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The World Hates Styx, Part 1

[p][/p][p][/p][p]Hello everyone, Cyanide here! We’re back, not to prepare for trouble (and definitely not to make it double) but to lift the veil on the denizens of Styx: Blades of Greed. It’s time to meet those who want Styx dead… and the list is long!
[/p][p]From disciplined soldiers to the most deranged creatures, every corner of Styx’s world hides a threat… or an opportunity, depending on your level of sneakiness.
[/p][p]⚠️ Warning! ⚠️
If you want to keep the surprises intact, stop reading now and go back into hiding.[/p][p]For everyone else: grab a coffee, sheath your daggers, and let us introduce the factions and creatures Styx will need to avoid, stab, or blow to pieces.

Coffee ready? Let’s go![/p][p][dynamiclink][/dynamiclink]Before we start, a little context. You see… in this world there's two kinds of people: The “Intelligent” enemies archetypes, and the “Beast” ones.
[/p][p]In this first part, we’ll focus on the Intelligent ones.
[/p][p]Part two, coming in a few days, will take us deeper into the lairs of the Beasts.
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The “Intelligent” Archetypes
[p][/p][p]Humans, Dark Elves, and Orcs are among the most methodical foes Styx will face. These so-called “intelligent” enemies don’t just patrol aimlessly, they search every corner, relight torches if they’re carrying a lantern, and most importantly, they cooperate to track threats or defend their positions.[/p][p][/p][p]When danger looms, they’ll call for reinforcements and cover each other’s backs.[/p][p]Let’s just say stealth will be your most valuable weapon.
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The Factions of Styx’s World
[p]Every corner of Styx: Blades of Greed teems with threats ready to strike. From Humans to Inquisitors, Orcs to Dark elves, each faction has its own way of making our favorite goblin regret leaving the shadows…
[/p][p]Let’s dive into the factions that make up the “intelligent” archetypes.
[/p][h2]Humans[/h2][p]Civilized? Maybe. Dangerous? Not always.
[/p][p]Not every human Styx encounters is built for battle, but don’t underestimate them. Some know how to swing a sword… or pull a trigger.
[/p]
  • [p]Civilians: nobles, priests, or simple peasants, aren’t much of a threat.
    Most will flee screaming at the sight of a green shadow, but beware: their cries can attract far deadlier enemies.[/p]
  • [p]Gangs infest the human underworld, armed with whatever they can find.
    Some rush in swinging crude weapons, others shoot from afar with crossbows, and the toughest charge Styx head-on, dealing serious damage despite their poor equipment.[/p]
  • [p]Guards are another story.
    Trained, disciplined, and well-equipped, they defend human citadels with precision.
    From swordfighters who chain deadly combos to military crossbowmen and hammer-wielding brutes capable of flattening Styx, you’ll want to pick your battles carefully[/p]
  • [p]Elite guards take things to a whole new level, because size matters!
    Their armor shrugs off Styx’s daggers, their helmets deflect darts, you’ll need to be smart, strike unexpectedly, or change tactics.
    Armored, deadly in melee, lethal at range, and unstoppable in close quarters, these walking fortresses are no joke. [/p]
[p]A sturdy human will require two assassination strikes to bring down, while an Orc’s size and muscle make it even tougher.
[/p][p]Some factions field elite soldiers clad in heavy armor, sometimes even immune to Styx’s direct attacks. You’ll need to break their defenses first, shoot off their helmets with a well-placed dart, or strike them from behind to remove their armor, before you can take them down.[/p][p][/p][h2]The Inquisitors[/h2][p]Inquisitors don’t just hunt heretics, they purge anything they consider inferior...[/p][p]They’re immune to mind control and can sense when Styx tries to tamper with their thoughts… and they retaliate with cruel precision.[/p]
  • [p]Close range Inquisitor hit hard with their flails, and some wield telekinetic powers, able to grab Styx from a distance as long as they have line of sight.[/p]
[p][/p]
  • [p]The largest among them combine psychic force with devastating physical strength.[/p]
  • [p]But the true nightmares are the high-ranking inquisitors: they create anti-Amber zones that nullify Styx’s powers, all while wearing armor his daggers can’t pierce.[/p]
[p][/p][h2]Orcs[/h2][p]Orcs know neither fear nor subtlety. They’re towering walls of muscle and rage, built to crush anything foolish enough to stand in their way.
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  • [p]Orcs warriors are living tanks, capable of leaping onto Styx, grabbing him, and smashing him beneath massive war hammers.[/p]
  • [p]Beside them stand the Shamans, slightly less robust, but still dangerous. They wield staves in melee but prefer summoning vengeful spirits that hunt Styx like homing projectiles.[/p]
[p]Fighting an orc head-on? Yeah… don’t.[/p][p][/p][p][/p][p][/p][h2]Dark Elves[/h2][p]They may be quieter, but Dark Elves are no less deadly.
Fast, agile, and precise, they strike before Styx even has time to throw an insult.[/p]
  • [p]Melee fighters wield curved blades with lethal grace, while ranged ones use blowpipes with surgical accuracy.[/p]
  • [p]When an Elite enters the fray, you’ll know it, swift, relentless, and armored just enough to make your life miserable.[/p]
[p][/p][h2]Cunning Above All[/h2][p]Even the mightiest foes have weaknesses.

