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Gems of War News

Update 3.1 - Boss Fights Crafting

Major Features


Soulforge
  • Complete a new quest to unlock the Soulforge in the Blighted Lands
  • Craft Troops, Weapons, Traitstones, and more in the Soulforge
  • Collect Jewels and Shards to use in recipes to craft items
  • Level up your Soulforge to increase your pool of recipes


Dungeons
  • Complete a new quest to unlock Dungeons in the Drifting Sands
  • Boss Fights! Face powered-up versions of popular troops.
  • Delve into the Dungeons to loot the Jewels
  • Dungeons change on a daily basis. Each day you will face different bosses and earn different rewards.


Updated AI
  • PvP Defense Team AI can now be customized from the Defense tab in the PvP Menu


Minor Features
  • Text can now be made larger in the Chat Menu
  • Chat Menu can now be resized and relocated
  • Performance improvements to the blur when set to off


Major Bug Fixes
  • Souls gained when using the Necromancy trait should now give the correct amount of souls
  • Settings Menu should now save some settings values correctly between sessions
  • Gem converters which transform multiple colors can now override the color which is not that color. E.g., if converting to blue and green gems, then blue gems can overwrite green gems and green gems can overwrite blue gems.
  • Game should no longer crash when starting the game when the system language is set to certain languages


Minor Bug Fixes
  • Server Status should no longer glitch on the initial loading screen
  • Casting a spell during a tutorial will no longer crash the game
  • Tutorial hero now sits correctly in their troop card


Balance Changes
Troops
  • Artema
    • Mana cost reduced from 16 to 15
    • Boost ratio increased from x4 to x5


  • Mega-Gorgotha
    • Now is a base rarity mythic instead of Legendary
    • Stats have been recalculated to match other Mythic + Dungeon Boss troops
    • Traits now match classic Gorgotha (so should now have his Legendary trait)


Weapons
  • Eye of Xathenos
    • Mana cost reduced from 16 to 15
    • Random stat steal increased from 3 to 5
    • Increased damage vs fey from double to triple


Khaziel Kingdom + Bonus Dwarf Rework The dwarves are finally getting a little bit of love as well as the new dwarf-exclusive trait, Fortitude, which gives immunity to Stun, Poison, Disease, Death Mark, and Devour.

  • Apothecary
    • Changed Sturdy to Fortitude
    • Changed Trait order from Sturdy > Merchant > Stone Heart to Stone Heart > Merchant > Fortitude


  • Blast Cannon
    • Now gains Magic at levels 7, 12, 13, 16, 18
    • Changed Aflame to Impervious


  • Bombardier
    • Changed Sturdy to Fortitude
    • Changed Trait order from Dwarf Bond > Sturdy > Pyromania to Dwarf Bond > Pyromania > Fortitude


  • Deep Borer
    • Changed Mech Bond to Fortitude


  • Dwarf Lord
    • Changed Merchant to Fortitude
    • Changed Trait order from Dwarf Bond > Merchant > Reinforced to Dwarf Bond > Reinforced > Fortitude
    • Spell Change: Now can target the enemy; Gives armor to all allies if enemy dies


  • Dwarven Miner
    • Spell Reworked: Now Destroys X Gems of a chosen color; Increased chance to give 100 gold; Mana Cost increased from 3 to 8
    • No longer gains Magic at level 17 and 19


  • Emperina
    • Mana Cost reduced from 14 to 13


  • Lady Ironbeard
    • Change Reinforced to Fortitude
    • Increase base damage from 1 to 6
    • Now gains Magic at levels 13, 14


  • Lord Ironbeard
    • Change Dwarf Bond to Fortitude
    • Changed Trait order from Dwarf Bond > Monster Slayer > Stoneskin to Monster Slayer > Fortitude > Stoneskin
    • Increase base damage from 2 to 6
    • Now gains Magic at levels 11, 12, 13, 14, 16


  • Runesmith
    • Change Fireproof to Fortitude
    • Increase boost ratio from 4:1 to 3:1


