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Rust & Radiance: Survival Notes - Mini Expansion Update

[p]Hello everyone, this is Gon.[/p][p]The Ruins Survival Mini Expansion Series will be rolling out soon.[/p][p]This series introduces a new gameplay mechanic, the "Living Zone".
Some of the new cards are already available in today’s update, with more cards to be released gradually before April. Stay tuned![/p][p][/p][p]═══════════════════════════════════════[/p][p] Update Notes[/p][p] Update Time: 2026-03-23 04:53 (UTC+8)[/p][p]═══════════════════════════════════════[/p][p]▶ Game Rules[/p][p]The deck size has been increased from 30 cards to 32 cards.[/p][p][/p][p]▶ Balance Changes[/p][p]───────────────────────────────────────[/p][p]■ Neutral[/p][p]───────────────────────────────────────[/p][p] ● Silver Whip[/p][p] ↑ Sturdiness increased: 2 → 4[/p][p] ● Research Table[/p][p] ↑ Price increased: 0 → 1[/p][p] ● White Pawn[/p][p] ↑ Attack increased: 0 → 1[/p][p] ● Fungus Gnat[/p][p] ↑ Price increased: 2 → 4[/p][p] ↑ Attack increased: 1 → 2[/p][p] ● White Wall[/p][p] ↓ Energy decreased: 2 → 0[/p][p] ↑ Price increased: 2 → 3[/p][p] ↑ Sturdiness increased: 8 → 10[/p][p] ● High-Tech Watermelon[/p][p] ↓ Cooldown decreased: 4 → 3[/p][p] ● Machine Gun Turret[/p][p] ↓ Attack decreased: 2 → 1[/p][p] ● Photon Samurai[/p][p] ↑ Price increased: 0 → 1[/p][p] ● Golden Spear[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Prepare(4)Activate - Deal 1 Down 3 to the Column.[/p][p] ● Starship Stallion[/p][p] ↑ Energy increased: 2 → 4[/p][p] ● Checkered Pendant[/p][p] ⚠ Effect rules changed[/p][p] ● Scrap Ddiver[/p][p] ↑ Sturdiness increased: 3 → 4[/p][p] ↓ Attack decreased: 1 → 0[/p][p] ● Common Drone[/p][p] ↑ Price increased: 2 → 3[/p][p] ● Emergency Exit[/p][p] ↓ Energy decreased: 2 → 1[/p][p] ● Rebuilder ★ NEW[/p][p] Energy: 1[/p][p] Sturdiness: 2[/p][p] Attack: 1[/p][p] Effect: Play On - Plan 2 Living Zone.[/p][p] ● Makeshift Shack ★ NEW[/p][p] Energy: 1[/p][p] Price: 1[/p][p] Cooldown: 1[/p][p] Sturdiness: 3[/p][p] Effect: Play On in Living Zone - Gain 2 Makeshift Shack. Activate - Gain 1 coin.[/p][p] ● Drifter ★ NEW[/p][p] Energy: 2[/p][p] Sturdiness: 2[/p][p] Frontline: 1[/p][p] Attack: 2[/p][p] Effect: Play On in Living Zone - Self: -1 Frontline.[/p][p] ● Rust Lord ★ NEW[/p][p] Energy: 4[/p][p] Price: 2[/p][p] Sturdiness: 4[/p][p] Frontline: 1[/p][p] Attack: 3[/p][p] Effect: On Attack - Plan 1 Living Zone.[/p][p] ● Can Thief ★ NEW[/p][p] Price: 1[/p][p] Sturdiness: 2[/p][p] Attack: 1[/p][p] Effect: Play On in Living Zone - Deal 1 Melee Damage to Adjacent, then Return to Hand.[/p][p] ● Big Pot ★ NEW[/p][p] Energy: 5[/p][p] Sturdiness: 10[/p][p] Frontline: 2[/p][p] Effect: Survived - Plan 1 Living Zone on Adjacent. Death - Deal 3 Melee Damage to Adjacent.