Between traps, special abilities, and the environment itself, Styx always finds clever ways to turn the situation in his favor.

A little imagination, a dash of cruelty, and a whole lot of trickery can make all the difference.[/p][p][/p][hr][/hr]

[dynamiclink][/dynamiclink]Next? Part 2
[p]That’s it for the “Intelligent” side of the equation, organized killers who think before they strike (most of the time).

Next time, we’ll head underground to meet the creatures are instinct-driven, but still love the taste of goblin.

Stay tuned for Part 2: The Beasts of Styx: Blades of Greed.

In the meantime, don't forget to wishlist the game, it's helps a LOT!

Cyanide team_
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[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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Gameplay Reveal Trailer

[p][/p][p]Oi meetbat!

Sharpen your blades, or don’t, I’ll be doing all the stabbing anyway. [/p][p]New, shiny, exclusive, marvelous gameplay trailer just dropped. Yes, now! [/p][p]Click the button bellow. Chop chop! [/p][p][/p][previewyoutube][/previewyoutube][p]I’m back! Styx. The original, the best, the nightmare your guards still whisper about. And this time, you're getting an unfiltered look at my next job: Styx: Blades of Greed.[/p][p][/p][p]Slip into my grimy boots (don’t sniff them), and lead my crew through the shadows of a collapsing empire. Outsmart, outstab, outsteal, the usual.[/p]
  • [p]Three towering, trap-riddled playgrounds built for vertical sneakiness.[/p]
  • [p]Quartz to chase.[/p]
  • [p]Danger to ignore.[/p]
  • [p]Shiny things to hoard. You know, the important stuff.[/p]
[p][/p][p]This isn’t just a comeback it’s a masterclass in stealth, greed, and raw goblin excellence![/p][p]Because all it takes is one goblin with a dagger to ruin everything. And I’m very good at ruining things.[/p][p][/p][h2]Like what you see?[/h2][p]Then hit that wishlist button. It helps more than you think!
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[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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Akenash: The dying corpse of a sanctuary

[p][/p][p]Hey everyone, Cyanide here again!

Styx isn’t around right now, he’s busy recording… well, let’s just say “top-secret stuff” (the answer is at the end of this blog 🤫).

We’ve shown you the Empire’s towering arrogance in The Wall, and the wounded wilderness of Turquoise Dawn. Now it’s time to go deeper. Older. Somewhere sacred, shattered… and rotting from the inside out.

Welcome to the Akenash Ruins, the final breath of a once-mighty tower suspended by dying magic. Players of Master of Shadows may remember this place as the cradle of Amber, and the spark that lit the entire continent on fire. Well… it’s not what it used to be.

This is a place where history has curdled. Amber has dried up. The World Tree is dying. And everyone left inside. Goblin, elf, or roach is either desperate, deranged, or both.[/p][p][/p][h2][dynamiclink][/dynamiclink]A floating relic, barely alive[/h2][p]Akenash used to be a miracle of architecture and diplomacy, towering over a lake of pure Amber, powered by the World Tree’s essence, guarded by Elves, and home to the Empire’s most unethical geniuses.

