1. Gems of War
  2. News

Gems of War News

Community Survey Results

Hey everybody!

Our first major Community survey came to a close on the 18th of July with over 1,800 responses! We would’ve been happy with 1000 responses considering the length of the survey, but really appreciate you all for spending your time and putting lots of great feedback into it. While we won’t post everything that was learned from the survey responses, we’re hoping this blog can be the start of a series of community updates we release as a step in the right direction in ensuring that your voices are being heard in future developments.



So let’s start by shining a spotlight on you, our incredible Gems of War players, and explore where in the world you all hail from. It’s always exciting to see the global reach of our community and celebrate the diversity of players who make this game what it is. Looking at the survey results, it’s clear that our player base truly spans the globe, from North America to Europe, Asia, Australia, and beyond. It’s amazing to see how Gems of War has become a part of daily routines around the world.









How would you rate and Recommend and Rate Gems of War as an overall game? 7.55 & 7.89
Average: 7.55 & 7.89 Midpoint: 8 & 8

A great start to work from! Especially as this is the first time we have really dug into community sentiment with a survey and collated data.

There is a lot of passion and love for Gems of War which helps support these overall positive scores and we know that you really want the game to continue to improve to nudge it into the 8+ marks. We know that some parts are great, but we know there is a lot of work to be done so that sentiment is felt throughout the game here as well.

This ties directly into the next point.

How satisfied are you with the overall development of Gems of War? 6.60
Average: 6.60 Midpoint: 7

On the other hand, your satisfaction level with the game’s development didn’t get the same love and the reason behind the community rating this 6.6 score is evident throughout the survey. Seeing the data and reading your comments, there was lots of mentions from players wanting QOLs to start being addressed, a bigger focus on bug fixes over new content, and updating existing game modes to have new and more relevant resource rewards. Those were just a couple of the pain points that stood out among the many insights shared through the survey results. While every player’s experience is unique, certain themes appeared frequently enough to help us identify areas where we can improve and better support the community moving forward.

Originally posted by Team
“We’re encouraged by the bulk of your scores being in the 8-10 range, as evidenced by the high mid-point values. But the averages are lower than we’d like, so we still need to address the fact that fans who have given us many years of loyalty are not enjoying the game as much as we would like. Free-to-play games have had a roller coaster ride in the last 10-15 years. We’ve always strived to keep Gems of War as free as it can possibly be – it’s been a tricky balancing act – but there’s always room for improvement there, and we suspect (from the data further down) that this is where some of the friction is coming from. So our goals for 2025 and 2026 are really centered around listening to the things that you, the players, are all asking for, and seeing how we can adjust our plans, priorities, and processes to get you more of what you want, and less of what you don’t want.” - Gems of War Production Team






Candidly, the results were all over the place with “No Preference” leading the pack and “Monthly” following as a close second with another even split for the remaining options.

Also, I (Jeto) do not think some people who selected “Monthly” may have read that this means “minor feature updates & some bug fixes.“

Emphasis on SOME BUG FIXES, but no QOLs, and only a small number of bug fixes. We know that the overwhelming majority of you want to see QOLs and bug-fixing focused updates into the future so we’ll take into consideration how best to roll these into the game with our future updates.

Something to keep in mind, a monthly update cadence only leaves the team with a small timeframe to work on content and bug fixng, before it all needs to be QA’d, submitted, and launched. By that time, the next update is already underway so as simple as a quick update cadence is, there’re a lot of moving parts that make some of this very difficult

Originally posted by Team
“For the moment, we’re switching back to a 2 month cadence. Sadly, that wasn’t a direct option in the survey above, but it gives us the best chance to get lots of small things, especially QoL changes and bug fixes done for you all. We’re also looking at less “new big features” and lots more improvements to things you are already enjoying.” - Gems of War Production Team




Now let’s dive into the parts of Gems of War that you interact with on a daily basis. There’s no shortage of things to do in the game, between events, guild activities, kingdoms, explore runs, and more, the variety can be a great way to stay engaged and find something that suits your playstyle. For many, this constant stream of content helps keep the experience fresh and rewarding.

