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GRIMPS News

Plush Apocalypse

[color]Plushy greetings![/color]

We're starting a series of dev diaries in anticipation of the new playtest. In each post, we'll reveal more and more details about the world of GRIMPS.

[h2]Evil in a cube[/h2]The Grimps that have overrun Earth are easy to spot - tiny plush cubes won't get lost in a crowd. Even so, each of these evil plushies differs from the others in many small details.

Each critter has a different fabric color, patches, and buttons. Moreover, they find accessories for themselves. They put cones, trash bags, and any other garbage they can find on their heads.

This simple yet extensive enemy generation system allows each little monster to be unique and unlike the others, without overloading the game. See for yourself:


[h2]In any size[/h2]
The threat of the plush cube invasion should not be underestimated, as the horde is led by enormous Grimps.

Boss fights are a very important part of GRIMPS. Besides fending off the knitted threat, the player will also be able to absorb the abilities of defeated bosses.


[h2]It doesn't break, it tears[/h2][p]Simulating fabric in games is hard. Simulating enemies made of fabric is even harder. But we tried. Our Grimps are bouncing cubes of plush, and they react to the world in a very lively way: they bounce off the floor, tear from hits, and get knocked back from damage received.


We continue to work on the game and will soon share more news. The best ways to support the development are to add the game to your Wishlist and sign up for the playtest:

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And follow us on our social media!

Halloween is here!

[p]The wild creatures from GRIMPS have emerged from their hiding places to greet everyone and wish them a frighteningly fun night!🖤[/p][p][/p][p][/p][p]Do not be afraid of chaos—it is dark, but very energetic. Also, while you are getting dressed up in costumes, do not forget to add GRIMPS to your Steam wishlist 😉[/p][p]
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GRIMPS playtest results

[p]The chaos was wonderful. Many thanks to everyone who participated, shot, ran away, laughed, and left feedback. You help us make the world of GRIMPS even brighter, more interesting, and more stable.
[/p][p]We've compiled some statistics based on the playtest results:[/p][p][/p][p]Interesting fact: players from all over the world took part in the test! The US, Brazil, England, France, Germany, Canada, Japan, Portugal, China, and even Malaysia — the chaos turned out to be international.[/p][p][/p][p]🚨 Missed the playtest? Take part in the new one — sign up for the next playtest on the Steam page and follow the project news![/p][p]
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Who are GRIMPS?

[p]The stuffed plushies mutated. Cuteness cracked. GRIMPS emerged from the soft seams.[/p][p][/p][p]After playtest, we realized that these creatures were more than just cute stuffed plushies. They are brighter, more dynamic, and far more chaotic than we thought.[/p][p][/p][p]That's how GRIMPS was born — a distorted word combining grim and imps. Small, dark creatures that live by their own rules and bring a little more madness than common sense allows.[/p][p]
💫 Now cuteness bites. Welcome to the world of GRIMPS.[/p][p]
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Plushes playtest is open

[p]We are opening access to the first playtest of Plushes. Since launching the coveted button, we have collected more than 11,000 applications from players from all over the world. We decided not to distribute information about the launch of the playtest on our social networks in advance, and did not expect such activity. [/p][p][/p][p]This allowed us to select the most attentive players who will definitely be able to complete the build and share their opinions. [/p][p][/p][p]🕒 Test date: October 8-20[/p][p]✔️ Randomly selected: 1000 players out of 11179[/p][p][/p][p]Your task: play the game and answer the questions honestly. In the main menu, click on the “Take the survey” button to access the questionnaire, which we have translated into 6 languages for playtesters. You will be our first pioneers, and your feedback will help us improve the project, make it more comfortable and interesting![/p][p][/p][p]👾 Our team is looking forward to your feedback![/p][p]
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