Then Styx stole the Heart. Then the Green Plague. Then everything went to hell.
[/p][p]Now? The tower hangs in pieces, suspended in the void. Its core is a throbbing Quartz shard that poisons what’s left of the Tree. Machinery still hums, but the Amber’s gone. Only scars remain.

And yet… people cling to it. Survivors. Goblins. Roaches and more.
[/p][h2] No safety in the heights, no mercy underground
[/h2][p]Akenash is split across multiple fractured layers, each in worse shape than the last.

Collapsed walls and debris have created new traversal routes. Some are clever. Most are unstable. All of them are dangerous.

At the heart, the World Tree still stands, but barely. Its Amber veins are dried. Its branches are brittle. Strange organisms cling to its rotting husk, feeding on the corrupted Quartz like parasites. The terrain here is post-apocalyptic: dead roots, fallen leaves, crumbling bark, and a stink that makes even Styx gag.

And up top, the ruins of luxury rot in silence. The Barimen estate is now a haunted maze of shattered glass and unstable halls. Roaches rule this place, multiplying in the damp dark.

Somewhere within, a secret chamber still ticks, traps active, vaults sealed. The Elven embassy is wrecked. The grand library is ash. 
[/p][p][/p][h2]Creatures clinging to madness[/h2][p]Akenash isn’t guarded. It’s infested.

What remains of this place isn’t a military presence, it’s a fractured ecosystem of desperate survivors, and creatures twisted by exposure to corrupted magic. Every faction here is holding on by a thread, driven more by instinct and obsession than tactics.

The worst? The Roaches. These aren’t your average skittering pests. They adapted to the darkness, multiplying like fungus, and deeply territorial.

Then there are the Feral Elves, survivors of the fall. Once scholars and guardians of the World Tree, now reduced to silent, predatory husks. Their minds have shattered under the combined pressure of trauma, spiritual collapse, and Quartz corruption.

Goblins also prowl the lower ruins. Many are fractured echoes of Styx’s lineage. Their behavior is erratic: sabotage, ambush, self-detonation… They're unpredictable, and that makes them dangerous.

Oh, and don’t forget the Dark Elves, scavengers in exile, fueled by obsession. And the Inquisition, still poking around for Quartz, as if they haven’t ruined enough.

And… maybe there’s something else down there.
[/p][p][/p][h2]A tower on the edge of death[/h2][p]Akenash is no fortress anymore. It’s a grave.
[/p][p]But graveyards are full of treasure. Full of stories. And sometimes… full of second chances.

The Tree is dying. The Amber’s gone. The factions trapped inside are tearing each other apart. But if anyone can sneak through the madness, unearth the last secrets, and maybe, maybe, stop what’s coming?

It’s Styx.

(Probably)

Don’t forget to wishlist Styx: Blades of Greed! It really helps the team, boosts visibility, and makes sure you don’t miss anything leading up to launch. Every wishlist counts, thanks for the support! 🙏
[/p][p][dynamiclink][/dynamiclink]Oh, and by the way, that wraps up our little tour of the environments series. Next time? No more sightseeing. It’s gameplay time! See you (very) soon! 👀

– The Cyanide Team [/p][hr][/hr][p]
[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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An Orc village under siege