However, we also recognize that having so many options can sometimes feel overwhelming or unfocused. That’s why, in this survey, we wanted to take a step back and do a bit of a self-evaluation. By gathering your thoughts on the different areas of the game, our goal was to better understand which features are working well, which might need refining, and where we could potentially streamline things to make the overall experience smoother and more enjoyable.

We asked you to tell us what parts of the game you enjoy the most, and which ones might not be hitting the mark. Based on the survey results, here’s how your favorites (and least favorites) stacked up:

[h2]Aspects[/h2]
[h3]Top 3 Favourites[/h3]
  1. Collecting Troops
  2. Events
  3. Match-3 Gameplay


[h3]Top 3 Least Favourites[/h3]
  1. PvP
  2. Story
  3. Boss Raids


[h2]Game Modes[/h2]
[h3]Top 3 Favourites[/h3]
  1. Dungeon
  2. Guild Wars
  3. Treasure Hunt


[h3]Top 3 Least Favourites[/h3]
  1. Arena
  2. Treasure Hunt
  3. Guild Wars


Seeing Guild Wars and Treasure Hunt in both the top favoured and top least favourite was interesting!

We know Treasure Hunt is long overdue for some sort of update, even just updating the rewards. There are a lot of players who really enjoy playing it, but want it to be refreshed and there are a heap of players who don’t enjoy Treasure Hunt at all.

[h3]A Note on Guild Wars[/h3]
Guild Wars stood out as both a favorite and a least favorite among players, a clear sign that while it offers intense strategy and competitive excitement, it also comes with pain points that can affect the experience. We hear you, and we want you to know that Guild Wars improvements are very much on our radar.

As we mentioned before the recent changes rolled out, the new version of Guild Wars is a work in progress and will evolve over time. What you’re seeing now is just the first step in a larger series of planned updates. We’re committed to making iterative improvements based on your feedback, whether that’s in matchmaking, reward structure, scoring clarity, or overall balance.

This won’t happen all at once, but with each update, we’re working to move closer to the experience we all want Guild Wars to be.

Thanks for sticking with us as we shape the future of this mode together.

[h2]Events[/h2]
[h3]Top 3 Favourites[/h3]
  1. Vault
  2. Campaign
  3. Holiday Events


[h3]Top 3 Least Favourites[/h3]
  1. PvP Season
  2. Journey
  3. Tower of Doom


One thing worth highlighting is that Journey events are an area the team plans to revisit in future updates. The last changes made were in May; we know there’s more potential to make the experience more engaging and rewarding. Over time, we’ve been gathering and reviewing all of your feedback to make thoughtful and meaningful improvements that reflect the community’s needs and expectations. It may take some time, but we’re committed to getting it right.

[h2]Features[/h2]
[h3]Top 3 Favourites[/h3]
  1. Gnome-a-palooza
  2. The Soulforge
  3. Kingdoms & Dailies (almost a tie)


[h3]Top 3 Least Favourites[/h3]
  1. Shines
  2. Variant/Limited edition Troops
  3. Battlecrashers


We know that variant and limited-edition troops are closely tied to the many different resources now available in Gems of War—and that those resources can be earned in a variety of specific ways.

We even have a whole Game Guide on the different types of troops and where they are located in-game, because there are so many.

Feedback in the past has been shared about the cycle of new troops being released every week for existing players who already have their team metas, who don’t find a lot of new troops very valuable. Then, on the flip side, how overwhelming this is for new players to see when they jump in.

With none of that even starting on your feedback around the difficulty to collect all the various troops, from Underspire Sentinel drop rates, Dragon crafting RNG in the Soulforge, to collecting Immortal Souls and Shiny keys.