  • Stonehammer
    • Change Thick Head to Stone Heart
    • Changed Warded to Fortitude


  • Dwarven Slayer
    • Now gains Magic at levels 2, 3, 5, 6, 8, 9, 11, 12, 13, 14, 16


  • Keghammer
    • Change Dwarf Bond to Fortitude
    • Changed Trait order from Dwarf Bond > Giant Slayer > Empower to Giant Slayer > Fortitude > Empowered
    • Increase bonus damage from double to triple dmg vs Giants


  • Sparkgrinder
    • Change Reinforced to Fortitude



New Race Trait - Undying Undead troops have a new trait giving them immunity to Death Mark, Disease and Poison. The following troops have had traits change for Undying:
  • Alastair - Changed Avenger trait to Undying
  • Astral Spirit - Changed Warded trait to Undying
  • Aziris - Changed Divine Slayer trait to Undying
  • Banshee - Changed Jinx trait to Undying
  • Bone Daemon - Changed Warded trait to Undying
  • Bone Dragon - Changed Sturdy trait to Undying
  • Bone Naga - Changed Naga Shield trait to Undying
  • Bone Scorpion - Changed Sturdy trait to Undying
  • Captain Skullbeard - Changed Undead Bond trait to Undying
  • Crimson Bat - Changed Cursed trait to Undying
  • Death - Changed Doom trait to Undying
  • Draakulis - Changed Warded trait to Undying
  • Flesh Golem - Changed Regeneration trait to Undying
  • Ghoul - Changed Life Drain trait to Undying
  • Grave Knight - Changed Undead Bond trait to Undying
  • Keeper of Souls - Changed Life Drain trait to Undying
  • Lady Sapphira - Changed Cursed trait to Undying
  • Morthani’s Will - Changed Reinforced trait to Undying
  • Night Hag - Changed Warded trait to Undying
  • Pharos-Ra - Changed Warded trait to Undying
  • Remnant - Changed Reinforced trait to Undying
  • Revenant - Changed Avenger trait to Undying
  • Skeleros - Changed Reinforced trait to Undying
  • Skeleton - Changed Reinforced trait to Undying
  • Sunweaver - Changed Jinx trait to Undying
  • Twisted Hero - Changed Grudge trait to Undying
  • Vampire Lord - Changed Fire Spirit trait to Undying
  • Wight - Changed Fire Spirit trait to Undying
  • Wraith - Changed Undead Bond trait to Undying
  • Zombie - Changed Magic Spirit trait to Undying


** Mummified King will need a spell rework before he can gain Undying. Look for that in a future update.

Troop Refunds The following troops will be available for refund:
  • Crimson Bat
  • Dwarven Miner
  • Lady Sapphira
  • Twisted Hero
  • Vampire Lord
  • Zombie


Changes to Guild Tasks
Guild Tasks have been altered in payout to compensate for the extra gold flowing into the game from the 4x speed options as well as to accommodate the new Crafting system.

  • Early rewards have been reduced
  • Many later rewards have been increased
  • Some Gem rewards have been removed and replaced with Gem Keys
  • Diamonds (crafting materials for Legendary & Mythic troops) have been included at certain tiers
  • Overall, with about 20-25% more gold flowing in, we’ve reduced the equivalent gem-value of guild tasks by 20%


Legendary task payouts have also been altered to account for the extra gold in the economy from the 4x speed option
  • The first two “pulls” on the legendary task rewards table have been decreased in what they reward[
  • The final pull has had its value increased
  • Minor traitstones have been removed from the loot options
  • The chance for pulling Mythic and Legendary troops from Legendary tasks has not changed
  • Overall, with about 20-25% more gold flowing in, we’ve reduced the equivalent gem-value of legendary tasks by 16%

Gems of War now in Russian!

Greetings Matchers,

We are pleased to announce that Gems of War now supports the Russian language!

To celebrate, we've introduced a new kingdom, Urskaya. Located in the Northern reaches of Krystara, it is the home of the Urska, and their King, Mikhail.

