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Dev Team FAQ #1

[p]We are truly grateful for your profound interest in our first Developer Update! Here is a quick rundown of the most frequently asked questions and their answers![/p][p][/p][p]Q: When will the next Mistfall Hunter playtest begin, or when will the dates be announced?[/p][p]A: We’re taking the necessary time to implement meaningful improvements. As always, we truly appreciate your passion and patience as we work toward the next stage. We’ll share all relevant information through our official communities once the time is right.[/p][p][/p][p]Q: Sorcerers felt overwhelmingly strong in the recent playtest. Will this be addressed?[/p][p]A: The Sorcerer has always been intended to be a "glass cannon." However, due to some class design elements not being fully adjusted, there were moments where Sorcerers somewhat dominated the battlefield. Sorcerer's abilities are on the list for tuning to bring them more in line with overall class balance. While their burst damage will remain a defining trait, they’ll no longer be able to "delete" enemies in mere seconds. At the same time, we’re introducing a few basic tools to help Sorcerers survive various situations with low stamina.[/p][p][/p][p]Q: Mercenary's movement feels a fit stiff. Will this be improved?[/p][p]A: Each class is designed to have a distinct playstyle and role, and the Mercenary is intended to excel in head-on combat rather than stealth-based approaches. That said, some adjustments are planned to improve their mobility, though don't expect Mercenaries to be as agile as Shadowstrixes. Additionally, Sword and Shield mercenaries damage will be enhanced to support a more aggressive frontline role, giving them more agency in battle as opposed to the block-spamming gameplay they are currently best known for.[/p][p][/p][p]Q: What does the shooting mechanic rework for Blackarrow mentioned in the Developer Update actually mean?[/p][p]A: This refers to a few technical adjustments aimed at preventing certain forms of unintended exploitation. These changes are purely backend and will not affect normal gameplay or how the class feels.[/p][p][/p][p]Q: Have you considered adding dynamic events and new features to runs?[/p][p]A: New features aimed at making exploration more dynamic are actively being considered. While specifics can’t be revealed yet, several fresh mechanics beyond those seen in previous playtests are in development and will be available in the next playtest.[/p][p][/p][p]Q: Will new classes be introduced in the next playtest?[/p][p]A: There are long-term plans to gradually introduce new classes to Mistfall Hunter. However, that will not happen in the next test. But we can tell you this: The class has a unique concept and is very cool in-game.[/p][p][/p][p]Q: Optimization issues, such as lagging, have left quite a negative impact on the experience in the last playtest. What’s being done to address this moving forward?[/p][p]A: Some optimization issues couldn’t be fully addressed ahead of the last playtest due to time constraints. With a longer development window now in place, the team is focusing on refining performance and running more thorough tests. You may expect a more stable and consistent experience in the next playtest![/p][p][/p][p]Q: Will a ranked mode be introduced in the future?[/p][p]A: Ranked mode is part of the long-term vision for Mistfall Hunter. However, it won't be coming out in the next playtest.[/p][p][/p][p]Q: A character named Dew appeared in some promotional materials. Will her story and more Mistfall Hunter lore be revealed?[/p][p]A: Certainly! A lot of important NPCs will be reintroducing themselves with different roles in the game! You might be surprised how different things have become![/p][p][/p][p]Q: How will Mistfall Hunter be distributed at launch?[/p][p]A: Mistfall Hunter will launch as a buy-to-play title.[/p][p][/p][p]Q: What is your stance on teaming, and how will it be handled?[/p][p]A: Deliberate teaming in Solo mode goes against the intended competitive experience. Detection systems are currently being improved to better identify such behavior. Players found teaming will receive warnings, and repeated violations may result in escalating penalties, ranging from temporary suspensions to permanent bans from future playtests and even access to Mistfall Hunter at launch, depending on the severity of the offense.[/p][p][/p][p]Q: What is the approach if an update is not well received by the community?[/p][p]A: If the majority of the community doesn't agree with a decision we make, the decision will be held back as we review our choices to identify the source of disagreement and figure out a better course.[/p]