Originally posted by Team
“All that being said, we’re not planning on changing the cadence of troops releasing. We feel that’s a core part of the Gems of War DNA. But you’ve probably already seen us streamlining the new-player experience this year, and there’s certainly more planned there, because we all want the game to be as appealing as possible for new players.
Our ultimate goal is for you to start any play session, to be able to set a clear goal, and to know how to progress towards achieving it, and then have fun doing it. Sounds simple enough, but there are a lot of systems in the game that need to be tinkered with to bring some of that together.
That’s a big-picture view of where we’d like things to go, but shorter-term, and more related to this feedback here are just a few upcoming things that we can’t wait to share
– Lots of Guild Wars improvements coming in the next 2 updates – version 8.8 and 8.9 – including lots of visibility into the data to see how your guild is performing
– Soulforge improvements to make it more useful to everyone
– Some Pet Gnome improvements to help you get the pets you want” - Gems of War Production Team




One major goal of our recent information-gathering efforts was to better understand what Quality of Life improvements players would most like to see, both across the game in general and within the new version of Guild Wars. The feedback we received through the survey helped us pinpoint the updates that would make the biggest impact on your overall experience.

While we wish we could implement every suggestion right away, the results gave us valuable direction and the good news is that several of these improvements are already planned for our upcoming 8.8 Update!

[h3]GUILD WARS[/h3]
We shared a list of nearly 20 potential Quality of Life improvements for Guild Wars and you let us know which ones mattered most. Here are the top 5 most requested features, along with where they stand in our development plans:
event.

  • Guild Member Leaderboard – See how your fellow guildmates are performing throughout the event.
    • In discussion, and more information coming soon!
  • More Guild Wars Scoring Information – Greater clarity on how scoring works.
    • Coming in Update 8.8!
  • Active/Inactive Guild Wars Indicators – Easily tell who’s participating.
  • Targeting Update 8.9 or shortly after
Defender Team Information – Get more details on your guild’s defense setups.
  • Coming in Update 8.8!
Daily and End-of-Day Guild Wars Summaries – Quick summaries to track progress and results.
  • Coming in Update 8.8!



These updates are just the start, and we’re excited to continue improving Guild Wars with your feedback in mind.

There was an overwhelming call to have Guild Wars show more Guild information, and as mentioned above, you can expect to start seeing some of these from 8.8 onward.

[h3]GENERAL QOLs[/h3]
When it comes to general Quality of Life improvements, you gave us clear insight into the updates that would have the biggest impact on your overall gameplay experience.

We presented a list of just under 20 potential QOL changes, and here are the top 5 features you prioritised most:

  • Update Treasure Hunt Rewards – Many of you want to see better and more relevant rewards from this classic game mode.
  • Chest Open Slider – A long-requested feature to let you open multiple chests at once, more efficiently.
  • More Ways to Spend Gold Keys – With a large number of keys piling up, players want new ways to make use of them.
  • More Ways to Target Pet Gnomes – A better chance to hunt down those elusive gnomes and their adorable rewards.
  • Tower of Doom Map Shows Revealed Rooms – An impactful change to help track progress more easily.




At the end of the survey, many of you took the opportunity to share final thoughts and open feedback—and some clear themes stood out across your responses:

  • A strong desire for more QOL-focused updates – or for Quality of Life improvements to become a regular part of game updates moving forward.
  • More attention to bug fixes – with players noting lingering issues that need addressing.
  • Concerns about content overload – many of you feel that the game currently has too much to keep up with, making it time-consuming and overwhelming.
  • A call for refreshed end-game content – especially for long-time players looking for new challenges or goals.
  • Feedback around monetization – including a perceived decline in free rewards and an increase in microtransactions, especially related to the growing number of Passes.
  • Requests for better translations – ensuring all players, regardless of language, can enjoy the game fully.
  • More customization options – particularly for hero avatars and chat profiles, allowing for a more personalized experience.


We truly appreciate the honesty and thoughtfulness behind this feedback. It helps guide where we go next and reminds us of the areas where we can do better for the community.

Originally posted by Team
“We’ve talked a lot about a renewed focus on QoLs and bug fixes earlier, but there are a few other great points here to address. Refreshed end-game content is the first one, and this was going to be our focus right after the new-player experience this year. While Bastions (a 100% end-game feature) is going to step back into 2026, we still want to make certain the next few updates are ones for our most loyal players.
We’re always very attentive to monetization concerns too – like we said earlier, the original intent was to make a F2P game that was as free as it could possibly be. We feel we’ve delivered on that for the most part, but we’re certainly going to renew our focus on making sure it doesn’t go over the top.
As for customization… We hope to have some more news on that later this year.” - Gems of War Production Team


Lastly, we noticed many of you mentioned that you understand the Gems of War team is small, and we truly appreciate the recognition and support you’ve shared. It means a lot to us!