[p][/p][p]Hi folks, Cyanide here! We’re back with another look inside Styx: Blades of Greed. This time, we’re leaving behind the towering stone of The Wall and diving deep into a very different kind of battlefield: Turquoise Dawn. Lush, haunted, and bristling with danger, it’s an environment unlike anything we’ve done before.
[/p][p]Turquoise Dawn is a dense forest, once a proud Orc village, now caught in the teeth of the Empire's war machine. Half-colonized, half-scattered, it stands as a testament to the scale of the conflict, and Styx's place in it.
[/p][p]This is the first time players will explore this iconic location, where nature and tradition clash violently with conquest and betrayal. It’s a place tied to Styx’s own past, one he'd probably rather forget. 
[/p][p]But as the invasion deepens and ancient bonds resurface, even Styx, grudgingly, instinctively, might find himself helping his former kin. 
[/p][p][/p][h2]The forest bleeds[/h2][p]Turquoise Dawn isn’t just “a forest level”. It’s a battlefield layered with pain and history. Once home to the Orc Clan of the Turquoise Dawn, it was a breathtaking village built into the treetops, homes were carved into massive, hollow trees, their walkways stretched across carefully guided branches, and their culture, deeply spiritual, centered on balance with the Earth Mother.
[/p][p]Then the Empire launched a brutal surprise attack to seize the clan’s Quartz stone, guided by betrayals from within. Many Orcs were killed or captured. The survivors fled into the forest, leaving their ancestral home desecrated. [/p][p]Now the place is divided, occupied, and defiled. [/p][p][/p][p]The Outpost, once a forgotten forward camp, has become a fully established Imperial base built over scorched earth with fortifications. The Main Tree, the clan’s spiritual core, stands vandalized, its council halls ransacked and murals defaced. The Empire has begun to claim it, but only partially. The base of the tree has been invaded and defiled. Imperial soldiers have set up camps, hacked into roots, and carved out footholds. As you climb, signs of the invasion thin out. The middle zone teeters between ruin and resistance, while the upper levels remain untouched, wild, and sacred.
[/p][p]And deep in hiding lies the Shamans’ Lair, where corrupted Quartz pulses at the heart of a decaying sanctuary.[/p][p][/p][p][/p][h2]Nature fights back[/h2][p]If The Wall was all about cold geometry and heavy boots on steel, Turquoise Dawn is wild. The environment itself is sometimes a threat.
[/p][p]We designed this space to be vertical in a very different way. Instead of towers and catwalks, you’ll be traversing roots, vines, and collapsed walkways. The forest itself becomes both your cover and your enemy. It’s a stealth playground filled with traps, opportunities, and the kind of natural hazards that don’t care if you’re a guard or a goblin.[/p][p][/p][p] Toxic mushrooms lie in wait. Fun to kick. Dangerous near enemies. Giant thorn clusters block shortcuts and escape routes, forcing you into more dangerous terrain. Even the Roaches are different here. Blind, yes, but far more sensitive to noise. Use them, or stay very, very quiet. Oh, and then there are the Roabies. You’ll meet them soon enough. Try not to panic.
[/p][p]And in the thickest parts of the forest, where the Inquisition’s boots. Inquisition doesn’t march on schedules here. They adapt. So should you.
[/p][p]Whether you’re crawling through fallen trunks, diving into old shrines, or navigating the shattered village center, this environment rewards creativity, and punishes mistakes.[/p][p][/p][h2][dynamiclink][/dynamiclink]Enemies who know the land[/h2][p]You’ll deal with more than just soldiers in Turquoise Dawn. The forest is home to complex factions and unpredictable threats.[/p][p][/p][p]The Empire controls a part of the area now. Their soldiers may not have fancy gadgets, but they’ve got numbers and discipline. Sometimes you’ll hear them above you, sometimes below. Always watching.

But they’re not your only problem. Roaches still crawl in the darkness, and they’re worse than ever. You’ll also run into Orcs. Some chose the wrong side of history, some are just... broken. They might help. They might scream. A few still fight. Orc warriors scattered throughout the forest, striking at anything that trespasses too deep into their land, fiercely protecting what little remains of their home.
[/p][p]Then there are the Shaman Orcs. Still rare. Still terrifying. Their connection to the spiritual forces of the forest isn’t broken, it’s just twisted. And bad news, some can sense Styx before he even enters the room. Others go berserk if you get too close to sacred ground. When one shows up? Stay hidden.[/p][p][/p][h2] A living wound[/h2][p]Turquoise Dawn isn’t just a forest map. It’s a wild, wounded place, scarred by war, soaked in memory. A fallen world still echoing with what was lost. And whether Styx admits it or not… this one’s personal.
[/p][p]This forest remembers what it was. It remembers the pain. And it wants someone, anyone, to pay for it. Styx might not care about revenge or healing, but he’s got his own reasons for being here.
[/p][p]What does he find among the ruins? That’s for you to discover.

