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Class Introduction - Seer

After the gods were declared dead, only a few still held onto the belief in their return. This unwavering faith helped them endure the calamities that reshaped the world. Seers have learned to harness this energy, sharing their strength with fellow hunters and unleashing their wrath upon the creatures that are still roaming among the devastated ruins.

What sets Seers apart from other hunters is that they consume energy charges with each attack. Empowered attacks expend multiple charges at once for greater battle impact. In addition, Seers can conjure different runes that temporarily enhance their abilities, support allies, or hinder enemy movements.

Though their regular attacks may not be as swift as those of close-combat specialists, seers skillcasting is faster than most, making them quite versatile in battle.

Another particular thing that makes Seers special is that they execute different ways to make themselves useful in battle. They can uphold protective means, shielding allies, concealing them from sight, and even preventing fatal injuries or, when required, take a more aggressive approach, binding enemies to the ground and blinding them with flashes of light. Unlike other Gylden Hunters, Seers are able to masterfully control both the forces of light and wind to dominate on the battlefield.

Experienced Seers grow even stronger, extending the duration of their effects, amplifying their healing and damage potential, offering greater support to their allies.

However, Seer's greatest weakness is being overwhelmed by concentrated enemy attacks or powerful disablers that restrict their movement and vision, as they lack the means to escape intense battles quickly.
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