Visit Baba Yaga to learn about the strange dreams that have been plaguing your sleep, punch lots of bears, take their stuff, and collect 7 new troops including: the Leshy, the Urskatyr, the Domovoi, the Vodyanoi, and Yaga's Hut, along with Baba Yaga and King Mikhail themselves! (Notice a theme? Coincidence? We think not!)

Happy matching, and удачи!

-GoW Team

Update 3.0 - Guild Wars

Greeting Matchers,

The long-awaited Guild Wars has finally arrived! There's a lot to cover, so let's get to it:

GUILD WARS
Overview
  • Players can access Guild Wars via the Guild Wars Button on the Guild Menu.


Registration
  • The top 2 ranks of guild members are the only ones able to register their guild for Guild Wars.
  • Guilds need to register for the next Guild War before the weekly changeover. If a guild doesn’t register, they are unable to join in during that Guild War. This also means that guilds can chose to opt-out of guild wars by choosing not to register.
  • Registering only requires pushing a single button on the Guild Wars landing page.
  • Registering allows only active Guilds to be in the war. This means guilds will never be matched against inactive or dead guilds.
  • Registering allows the entire week’s match making to be set up on Day 1 (which is also a rest day, the actual wars start on Day 2).


Schedule
  • Guilds participating in a Guild War will be matched up against 6 enemy Guilds, one for each day of the war.
  • Each day in a guild war has a different color associated with it. The color for each day is static and DOESN’T change.
  • Each battle fought by a guild member (in a Guild War) earns points for their guild.
  • Each day, as you square off against a rival guild, your points are tallied, and the side with more at the end of the day wins a small reward! (See the Reward section below.)
  • How do we calculate those points? Well, wins are obviously worth more points than losses, with small bonuses for how well you win! (More on that in the Attack Tab section.)
  • Each day has a color theme for the attackers to try out. On the first day (blue day), you will get bonus points in any guild war battle for each blue troop in your team. Want to maximize your points? Then you'll need to figure out an entirely blue team to do so... but even 1 or 2 blue troops will still give you a (smaller) bonus.
  • Each day gives a player 5 battles. Players can chose whether to spend the battles each day or to wait until later in the Guild War before they start spending their battles. It doesn’t matter to the final score, but if you want to try and win the daily reward, you will need to fight on that day.
  • Players will be able to select a Defense team for each day.
    • Due to some technical limitations, we couldn't put a fully-fledged team-picker in here, but the current version will do the job for now until we can address the technical issues later in the year (more news on that AFTER Guild Wars releases though).



Attack Tab BATTLES
  • The number remaining battles is displayed in the top left corner.
  • Each set of 5 battles MUST be spent on the "next" guild in your schedule... so you play 5 battles from WAR 1, then 5 battles from WAR 2, etc... you can't jump back and forth.
  • Battles aren't lost if you don't use them... so you could wait until the final day and play all 30 battles in a row if you like!
  • Battle amount is reset at the start of a new Guild War. So, unused battles are not carried over.
    • NOTE: You cannot purchase more battles... we're not that kind of game!



THE OPPONENTS
  • Each Guild battle consist of 5 battles, which get progressively harder as you move through the battles.
  • Each opponent in a Guild battle has a different Guild War Rank. The ranks are: Paragon, Champion, Herald, Vanguard, and Soldier.
  • Each week, based on the previous week's results, all guild members are split into 5 ranks for the guild war (this is separate to the ranks of Guild Master, Lieutenant, etc... that we already have). On week 1 we'll base this on a combination of Guild Rank, Level, & Team Score. After that, it will be based on points earned during the Guild War.
  • There is 1 Paragon, up to 2 Champions, up to 4 Heralds, up to 8 Vanguard, and the rest are Soldiers. In smaller guilds, this is split up differently, and some ranks may not be present, but will be filled in as required by players from other higher or lower ranks.
  • Your first battle will be against a random Soldier. If you win, you progress to fight the Vanguard. If not, you fight a different random Soldier. The enemy rank battle order is Soldier -> Vanguard -> Herald -> Champion -> Paragon.
  • Each time you win and progress, the next battle is worth more points! You can score bonus points on top of these amounts too (remember... using the correct color in the correct WAR will give you some bonus score).
  • This continues until you have used all 5 battles in this WAR.
  • The battles are worth (in order) 50, 100, 200, 400, 750 points. You get bonus points for use of the correct color, and a tiny bonus the more troops you have alive at the end of a game. A loss is worth a small fraction of a win. Quitting or skipping a battle is worth 0 points.