[/p][p]───────────────────────────────────────[/p][p]■ Eden Initiative[/p][p]───────────────────────────────────────[/p][p] ● Hatchling[/p][p] ↑ Sturdiness increased: 4 → 5[/p][p] ● Radiance Scanner[/p][p] ↑ Price increased: 0 → 1[/p][p] ↑ Frontline increased: 0 → 1[/p][p] ● Toxic Angle Gu[/p][p] ↑ Attack increased: 0 → 1[/p][p] ● Containment Dome[/p][p] ↑ Sturdiness increased: 8 → 9[/p][p] ● Flawless Design[/p][p] ↓ Energy decreased: 6 → 5[/p][p] ↑ Price increased: 5 → 6[/p][p] ● Module Block ★ NEW[/p][p] Price: 2[/p][p] Effect: Order - Plan Living Zone in the Row to Below.[/p][p] ● Honest Man ★ NEW[/p][p] Energy: 1[/p][p] Price: 2[/p][p] Cooldown: 1[/p][p] Sturdiness: 1[/p][p] Attack: 1[/p][p] Effect: Play On in Living Zone - Draw 1 card. Activate - Gain 1 coin.[/p][p] ● Seeder ★ NEW[/p][p] Energy: 2[/p][p] Cooldown: 2[/p][p] Sturdiness: 4[/p][p] Attack: 1[/p][p] Effect: Play On in Living Zone - Summon 1 random Seed. Activate - Return to Hand.[/p][p] ● Wasteland Recruiter ★ NEW[/p][p] Energy: 3[/p][p] Price: 3[/p][p] Cooldown: 2[/p][p] Sturdiness: 2[/p][p] Attack: 1[/p][p] Effect: Play On - Plan 3 Living Zone. Activate - Deal 3 Melee Damage to Left Right.[/p][p] ● Migration Plan ★ NEW[/p][p] Price: 6[/p][p] Effect: Play On - Summon 4 Seed in all Living Zone, add 3 random Legendary cards to your deck.[/p][p] ● Neighborhood Watch ★ NEW[/p][p] Energy: 4[/p][p] Price: 3[/p][p] Cooldown: 1[/p][p] Sturdiness: 4[/p][p] Frontline: 3[/p][p] Attack: 3[/p][p] Effect: Play On in Living Zone - Draw 3 cards. Activate - Gain a random card from your deck.[/p][p]───────────────────────────────────────[/p][p]■ Iron Hegemony[/p][p]───────────────────────────────────────[/p][p] ● Mechanical Bird[/p][p] ↑ Attack increased: 1 → 2[/p][p] ● Radiation Cannon[/p][p] ↑ Price increased: 5 → 6[/p][p] ↓ Sturdiness decreased: 6 → 5[/p][p] ● Garage ★ NEW[/p][p] Energy: 2[/p][p] Cooldown: 1[/p][p] Sturdiness: 4[/p][p] Effect: Activate - Gain 1 coin, Plan 1 Living Zone.[/p][p] ● Tavern ★ NEW[/p][p] Energy: 1[/p][p] Price: 1[/p][p] Cooldown: 2[/p][p] Sturdiness: 4[/p][p] Effect: Play On in Living Zone - Gain a random Worker. Activate - Gain 2 coins.[/p][p] ● Blast Gang ★ NEW[/p][p] Energy: 3[/p][p] Price: 3[/p][p] Sturdiness: 3[/p][p] Frontline: 1[/p][p] Attack: 1[/p][p] Effect: Play On - Destroy Above Resource, Plan 4 Living Zone.[/p][p] ● Clockwork Hub ★ NEW[/p][p] Price: 6[/p][p] Sturdiness: 6[/p][p] Frontline: 2[/p][p] Effect: Play On in Living Zone - Friendly Construct gain Speed Up(2).[/p][p] ● Big Club Bot ★ NEW[/p][p] Price: 8[/p][p] Cooldown: 2[/p][p] Prepare: 1[/p][p] Sturdiness: 6[/p][p] Attack: 1[/p][p] Effect: Activate - Damage(3) to 2 random enemy items.[/p][p] ● Ruin City ★ NEW[/p][p] Price: 5[/p][p] Effect: Play On - Morph 1 card in opponent's hand into Ruin City. Play On in Living Zone - Cards in hand cost 1 less Energy Cost.[/p][p]───────────────────────────────────────[/p][p]■ Feral Frontier[/p][p]───────────────────────────────────────[/p][p] ● Stoneguard Altar[/p][p] ↓ Energy decreased: 3 → 1[/p][p] ↑ Price increased: 0 → 6[/p][p] ↑ Frontline increased: 0 → 1[/p][p] ● Relic Warden[/p][p] ↑ Price increased: 0 → 1[/p][p] ● Gogol Patrol[/p][p] ↓ Energy decreased: 3 → 2[/p][p] ● Healing Glow[/p][p] ↓ Energy decreased: 1 → 0[/p][p]═══════════════════════════════════════[/p][p][/p]

