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Three Kingdoms Mushouden News

Mushouden Playtest

This is the teaching for developers on how to start the early stage of the game.

Patch Notes for Version 1.27 and Earlier (Partial)

Since we have no experience, we didn’t write update logs before, but we will keep track of them from now on.
Here are some key updates from earlier versions:

The game now automatically calls the language settings based on your operating system language.
The success rate for noble clan advice has been greatly improved.
Fixed the issue with the incorrect tomb level when advisors search for ancient tombs.
Fixed some attributes of horses in combat and made them effective.
Talent attributes are now correctly displayed in the character stat panel.
Items now display their concealment value.
You can now select the tomb level in the exploration feature.
After reaching a sufficient level of favorability, recruiting officers is no longer based on random probability, it is now guaranteed to succeed.
Fixed the issue with the cart movement speed.
The cart now allows for additional backpack slots.
Fixed the bug where hired generals would not return to their original family after the contract expires.
Optimized battle performance.
Fixed the issue where advisors would report incorrect event details.
Added 32 new battle portraits for generals (previously, they used generic portraits).
Fixed the issue where monsters would not move after quickly pausing and resuming the game multiple times.
Fixed the issue where monsters would move while the game was paused during save/load.
Fixed the issue where saving the game with the same name would cause errors.
Fixed the issue where task failure would not display after retrying the task.
Fixed the issue where closing the game while nobles gave free equipment would cause the game to freeze.
Fixed the issue where the nobles' dialogues were not properly shielded, causing the game to freeze.
Fixed the issue where quickly clicking "Leave" during the duel after visiting a general would cause the game to freeze.
Fixed the issue where spy missions would occasionally fail to select the right person.
Fixed the issue where the task reminder for generals' dungeon quests was missing.
Added a new beginner's quest "Sima Yan's Horse Gift" in new saves, which cannot be triggered in Inferno difficulty.
Adjusted the difficulty of quests available early on; players with Level 2 reputation previously couldn’t accept high-level quests, except for Inferno difficulty.
Fixed the bug where the player couldn’t deliver heads to the authorities.
Added an in-game help feature.
The excavation adventure button is now easier to click (previously it would sometimes not respond after multiple attempts).
Adjusted the number of followers you can bring at the beginning of the game.
Adjusted the stats of some high-level equipment.
Fixed the issue with the white frame around the character icons in the team.
Fixed the issue with self-allocated skill points when recruiting people at outdoor buildings.
Fixed some talent-related issues (all talents have been tested).
Fixed multiple bugs where players would get stuck in mountains.
Fixed the issue where some reconnaissance missions would lead to unmovable areas.

Mushouden Playtest

This is the teaching for developers on how to start the early stage of the game.

Accepting criticism

Accepting criticism.

We are committed to diligently developing subsequent features and aim to launch the official version of the game before May.

To clarify, we currently have two engineering versions. One is an internal development version with some unencrypted resources and some half-developed features. The beta version is based on this playtest version. We have temporarily disabled some features for beta testing purposes. The other version is the stable one you are currently playing, which lacks the potential features of the subsequent versions. The overtime work we did in the past few days was to expand your version, copying some reliable elements to the demo version. There are two reasons why we don't just release the playtest version to everyone: one is concerns over code and resource security, requiring us to control the scale. The other is that Steam has not yet responded to our request for new keys. We want to distribute more, but we can't. There are still some keys that have been given to the heads of streaming platforms and have not been activated; we can't just ask for them back.

In addition to fixing major bugs, we will continue to enrich the game's content. Those who experienced the first test should notice that we added much more content in the second test, and the economic cycle has also changed. The official version will be the same; over the next two months, we will add even more content to the game.

Also, I see in the reviews section that many mention we are engaging in "hunger marketing." I would like to clarify two points:

We currently do not have a cooperating publisher; all actions are managed by us alone. There is no need to criticize a non-existent publisher.

We are a team focused on development, and this is our first project. If our approach to publishing seems reckless and has offended you, we apologize. Please forgive our inexperience.

Finally, I hope everyone enjoys the new product festival and finds many more games worth experiencing. Keep it up.

Mushouden Playtest

This is the teaching for developers on how to start the early stage of the game.