SKIPPING GUILDS
  • At the bottom of the Attack screen is the option to Skip a Guild.
  • This will concede all matches against the current Guild and simply progress to the next one, then you can do so here.
  • This will use up any remaining battles left for the current Guild battle.
  • Skipping a Guild is not reversible, so players will receive a prompt & be warned when they try to do so.


Results Tab
  • The Results Tabs displays the results for every Guild member. This will include the number of Wins and Losses they had for each day, their Guild Sentinels contributions, and the total amount of points earned so far. (Your own row will be highlighted in gold so you can pick yourself out amongst your guild mates.)
  • A similar screen will be available for the previous week's results (which guilds will be able to view as a popup from the RANKINGS TAB).
  • At the end of the Guild War, players are assigned a new Rank (Paragon, Champion, Herald, etc...) based on how they ranked with points.


Sentinels Tab
  • There are 4 Sentinels in Guild Wars (one for each Skill: Attack, Life, Armor, & Magic), and your guild can interact with them to gain some bonuses in Guild War battles.
  • These bonuses will apply for both offense & defense.
  • Each Sentinel has 5 levels giving:
    • A direct bonus to YOUR troops for Guild Wars battles (your own personal bonuses can be up to +5 for Attack & Magic, and +10 for Armor & Life.)
    • A teeny tiny bonus to all players in the Guild who are of higher rank than YOU! (Those little extras from players on lower ranks can effectively add +25%/+50%/+75%/+100% to Vanguards/Heralds/Champions/Paragons if every member of the guild fully upgrades their Sentinels.)
  • Each of these levels has a cost associated with it... for example, ATTACK:
    • Level 1: 100 Glory
    • Level 2: 500 Glory
    • Level 3: 10 Gems
    • Level 4: 25 Gems
    • Level 5: 50 Gems
  • Other Sentinels cost different types of currency (Gold for Armor & Life, and Souls for Magic). But the final 3 levels always cost a few Gems. For top end Guilds, it's a pretty good investment, as the top Guild Wars prizes each week contain a nice profit to be made in Gems, and up to 100 copies of the exclusive Guild Wars troop!


Rankings Tab
  • Guilds are sorted into brackets of 10 guilds. For the first week, we'll sort teams into groups of 10 initially (and, no we're NOT going to tell you exactly how, or we know some of you will try to game the system!). It's as fair as we can manage... If you look at the trophy rankings, it's going to be roughly like that, sd believe. (It's not based ONLY on trophies though!)
  • Guilds will be displayed on the leaderboard in their bracket and current order (based on current amount of points earned). However, you won’t be able to place higher than top of your bracket, or lower than the bottom.
  • The 6 other guilds you will be matched with will all come from your bracket.
  • If you finish near the top of your bracket, it’s LIKELY (but not 100% certain) you will move up the following week, perhaps even more than one bracket. Similarly, if you finish near the bottom you may move down. This all depends on how well you do during the week, and how well the other guilds of similar ranking do too!
  • As previously mentioned, players will be able to access their guild’s results from the previous Guild War. This includes results, rankings & rewards, so you can check the performance of all your Guildmates, and see the rewards you earned.
  • You will be able to see daily rewards earned by your guild and the current Guild Wars ranking rewards. (More on this below).


Rewards DAILY REWARDS
  • Each day’s winner (for the daily Guild War) will receive 50 Seals each (that count for your Guild, but do NOT count towards your cap), and a 24 hour 50% XP buff.