Major Update: In-Game Replay System

[p]Hello everyone, this is Gon.[/p][p]As the developer of Grid Tactics: Duel, I’m excited to announce that the match replay system has officially been implemented in this version.[/p][p]This system records every match you play, allowing you to review each turn taken by both you and your opponent at any time. We hope this feature will help players evaluate their gameplay more effectively and improve both deck building and decision-making.[/p][p]Let’s take a look at what this replay system brings![/p][hr][/hr][h3]1. Turn Replay[/h3][p][/p][p]You can replay any specific turn and review the detailed actions taken during that turn without replaying the entire match from the beginning.[/p][p]This feature is particularly useful when analyzing complex turn sequences and decision orders.[/p][hr][/hr][h3]2. In-Game Engine Support[/h3][p][/p][p][/p][p]The replay system runs directly on the same in-game match engine.[/p][p]This means all card data, states, and visual effects are reproduced exactly as they were in the original match. Players do not need to learn any new interface—watching a replay feels just like observing a real match.[/p][hr][/hr][h3]3. Match Analysis (Dashboard)[/h3][p][/p][p][/p][p]The current version includes several analysis charts that allow players to view:[/p]
  • [p]Gold income per turn[/p]
  • [p]HP change over time[/p]
  • [p]Board placement analysis[/p]
  • [p]Total damage ranking of each card during the match[/p]
[p]These tools help players better understand the flow of a match and identify key turning points.[/p][hr][/hr][h3]4. Replay Files[/h3][p]The system will store up to 50 replay records.
Players can manage these files through the replay directory.[/p][hr][/hr][p]Thank you for your continued support.[/p][p]Gon
Developer of Grid Tactics: Duel[/p]

Balance Changes 2026-03-09 05:49 (UTC+8)

[p]═══════════════════════════════════════[/p][p] Update Notes[/p][p] Update Time: 2026-03-09 05:49 (UTC+8)[/p][p]═══════════════════════════════════════[/p][p]▶ Balance Changes[/p][p]───────────────────────────────────────[/p][p]■ Neutral[/p][p]───────────────────────────────────────[/p][p] ● EMP Gauntlet[/p][p] ↓ Energy decreased: 4 → 3[/p][p] ● Scrap Ddiver[/p][p] ↓ Sturdiness decreased: 4 → 3[/p][p] ● Temp Workers[/p][p] ↑ Price increased: 2 → 3[/p][p] ● Survivor Quinn[/p][p] ↓ Sturdiness decreased: 5 → 4[/p][p] ● Trader Post[/p][p] ↑ Cooldown increased: 2 → 3[/p][p]───────────────────────────────────────[/p][p]■ Eden Initiative[/p][p]───────────────────────────────────────[/p][p] ● Systemic Cleanse[/p][p] ↑ Energy increased: 5 → 6[/p][p] ● Sterile Outpost[/p][p] ↓ Sturdiness decreased: 5 → 4[/p][p] ↑ Attack increased: 1 → 2[/p][p]───────────────────────────────────────[/p][p]■ Iron Hegemony[/p][p]───────────────────────────────────────[/p][p] ● Junker Du[/p][p] ↑ Price increased: 5 → 10[/p][p] ● Reforged Plating[/p][p] ↓ Price decreased: 4 → 2[/p][p]───────────────────────────────────────[/p][p]■ Feral Frontier[/p][p]───────────────────────────────────────[/p][p] ● Infected Growth[/p][p] ↓ Energy decreased: 5 → 2[/p][p] ↑ Price increased: 7 → 8[/p][p] ● Living Armor[/p][p] ↓ Energy decreased: 3 → 0[/p][p] ↑ Price increased: 2 → 5[/p][p] ● Old Cabin ★ NEW[/p][p] Energy: 2[/p][p] Cooldown: 2[/p][p] Prepare: 1[/p][p] Sturdiness: 3[/p][p] Effect: Prepare(1)Activate - If both Left Right are occupied, gain 2 coins and summon 1 Old Cabin in Column.[/p][p] ● Legendary Scimitar ★ NEW[/p][p] Energy: 2[/p][p] Price: 4[/p][p] Sturdiness: 2[/p][p] Frontline: 1[/p][p] Effect: Attack Power equals Sturdiness.[/p][p]═══════════════════════════════════════[/p][p][/p]

Balance Updates & Batch Dismantle Feature | 2026-03-07 10:57 (UTC+8)