Looking ahead, we plan to run more community surveys like this one on a regular basis or more targeted surveys on specific areas that we want to do a deeper dive in. We’re also excited to start releasing Community QOL blogs, where we’ll highlight the top Quality of Life features and content we’re working on, all based on your valuable feedback and suggestions.

Stay tuned! There’s more to come soon

Update 8.7


We have reworked the quest path that takes you from creating a hero to starting Broken Spire. They are now their own storyline called Dragon's Pursuit.

  • We have rewritten the conversations, reworked the battles, reviewed the quest rewards, and added 3 new quests to the storyline.
  • After creating a Hero, players are taken directly to the Dragon's Pursuit quest map, instead of selecting a weapon like before.
    • The selection of a starting weapon has been included as part of the new storyline (as a reward for the first quest).
  • We have updated the 4 key tutorials during Dragon's Pursuit to the new tutorial style.
    • Equipping a Weapon
    • Recruiting a Troop
    • Levelling a Troop
    • Upgrading a Weapon
  • We have added a Mini Boss battle to Quest 5 in the storyline.
  • The final reward for the questline will be a copy of The Guardian Dragon.
  • When players reach the World Map, they will be shown a Special New Player Offer with a new Troop, some resources, and the ability to scout enemy teams (as part of its VIP Point reward).



We have made several improvements to Kingdom Quests and their Maps.

  • Quest Maps now contain some common UI options from the World Map, this includes:
    • Player's Hero info
    • Collection Button
    • Chest Button
    • Shop Button
    • Settings Button
    • Path Button
    • Gem, Gold, Soul amounts
  • All Quest Maps have received VFX, so the maps are no longer static images.
  • There are new VFX for the Quest nodes and path that show it unlocking to the next node, as well as drawing attention to the current quest's node on the map.
  • A Quest's Slide-in Menu will now display the player's team score (based on the last team used in battle) and the enemy team score for the next quest battle.
  • The Quest’s Slide-in Menu will rotate between the quest description and the quest's reward.
    • This frees up space to make them easier to read on smaller screens.
  • Players can now tap on a help button to learn more about the quest's reward.
  • We have added a "ghost" version of nodes on the map, so players can see the full length of the storyline, rather than fully hiding any quest nodes for the future story arcs.
    • They will become active (in their solid grey version), when they are part of the story arc the player is currently working through.



We wanted Mini Boss, and Boss fights to be more interesting in Quests. And we wanted to give them a unique element of challenge.

  • Bosses have a Boss Power. While the Boss troop is alive, they will create Heroic Gems at the start of their turn.
  • The Heroic Gems chosen will be themed to either the Kingdom or the Boss.
  • There is a visual effect that comes out of the troop when this effect triggers, so players know when/why it happens.



To help ease players into the rest of the game after the Dragon Pursuit storyline, we have revisited Broken Spire, Adana, and Zhul'Kari Quest Lines and made some improvements.

[h3]Broken Spire[/h3]
  • The number of battles in the storyline has been reduced from 24 to 14.
  • We have adjusted the number of enemies in some of the early battles, to theme better to the story.
  • We have adjusted the level of enemies in battles during the event.
  • We have reviewed and adjusted some of the non-Kingdom income rewards to include XP Boosters.


[h3]Adana[/h3]
  • We have introduced Mini Boss battles to the storyline.
  • The number of battles in the storyline has been reduced from 22 to 18.
  • We have adjusted the level of enemies in battles during the event.
  • We have reviewed and adjusted some of the non-Kingdom income rewards to include XP Boosters.


[h3]Zhul'Kari[/h3]
  • We have introduced Mini Boss battles to the storyline.
  • The number of battles in the storyline has been reduced from 24 to 18.
  • We have adjusted the level of enemies in battles during the event.
  • We have reviewed and adjusted some of the non-Kingdom income rewards to include XP Boosters.