UNIQUE GUILD WARS TROOPS
  • Guild Wars will reward new Troops, which (currently) will ONLY be available from Guild Wars.
  • The number of copies of the troop will depend on your guild’s rank on the leaderboard when the Guild War ends. So, the Guilds who finish near the top of the table will receive a LOT more.
  • Ultimately, we have planned one Guild War troop for each Kingdom in the game, but with 3.0, we'll only be introducing the first 6 of these new troops (all commons, and will have similar stats & power & level-up requirements to the Guild Guardians found in the Guild Chest).
  • We're also looking at adding old Guild Wars troops to the Guild Chests whenever we release NEW Guild Wars troops (which will be every 3-6 months). So, if you're not getting enough from the Guild Wars, we'll be devising a way that you can still get your hands on them at a reasonable rate.


New Spell Effects
Storms
Storms are a board affect that lasts 8 Turns (4 for each side). Storms increase the chance of gems dropping depending on the color of the storm. There are 7 different types of storms, one for each gem type:
  • Blue: Icestorm
  • Green: Leafstorm
  • Red: Firestorm
  • Yellow: Lightstorm
  • Purple: Darkstorm
  • Brown: Duststorm
  • Skulls: Bonestorm


Dispel
Dispel will remove any positive status effects like Barrier or Enchant on enemy troops (like a reverse Cleanse).


Troop Balance Changes
  • Summoning a Troop type or Kingdom type (upcoming event troop), will not summon the Summoner. E.g., Kruarg can’t summon another Kruag. This also affects transforming troops like Baby Dragon (no more Baby Dragons transforming into Baby Dragons).
  • Flying trait has been renamed to nimble. This allows us to put Entangle immunity on more troops, especially those without wings.


Abynissia Spell Change:
Mana cost reduced from 24 to 22

Bone Dragon Spell Change:
Spell now strips up to a max of 25
Skull boost ratio reduced from 1:3 to 1:4
Skull boost is based on Armor destroyed.
Base Skulls created increased from 8 to 9
Mana cost increased from 14 to 15

Carnex
Spell Change:
Skull explosion now a flat number 10
Armor gain now scales off Magic
Base Armor gain changed from 8 to 3

Dokkalfar Spell Change:
Damage now scales with magic, as well as summon level.
No longer gains Magic at Levels 2, 5, 6, 9, 11, 12, 14, 17, 19
Base damage decreased from 10 to 4
Mana cost reduced from 13 to 11

DRACOS 1337 Traits Change:
Mech Bond > Armored > Technomancy to Mech Bond > Impervious > Technomancy
Spell Change:
Mana cost reduced from 17 to 15

Ghiralee Spell Change:
Damage now scales with magic, as well as random skill point steal.
Base damage decreased from 10 to 1
Mana cost reduced from 14 to 13

Gloom Leaf Traits Change:
Defender > Huge > Thorns to Huge > Impervious > Thorns
Spell Change:
Attack Steal increased from 2 to 4
Mana cost reduced from 17 to 16

Goblin King Spell Change:
Spell changed to summon a random Goblin troop.
Mana cost reduced from 16 to 14
Base life gain increased from 5 to 8

Ketras Spell Change:
Mana Cost reduced from 24 to 22

Marsh Raptor Spell Change:
Damage, now gains x4 boost from Blue Allies (to synergize with Water Link)
Change bonus on enemy kill from Attack + Magic buff to Create X Blue Gems if the enemy dies.

Plague Traits Change:
Aspect of Plague effect increased from 2 to 3
Spell Change:
Spell now also poisons all enemies

Roc Traits Change:
Nimble > Grudge > Arcane to Nimble > Grudge > Armored
Spell Change:
Skill point buff to Attack and Life now scales with Magic.
Now gains Magic at levels

Shadowblade Spell Change:
Base damage increased from 1 to 3

Tankbot 2000 Spell Change:
Armor steal now scales off magic.

War Traits Change from:
Pyromania > Armor Piercing > Aspect of War to Armor Piercing > Infernal Armor > Aspect of War
Spell Change:
Now gains an extra turn if he kills the enemy.
Mana cost reduced from 24 to 22

Where is Gar’Nok’s buff?
Grosh-Nak is high on our list for a Kingdom rework, so we’re going to leave Gar’Nok until we tackle Grosh-Nak.