[p]═══════════════════════════════════════[/p][p] Update Notes[/p][p] Update Time: 2026-03-07 10:57 (UTC+8)[/p][p]═══════════════════════════════════════[/p][p]▶ System[/p][p][/p][p]Mass disenchanting extra cards is now supported[/p][p][/p][p]▶ Balance Changes[/p][p]───────────────────────────────────────[/p][p]■ Neutral[/p][p]───────────────────────────────────────[/p][p] ● Fungus Gnat[/p][p] ↑ Price increased: 2 → 3[/p][p] ↓ Cooldown decreased: 2 → 0[/p][p] ↑ Attack increased: 0 → 1[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Death - Draw a card.[/p][p] ● EMP Gauntlet[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Play On - Remove Frontline from Lower-Left Corner items. A random card in hand costs 1 less Energy Cost.[/p][p] ● Hazard Pay[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Play On - Destory 1 allied Item, gain 8 coins, draw 1 cards.[/p][p]───────────────────────────────────────[/p][p]■ Iron Hegemony[/p][p]───────────────────────────────────────[/p][p] ● Rust Pusher[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Activate: Deal 2 melee damage to the Right. On Kill: Gain 2 Sturdiness and Move Right.[/p][p] ● Heavy Duty Wrench[/p][p] ↓ Attack decreased: 2 → 1[/p][p]───────────────────────────────────────[/p][p]■ Feral Frontier[/p][p]───────────────────────────────────────[/p][p] ● Tal ★ NEW[/p][p] Energy: 5[/p][p] Price: 2[/p][p] Sturdiness: 4[/p][p] Attack: 2[/p][p] Effect: Play On - Destroy Adjacent items with sturdiness of 5 or more. Randomly increase 1 hand card's Energy Cost by 2.[/p][p]═══════════════════════════════════════[/p][p][/p]

UI & Balance Update 2026-03-04 08:56 (UTC+8)

[p]═══════════════════════════════════════[/p][p] Update Notes[/p][p] Update Time: 2026-03-04 08:56 (UTC+8)[/p][p]═══════════════════════════════════════[/p][p]▶ Balance Changes[/p][p]───────────────────────────────────────[/p][p]■ Neutral[/p][p]───────────────────────────────────────[/p][p] ● Research Table[/p][p] ↑ Prepare increased: 0 → 2[/p][p] 📝 Description updated:[/p][p] Prepare(2)Activate - Draw 2 cards.[/p][p] ● Photon Samurai[/p][p] ↓ Sturdiness decreased: 5 → 3[/p][p] ● Golden Spear[/p][p] ↓ Prepare decreased: 5 → 4[/p][p] 📝 Description updated:[/p][p] Prepare(4)Activate - Deal 1 Melee Damage to the Column.[/p][p] ● Common Drone[/p][p] ↓ Sturdiness decreased: 4 → 3[/p][p] ↓ Frontline decreased: 1 → 0[/p][p] ● Transport[/p][p] ↓ Price decreased: 3 → 0[/p][p] ● Hazard Pay[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Play On - Destory 1 allied Item, gain 8 coins, draw 2 cards.[/p][p]───────────────────────────────────────[/p][p]■ Eden Initiative[/p][p]───────────────────────────────────────[/p][p] ● Infected Subject[/p][p] ↑ Energy increased: 1 → 3[/p][p] ↓ Price decreased: 3 → 1[/p][p] ● Sterile Outpost[/p][p] ↓ Cooldown decreased: 2 → 1[/p][p]───────────────────────────────────────[/p][p]■ Iron Hegemony[/p][p]───────────────────────────────────────[/p][p] ● Proto-Flight Device[/p][p] ↑ Price increased: 1 → 4[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Activate - Force Push Column to Left. Self Move Left after that draw a card.[/p][p] ● Heavy Duty Wrench[/p][p] ↑ Attack increased: 1 → 2[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Play On: Double the Sturdiness of the Right Construct,draw a card.[/p][p] ● Junker Du[/p][p] ↑ Energy increased: 9 → 10[/p][p] ● Armored Excavator[/p][p] ↓ Energy decreased: 5 → 4[/p][p] ↓ Price decreased: 1 → 0[/p][p] ● Radiation Cannon[/p][p] ↑ Attack increased: 3 → 4[/p][p] ● Induction[/p][p] ⚠ Effect rules changed[/p][p] 📝 Description updated:[/p][p] Play On - All allied Worker gain 2 Attack Power.[/p][p]───────────────────────────────────────[/p][p]■ Feral Frontier[/p][p]───────────────────────────────────────[/p][p] ● Wasteland Lurker[/p][p] ↓ Energy decreased: 3 → 2[/p][p] ↓ Sturdiness decreased: 4 → 3[/p][p]═══════════════════════════════════════[/p][p][/p]