We have 3 new Achievements for this update:

  • Disco Inferno: Match 100 Burning Gems
  • Baby it's Cold Outside: Match 100 Freeze Gems
  • Breaking Down Barriers: Match 100 Barrier Gems


  • After completing the Dragon Pursuit storyline, and reaching the World Map, all UI buttons will be available.
    • Previously, players would need to play the first couple of quests in Broken Spire before it would unlock.
  • The Adventurer's Path Shop Starter offers (the rotating offers with Troops, Weapons, Pets) are being retired. We are currently working to adjust the number of offers aimed at new players, and refocus the remaining ones to have clear value to new players.
    • This is the first part of a larger Shop Rework coming in future updates where we will be looking to consolidate and improve all offers within the game for all players - new and old alike.
  • Based on ongoing feedback we have received from Guild Leaders, we have adjusted the guild permissions around Guild Wars, so only Guild Leaders and Rank 2 members are able to register their guild for Guild Wars, and set their guild's Keep.
    • Original Guild Wars allowed Rank 3 members to register for the next event. Although we honored that original design in the initial Guild Wars release, we recognize that “Changing a Keep” and “Opting Out” is a lot more impactful than just “registering for a Guild War”, and as such, is more appropriate for Guild Ranks 1 and 2 only
    • Sorry Rank 3 folks! We will investigate giving Rank 3 Guild Members something new to offset this in a future update though.
Ensure you and your Guild are updated to 8.7 as soon as possible, to prevent any issues or confusion with these updated Rank permissions.
  • We have fixed an issue where the Guild Wars Keep text was inconsistent.

Update 8.6


We have given the Campaign system an update to allow players to focus more on playing the game, and less about completing a lot of side-tasks – similar to PvP Seasons.

For a quick explanation, please check out our updated Campaign article, here!

[h3]General Changes
[/h3]
We have separated the Campaign Pass into 2 parts:
  • A Reward Track, which requires “Stars” to progress
  • 8 Campaign Tasks that can be completed in any order to Bronze, Silver & Gold level over the course of the 10-week Campaign.


The Campaign Menu has received a visual update to reflect the new system, and keep it aligned with PvP Seasons.

Tapping the Campaign button on the World Map will take players directly to the Campaign menu (the old popup was no longer meaningful).

[h3]Campaign Rewards[/h3]
The total rewards available from the 10-week campaign are identical to – or in many cases better than the previous system.

New rewards include:
  • The 121 rewards on the main track (including Elite+ Pass rewards)
  • The addition of 24 rewards from the updated Campaign Tasks




Campaign Pre 8.6

8.6 Campaigns



A total of 100 rewards for free players

40 rewards for free players in the Reward Track



100 extra rewards for Elite pass holders

61 extra rewards for Elite pass holders in the Reward Track



20 extra rewards for Elite+ pass holders & 20 bonus stars per week

20 extra rewards for Elite+ pass holders in the Reward Track & 200 bonus Stars on purchase.




An additional 24 rewards can be earned from the updated Campaign Tasks





An additional 24 rewards can be earned from the updated Campaign Tasks
We have also updated the types of rewards players can earn:

  • The Free Rewards track has been updated and now includes rarer items such as Orbs of Glory
  • The Elite pass track now includes extra books of deeds, shiny mythic tokens, and more.
  • The Elite+ Pass track rewards now include additional shiny mythic tokens.
  • Elite Pass and Elite+ Pass have not changed in price.

[h3]
Campaign Pass Reward Track[/h3]
  • Players can now earn 1 Campaign Star when playing most game modes ( Event Battles, PvP Battles, Quests, Explores at Difficulty IV or Higher).
  • Players can still only earn up to 100 Stars each week.
  • Like PvP Seasons, the new Campaign system has a single reward track with a mix of Free and Elite Pass Rewards.


Campaign Tasks
Similar to PvP Seasons, Campaigns now have a set of 8 Tasks, each with 3 Star Levels (Bronze, Silver, Gold). These can be earned over the course of a Campaign.

Earning a Campaign Task Star (Bronze, Silver, or Gold) will give a reward. These rewards are available to all players, and are not part of the Elite or Elite+ passes.

Campaign Tasks have been simplified, so players should progress in the ordinary course of playing battles (there are no longer tasks like earning Glory, or spending resources).