But the journey’s far from over.
Next time, we’ll take you somewhere even older. Deeper. A place long thought buried beneath dust, secrets… and bones.
[/p][p]The ruins of Akenash await.[/p][p][/p][p]– The Cyanide Team[/p][hr][/hr][p] \[STYX INTERRUPTS] Did the devs seriously end this with a meditation on memory? Unbelievable![/p][p][/p][p]Anyway. TL;DR: Forest’s wrecked. Everyone’s crazy. The Empire’s stomping around like they own the place. There’s Quartz to steal, secrets to uncover, and more corpses than I have insults for. I’m in! You?[/p][p]
You’re still here? Go wishlist the damn game already.[/p][p]Or don’t. Up to you.[/p][p][/p][p]…No really, click the button. It’s right there. See it?[/p][p][/p][p][dynamiclink][/dynamiclink]Touch it.

Click it.

Do it before I turn your antivirus into a roach nest!
[/p][hr][/hr][p]
[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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A fortress built to keep you out

[p][/p]
A fortress built to keep you out
[p]Hi everyone, Cyanide here!

We wanted to kick off our new devblog with a closer look at the opening environment of Styx: Blades of Greed, a place full of danger, secrets, and narrative weight: The Wall. It’s the perfect introduction to Styx’s new journey and the systems at the heart of the game. And...[/p][p][/p][p]\[STYX INTERRUPTS][/p][p]Oh no! No no no! We are NOT starting this with “Hi everyone!” What is this, a tea party?! Step aside, devs. Let a professional handle this![/p][p][/p][p]So, picture this: a rotting mountain of stone and steel, stacked high with paranoid humans, shiny guards, and stuff. They call it The Wall, a towering monument to everything the Empire fears. And surprise, surprise, it's exactly the kind of place they don’t want me crawling around in. Which is exactly why I’m here. [/p][p][/p][p]It’s big, it’s dangerous, and it’s full of loot, lies, and overconfident Inquisitors begging to be humiliated. The perfect opening act for a story about infiltration, subversion, and reminding the high and mighty that no one, NO ONE, is out of my reach.
[/p][p]I’ve said enough. I have things to do (not your business). The devs’ll take it from here and talk about all their clever little design choices. Just don’t get too comfy. I’ll be back.
[/p][h2][dynamiclink][/dynamiclink]A symbol of control[/h2][p]From the very beginning, we knew The Wall had to be more than just a backdrop. It needed to be a statement. It looms over the borderlands of the Empire, a brutal monument of concrete, steel, and surveillance, where power is enforced not just by guards and weapons, but by architecture itself.
[/p][p]This place has history. Some players might remember it from Of Orcs and Men, but what you’ll discover in Blades of Greed is a very different beast. Built centuries ago to mark the edge of the Empire and to repel Orc invasions, it has long since become a prison, a military stronghold, and a city in itself, one where privilege and suffering coexist in plain view.[/p][p][/p][p][/p][p]At the top, the nobles live in lavish quarters that mimic the capital. The Inquisition’s headquarters sit in a towering cathedral, both a religious center and a command post. But it’s the Embassy that truly pulls the strings here. More than just a diplomatic outpost, it acts as the political brain of The Wall.

But down below? It’s a different story. The Slums stretch across the lower levels of the fortress, overcrowded with refugees, plague survivors, and the forgotten. The guards down here are either corrupt, indifferent, or overwhelmed, sometimes all three. Gangs rule the streets, and Orc prisoners are forced into brutal labor at a construction site that never stops growing.[/p][p]
[/p][h2]A dangerous playground[/h2][p]For Styx, The Wall is both an obstacle and a perfect starting point. He’s not just here to make a mess, he’s here to steal a zeppelin. Not just any zeppelin, mind you: this one belongs to a sky pirate with a sharp tongue and questionable morals… which probably explains why Styx decides to recruit him instead of gutting him.