General
  • New splash image on the Loading Screen
  • All players will receive a new troop for Khetar, Necrezza in the mail, as a thank you for supporting the game through to 3.0. Necrezza will not be found in chests for 3-4 weeks (like an event troop).


Troop Refund

The following troops will be available for refunds until the 10th April 7am GMT:
  • Bone Dragon
  • DRACOS 1337
  • Gloom Leaf
  • Marsh Raptor
  • Roc


Major Bug Fixes
  • Fixed display issue where troops that have a magic scaling effect, as well as summoning effect, have their magic effect capped at 20 (due to troop level cap of 20 on the summons).
  • Fixed a bug where Enchanted help pop up was displaying as Entangled
  • Fixed the Text bracket that was appearing on the Growth Pack menu
  • Fixed a bug where summoning spells were not working correctly during Summon events, if players didn’t start with 4 troops
  • Fixed a bug on Android where the device wouldn’t sleep if the game was open.


Known Issues
  • Dispel Spell effect doesn’t display help text.
  • Some troops display an empty help box when looking at their spell where the boost should be.



As always, we welcome your feedback and would love to have you join the conversation at: community.gemsofwar.com

Happy Matching,

-GoW Team

Update 2.2 - Live Events

Greetings Matchers!

Below you will find the Patch Notes for Update 2.2. As always, we would love to hear your feedback and have you join the conversation at: community.gemsofwar.com

Happy Matching,

-Gems of War Team


Update 2.2 Patch Notes


Event System

There are 3 types of Events that can be run. They may be available all at once, or at different times:

Troop Bonus Events:
  • Troop Skills get increased by 25%
  • These events can be based on either Troop Type (like Knight or Dragon), or Troop Kingdom (like Khetar or Adana), or both!
  • The Skill Bonuses will apply to all game modes including the Arena.
  • When multiple Troop Bonus Events are run at the same time, the bonuses will stack.


Bonus Resource Events:
  • Using a combination of either Troops, Troop Types, Troop Color, or Troop Kingdoms, construct a team that rewards bonus resources at the end of a victorious battle.
  • These events will sometimes apply to specific game modes and difficulties.


Collection Events:
  • Complete specific objectives such as: Killing enemies, killing troops of specific types or kingdoms, summoning troops, or playing treasure maps, to earn points.
  • Based on your point total, collect rewards for the event as you progress.
  • Each event may contain up to 6 rewards.


New Shop Items

Several bundles have been added to the Store to give you great new deals just in time for the holidays:

Growth Packs
  • These packs give rewards for reaching certain levels in the game.
  • They may only be purchased once.
  • They will give appropriate rewards instantly, if purchased by a player who has already achieved some/all of the levels.
  • There are 2 types of Growth Packs: Growth Pack I and Growth Pack II


Growth Pack I:
  • Costs $30 and contains $150 value of rewards.
  • Gives rewards at levels 10, 20, 30, 40, 50.
  • At level 50 gives a bonus random Legendary troop.


Growth Pack II:
  • Costs $50 and contains $250 value of rewards
  • Gives rewards at levels 50, 75, 100, 125, 150
  • At level 150 gives a bonus random Mythic troop


Path to Glory Packs
  • Path to Glory Packs are 30-day subscription packs that can be purchased once per month.
  • There are 2 types of subscription packs: Path to Glory I and Path to Glory II
  • Players may purchase both subscriptions at the same time if they want.
  • These packs may be repurchased once they expire.
  • You will not miss out if you do not collect them on consecutive days (i.e. if you have collected the Day 5 Reward, and you miss 2 days’ play, then when you log in, the pack will continue from the Day 6 Reward, running all the way up to Day 30).


