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Reassembly News

January 21st update

This update continues to drive down the bug count and enhances modding capabilities.

* Minimap now properly displays information on agent controlled sectors and certain modded factions.
* Allow selecting sector 0x0.
* Fix hang when station core deactivated by laser
* Video memory usage indicator takes textures into account
* Fix scrollbar scrolling backwards when grabbed
* Improve crashlog reporting
* Insure that each map region always gets at least one sectors, especially with a lot of modded regions.
* Allow mods to set thrusterBoost < 0 for slow wind up thrusters.
* Fix crashes when duplicating blocks and when undoing in editor, when using profile tab, when loading language and asteroid mods, when popping up tutorial mods.
* Fix crash due to incorrect format strings in certain translations.
* Allow mods to include new sound effects
* Allow binding 3 buttons for each control (up from 2).

November 8th Update

Adds a number of tournament options and modifies the tournament point system, improves support for steam controllers, and fixes a bunch of bugs.

* Allow arbitrary mixing of controller/keyboard inputs, and add official profile for steam controller
* Hide ports for seeds on seed launchers
* Fix bug where music volume would suddenly increase dramatically when changing screens
* Fix a number of memory leaks (leading to eventual out of memory crash)
* Fix bugs where grandchildren would grand C but not release
* New, hopefully more fair, tournament point system. Points are stilled scored by destroying blocks on each ship, but each ship now grants a maximum number of points based on its P value.
* Fix bug where large, low value tournament ships would sometimes not spawn.
* Fix hang/deadlock in music playing code
* Improve combat AI for Melee-only ships
* Fix crash when running tournament after exiting campaign mode
* Fix bug where certain types of debris would be considered allied ships
* Fix bug where ships occasionally spontaneously disassemble and turn into resources.
* Fix hang when a friendly spawner creates a new station core
* Improve tournament camera
* Add tournament options screen allowing tournaments with asteroids, plants, etc.

EDIT: Nov 10th micro-update
* Sector ownership is calculated based on ships, not clusters/debris.
* Fix bracket tournament option
* Allow mods to add multiple regions to map

Update September 7th

This update adds translations for several new languages!
* French (Français)
* German (Deutsch)
* Spanish (Español)
* Japanese (日本語)
* Polish (Polski)
* Brazilian Portuguese (Português Brasileiro)

The game should automatically switch languages based on Steam's language setting. There is also a new widget in the Options screen for manually selecting language. We did our best but please let us know about any translation errors!

Recent features:
* Fleet tournaments: http://steamcommunity.com/games/329130/announcements/detail/106184411814323807
* AI controls for fleets in campaign mode: http://steamcommunity.com/games/329130/announcements/detail/106186987477032490

August 26th Update

New update! Main things are fleet command modes and translations. Lots of bug fixes.

* Fixed several crashes/hangs and some tournament mode related memory leaks
* Fixed hitching when traveling between sectors
* Add several new translations: Japanese, Polish, French, German, Brazilian Portuguese, Spanish. Translations are not 100% final.
* Add fleet commands: Disengage, Fire at Will, Attack my Target (previous behavior)
* Improve modding diagnostics and error reporting
* Add count system to tournament menu, makes adding 100 identical fighters to your fleet painless
* Allow disabling steam cloud support while retaining achievements, etc. (cvar kSteamCloudEnable). Don't forget to manually move save slot data.
* Improve performance diagnostic graphs, can turn on multiple graphs at a time.
* Prevent recursive fleet screen use
* Add manual camera controls to tournament mode and improve automatic camera.

Let me know about any problems!

August 13th update

Bug fix update - improved tournament camera controls.
* fix tournament boundary solidity
* improve tournament chase camera and add manual camera controls
* improve ai aim when using boosted weapons
* fix rare crash when indexing steam cloud files
* fix shader modding
* improve controller rebinding when using gamepad, and modify default gamepad keys to be more consistent with steam controller conventions
* fix crash when saving ships in editor