The new Campaign Tasks are:

  • Slayer: Kill Enemies in any battle (except Training)
  • Brawler: Win any battle (except Training)
  • Grave Keeper: Match Skull Gems in any battle (except Training)
  • Mana Master: Match Mana Gems in any battle (except Training)
  • Match Master: Match 4 or more Gems in any battle (except Training)
  • Heroic Master: Destroy Heroic Gems in any battle (except Training)
  • Archmage: Cast Spells in any battle (except Training)
  • Favored Enemy: Kill Enemies in any battle (except Training)
    • The specific Troop Type to kill will change between Campaigns.


Campaign Tasks reset with each new Campaign.

Shiny Mythic Troop
We are introducing a Shiny Mythic Troop in each new campaign.

Tokens for the new Shiny Mythic Troop will be in the Elite and Elite+ rewards in the Reward Track. This will allow players to upgrade the Campaign Mythic Troop to a shiny version.

Elite Pass Players will be able to earn Shiny Mythic Tokens to get the Campaign Mythic to Shiny Level 1, while Elite+ Players will be able to earn Shiny Mythic Tokens to get the Campaign Mythic to level 3 (if they complete the reward track).

Shiny Mythic Tokens will go into Shiny Chests 3-4 weeks after the Campaign ends

[h2]Please Note: The new Campaign starting next week will use this new System[/h2]


We have a new Achievement for this update:
  • Taken To Task: Fully complete 2 Campaign Tasks (to Gold level) in a single Campaign.


We are also updating several older achievements to work with recently-updated systems (like the Campaigns and Guild Wars):

  • The Other Side of Dawn: Complete all of your Guild Wars battles in a single event.
  • Olympus Has Fallen: Defeat an opponent in the Palace in a Guild Wars Keep
  • Kingdom Crusher: Reach Tier 5 in a single Legends Reborn event.
  • Defender: Win a PvP Defence Battle in Central Spire.
  • The Midas Touch: Earn 50 Stars in a single Campaign.
  • Hard Taskmaster: Earn 1000 Stars in a single Campaign.
  • Quarter Pounder: Earn 250 Stars in a single Campaign.
  • You Just Have To Task: Earn 2 Stars in a single Campaign.
  • Bronzed and Beautiful: Earn 10 Stars in a single Campaign.


  • We have made some further improvements to Xbox behaviour with how it interacts with the Shop to address the issues that some players were seeing.
    • This is the error:0 and error: 800706BA pop up
  • Guild Wars defence team were causing the location’s team restrictions to apply to other game modes.
  • We have made some further improvements to Guild Wars to optimize performance.
  • We have fixed an assortment of smaller issues.

8.5 Update



We have made several improvements to the opening 3 battles of the game, to improve how the
puzzle game basics are introduced to new players.

● The opening 3 battles (The Stranger, The Knight, and The Dragon) now have short
interactive tutorials that will walk players through the key parts of the puzzle game.
● We have also given the hub for the opening 3 battles a visual update.
● When a player starts a battle, it will run through the conversation and then will load new
players directly into the battle.
● The load menu for each battle, will display what will be taught in that battle.
○ (Similar to the previous Pre-Battle menus).
● We have changed what parts of the puzzle game are taught in each battle:
○ The Stranger: Matching Skulls, and Dealing Skull damage
○ The Knight: Matching Mana, Casting Spells, Enemy Turns
○ The Dragon: Matching 4-Of-A-Kind, Revisiting Spell Casting
● At the end of the Stranger battle, New Players will now get the troop - Eleanor
● At the end of the Knight battle, New Players will now get the new troop - Prisoner Luther
● We have also given the Hero Creation menu a visual update.
● We have updated Eleanor's spell so it is more useful in general gameplay
○ Her spell now lets players choose a Colored Gem, and will destroy several Gems
of that Color.

Please Note: Prisoner Luther will be going into chests for all Players with Weekly Reset



We have now implemented a pop-up for XBOX players when they experience an issue making a purchase.



You will now be directed to go into the in-game Settings > Account, where you will now find a 'Check Purchases' option.