Path to Glory I
  • Costs $15 and contains $75 value of rewards
  • Each day gives random consumables (Gems, Gold, Souls, etc)
  • On day 30, gives a random Legendary Troop


Path to Glory II
  • Costs $50 and contains $250 value of rewards
  • Each day gives traitstones
  • On day 30, gives a random Mythic Troop


VIP Bundle
  • $5 Bundle that gives 1 VIP key and a few miscellaneous consumables.
  • VIP keys can be used even if the player isn’t VIP 5.
  • Can be purchased 3 times per account


Weapon Bundle
  • Costs $5 and contains an old event weapon along with a few miscellaneous consumables.


Typhoon of Keys
  • $100 bundle that has been brought over from the console versions
  • This pack contains a huge selection of keys of all types (including VIP)
    • 240 Gold Keys
    • 120 Glory Keys
    • 60 Gem Keys
    • 30 Event Keys
    • 15 VIP Keys


Other Shop Updates
  • Shop tabs have been reorganised to improve Shop layout. This includes Gold and Soul purchases now sharing a tab.
  • Gem purchases of Gold and Souls now give significantly more rewards.
  • We are changing the weekly rotation of shop bundles to always include the following:
    • Troop Bundle
    • Weapon Bundle
    • 2 Traitstone bundles of specific colors



Balance Changes
Elwyn
  • Increased his boost ratio from x1 to x3
  • Base damage increased from 2 to 6
  • Now gains Magic at level 16


Gorgotha
  • Spell now cleanses Gorgotha.


Kraken
  • His legendary trait has been corrected to the original version. We’ve fixed the problem that caused his trait not to end the game correctly.


Manticore
  • Empowered changed to Fast.


Wulfgarok
  • Mana Cost reduced from 24 to 22


Withering Touch
  • Spell changed to do Life Steal instead of flat true damage and life gain.


Runic Blade
  • Spell changed so that killing an enemy gives +10 to all Stats.


General
  • Chat is now available in Treasure Hunt mini games.
  • Treasure Hunt now displays the number of turns taken as well as, current number of earned Traitstones.
  • Arena rewards have been increased.
  • Redeem Codes have been disabled in the Store due to issues with First Party terms.
  • New load screen has been added to game start up.
  • Chest menu now always defaults to the Gold chest screen, rather than highest chest that players have keys for (like gem or event).


Bug Fixes
  • Fixed an issue where Guild Statue levels weren’t displaying above 100.
  • Fixed the issue where Kraken’s original 3rd trait would cause the game to get stuck if used to end the battle.
  • Fixed Guild chat messages – they no longer disappear when typing multiple lines.
  • Fixed Infernal King’s 3rd Trait triggering despite being stunned when he is killed.
  • Fixed various Avatar visual issues
  • Improved load times on Android and iOS devices.
  • Fixed an issue where guild tasks were not resetting correctly if a player was not in a guild when the weekly reset happens.
  • Fixed an issue where PVP Defences show as 0 PVP points.
  • Fixed a guild issue were number of guild members were sometimes displaying 1 more than actual guild members.
  • Fixed an issue where a player could start a new battle while in the middle of a battle through chat, causing the game to crash.
  • Adjusted team scores to take into account any Guild Stat bonuses.
  • Fixed an Avatar issue where the headwear displayed was matching costume Armor, instead of the selected custom headwear
  • Improved the load time of the News menu when the game first loads.
  • Fixed an issue where currency in Treasure or Arena intro was overlapping the menu popup on 4:3 devices


Known Issues
  • A “ghost” Orbweaver Hero may be triggered when it summons a Giant Spider on damage that caused death. (This doesn’t affect the game – it’s just a visual issue)
  • Summoned Troops' traits are sometimes not triggering correctly for some players.
  • Troops summoned by the AI can occasionally have higher Skills than normal (particularly on higher Warlord difficulties).
  • Transformed enemy's traits are sometimes still triggering after being transformed for some players.
  • Guild Rewards may not be sent out correctly for some players when too many players complete tasks at once, particularly after Weekly Reset.
  • The Lion and Tiger Weapon is not working correctly for some players especially on older or slower devices.
  • Troops that get summoned into a team slot, where a troop had previously been killed by a status effect (such as burning), may very occasionally be inflicted with the same status effect.