an exciting time and I can’t wait to share more details about the next demo. In the meantime, look for news on my Socials.

If you’re interested in a more in-depth look at some of the key learnings from this demo and some of the specific adjustments that will come, read on!
POST-DEMO LEARNINGS
[h2](1) Some levels are hard in the wrong way.[/h2]
A Simple Ball Game is a hard game. However, I want its difficulty to ENCOURAGE creatively.

[h3]QUESTION: How should certain stages be adjusted to better encourage creativity?[/h3]
I’ll be posting some Stage Rework videos on my ▶️ YouTube Channel ▶️ to showcase these adjustments. Hope to see you there!
[h2](2) Many players are approaching gameplay in an interesting way.[/h2]
Initially, I thought the “slow and steady” strategy would be more popular. Instead, most players prefer the “hold forward and hope for the best” approach. So... let's make that strategy more viable!
[h3]QUESTION: How should some stages be tweaked to better allow for multiple strategies?[/h3]

[h2](3) Mouse & Keyboard is more popular than expected.[/h2]
There's no getting around it, controller has an “advantage” over mouse & keyboard in games like this, precision. A control stick allows for many more input combinations than arrow keys do. It's time to bring keyboard & mouse up to speed!
[h3]QUESTION: How can the precision of a control stick be replicated with mouse & keyboard?[/h3]
That's all for now! Stay Cozy.