Pressing this will resubmit any failed purchase data. Should you press this and still fail to receive your purchase, please contact support with your purchase receipt and your invite code.



  • We have changed the Landing Menu of the game when players load the game after a fresh install.
    • Updated the buttons for New Players and Returning Players
    • Improved clarity of Settings button in the bottom right corner of the menu
    • New Background splash image





Enchantée: Destroy 100 Enchanted Gems.



  • An Immortal would be removed from the team if they didn't match the Region restriction (even though the Immortal is from that Region).
  • We have made some improvements to XBOX behaviour with how it interacts with the Shop to address the performance issues that some players were seeing.
  • Bonus morale from Leaderboard was not being included in the Morale Bonus section (Blue text) on the Guild Wars Reward menu.
  • Monoliths were incorrectly applying to some Guild War Battles
  • Guild Keep Defense Bonus was not applying to Troops that were transformed or summoned on the defending team.
  • Guild Wars where a Guild could face the same Enemy Guild more than once during a single event.
  • We have made some improvements to Guild Wars to optimize performance.

8.4 Update



Update 8.4 sees the return of Guild Wars, but we have fully reimagined and redesigned the system.

For a detailed breakdown of how to play Guild Wars, read about it here: Guild Wars Reimagined, by Sirrian.
Or for a quick explanation, check out: Guild Wars Game Guide.

[h3]How Often Will Guild Wars Run?[/h3]
The good news is that we’ve built the new Guild Wars to be quite flexible, so a given event can run from 2-10 days, and it is not tied to the weekly rotation of other events.

That said, everything in these patch notes refers to a Guild War that runs for 4 days - which is how we are going to introduce them. Initially, the plan is to replace Arena Weekends with Guild War events that run from Thursday to Sunday. This will allow us to gather feedback from everyone as we balance and adjust the system. After that, we’ll look to adjust the length and frequency of Guild War events to make it the most fun it can be.

Each day of a Guild War event will see your Guild facing off against another Guild to see who can score the most points and win. Each win will increase your Guild’s Rating on the leaderboard, while each loss will cost your Guild some Rating.

As for Arena Events - they’ll probably get a rework at some point in the future and return - but we do not have anything to announce at this time.

[h3]Is There Anything Unique About Guild War Events?[/h3]
Guild War Events have a couple of unique elements to keep each one fresh.

Firstly, each Guild War has an “Attacker Restriction” in place (don’t worry - defenders also have restrictions to keep it fair). This might be Troop Color, Troop Kingdom, or Troop Type. We have no plans at present to double these up and make complex restrictions that are difficult for forming teams.

Also, each Guild War introduces a Shiny Legendary Troop. You can win Shiny Tokens for this Troop in the Guild Wars reward track. Tokens for these new Shiny Legendaries will go into Shiny Chests 2-3 months after the event.

[h3]
Please Note: The first Guild Wars event will be taking place from the 28th of March. This is to allow Guilds a chance to set up their Keeps or decide to opt-out of the event if they do not wish to participate.

[/h3]


We have 2 new Achievements for this update:

  • Talkin' 'Bout A Revolution: Be in a Guild that wins the day in a Guild War.
  • Tangled: Destroy 100 Entangle Gems.


Existing broken achievements are still going to be addressed and updated in future. Currently hoping for 8.5 but that is to be confirmed.

It is not as simple as just editing the text for the existing achievements and linking them to a new task.


  • Updated the Guild Popup Menu to match the new UI style, and added Guild Wars as a permanent option on the left-side of the menu.
  • Updated Polymetis' spell icon art.
  • A new set of Dragonite Dragons, and their weapons will be going into the Soulforge with the weekly Reset.
  • Updated the Guild Activity screen to include new Guild Wars features




  • Skipping past the Wandering Merchant system popups by repeatedly pressing A on the Load Screen.
  • Comic panels would slide in twice during the Tutorial quests.
  • Completing all 3 Tasks in a Campaign would sometimes not let you select the Bronze Task if you play with a controller
  • Added safeguards and fixes to improve stability on XBOX.
  • Resolved some issues with the in-game Store on XBOX.
  • Soft lock in Daily Plunder
  • Among other smaller issues