The zeppelin is Styx’s ticket out, and his first real step in a much bigger hunt. With Körangar already reduced to rubble, traces of Quartz have started surfacing across the continent. Why? You'll see.
[/p][p]From a design perspective, The Wall had to be a vertical, oppressive maze that demanded players master the core gameplay pillars early on. Narrow corridors, echoing stone halls, and sharp contrasts between light and shadow define the interior, while the exterior leans into open, dizzying drops and exposed platforms. Every route feels dangerous. Every shortcut is a risk. Whether you’re squeezing through a vent, scaling a watchtower, or crawling through tunnels teeming with roaches, the environment is working against you at every turn.[/p][p]
[/p][p]But it also rewards cleverness. Each objective within The Wall is built with multiple paths in mind. You can enter through the front with careful timing, drop in from a ledge, climb your way in from the scaffolding, or find hidden entry points through chimneys, or ventilation shafts. We wanted this area to feel alive and reactive, not just something to pass through, but something to puzzle out.
[/p][h2]Enemies that don’t mess around[/h2][p]The Wall is also your first real encounter with the Empire’s elite forces, especially the Inquisition, and they’re not here to play fair. Unlike the guards, Styx may have outwitted in the past, these enemies are trained, disciplined, and equipped with tools specifically designed to catch intruders.
[/p][p]Some are heavily armored and can’t be taken out directly unless you dismantle their defenses first. Worst of all are the Inquisition Elite, who can interfere with Styx’s powers, disrupt his powers or even take him down from afar. They fundamentally shift the stealth dynamic, making close encounters a constant gamble. [/p][p][/p][p]
And because The Wall is structured across multiple vertical layers, the threats aren’t just in front of you, they’re above and below, watching from every angle. The result is a space that feels constantly alive with tension. A place where silence is survival, and one wrong move can cost you everything.
[/p][h2]Places worth sneaking into[/h2][p]Throughout your infiltration, you’ll visit some of the most important and atmospheric spaces in the game. The Slums are dense, dangerous, and full of underworld dealings. It's a market packed with useful loot for Styx and even though it’s controlled by gangs, it’s also the birthplace of the resistance. Higher up, the nobles’ district drips with decadence, concealing political secrets… and some of their valuable loot.
[/p][p]
Then there are the dungeons, grim, foul-smelling chambers where Orcs and other prisoners are held before being dragged into forced labor. Few make it out. Fewer still are even remembered.

The Inquisition’s cathedral is arguably the most intimidating location inside The Wall. Built as both a place of worship and domination, it serves as the central hub of power for this region. You’ll also visit the Empire Embassy, where political diplomacy masks darker motives, and eventually reach the construction site where the zeppelin is being assembled, a place buzzing with engineers, military personnel, and the constant churn of Quartz energy.
[/p][h2]Everything begins here[/h2][p]By the time you exit The Wall, you’ll have a clear sense of what’s at stake, and who you’re up against. The Empire is growing bolder, fueled by Quartz and ambition. Körangar has already fallen. And in the shadows, the Inquisition is preparing something far worse.
[/p][p]But Styx doesn’t run from impossible odds. He slips past them, poisons their water, and vanishes with their secrets.
[/p][p]In our next devblog, we’ll leave behind cold stone and political corruption for something far more primal, the lush, deceptive danger of Turquoise Dawn. It’s wild, it’s unpredictable, and it may not care who wins your little war.
[/p][p]Until then, keep your blade sharp, and your footsteps silent.

– The Cyanide Team[/p][p][/p][h2]OH COME ON, they’re still talking?![/h2][p]That’s enough, devs! We get it, bricks, lore, lighting, “narrative cohesion”, blah blah blah. You almost put me to sleep in my own blog... Let’s wrap this up before they start quoting architecture manuals.
[/p][p]But let’s cut to the chase: There’s a fortress full of idiots who think they're in control, a shiny zeppelin I’ve got dibs on, and a whole Empire that’s about to get Styx.

Wishlist Styx: Blades of Greed right now, or I swear I’ll sneak into your desktop, rename all your files “LOSER_01”, and leave roach eggs in your RAM. Try me.

Great. We good? Blog’s over.

Go touch this wishlist button bellow. [/p][p][dynamiclink][/dynamiclink]...Still here? Touch the wishlist button. [/p][p]...You didn’t.
[/p][p]I can see you!
[/p][p]Click it before I do something you might regret.[/p][hr][/hr][p]
[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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