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Neon Spellstorm News

Launch + Roadmap!

[h2]Neon Spellstorm v1.0 is Live![/h2][p]The path is lit and the spells are flying: Neon Spellstorm has officially launched![/p][p]Contact me anytime with bugs, suggestions, or feedback:[/p][hr][/hr][h2]What’s Next? Post-Launch Roadmap[/h2][p]Neon Spellstorm is feature-complete, but there's still work to be done! Over the next few months I’ll be rolling out free updates focused on QoL, depth, and replayability. Here is what I have planned:[/p][p][/p]
  • [p]Alternate final boss: The Viking Puppetmaster![/p]
  • [p]Endgame Core Nodes: Flask and Dash Upgrades![/p]
  • [p]Challenge Portals: find these in combat zones for extra challenge and rewards![/p]
  • [p]Companion system: design TBD![/p]
  • [p]Jukebox settings: to better control what music plays![/p]
[p][/p][p]I'm also recording every piece of feedback I receive, and will focus on implementing the most requested features![/p][hr][/hr][h2]Dive In and Make Some Neon Mayhem[/h2][p]That’s the roadmap, but right now the Neon is calling. Fire up a run, get some ridiculous combos going, and leave a trail of rubble behind you. I'm looking forward to seeing what you come up with! :-D[/p][p]-TopCog[/p]

June Demo Update

The push towards full release continues! All of the backend components, systems, and mechanics are now in place! Only a small amount of content remains to be completed, then production related tasks, polishing, and playtesting. The target released date is August 11th!

v0.9.3 Change Notes
-You can now quit the game mid-run and resume at the start of your current location! As a side effect, your settings will reset upon receiving this update.
-Map locations show enemy density, damage, and hp multipliers.
-Many many things polished and improved!
-Many many balance tweaks and bug fixes!
-Final backend systems for all game mechanics are in-place. New, unexpected, and exciting bugs may now start appearing! :-D

Please report any issues or feedback on the discord or steam forums. Cheers! :-)
-TopCog

Massive Demo Update!

I've just pushed a massive update to the Demo, which represents a big step towards full release! This update has innumerable changes, fixes, and revisions, including massive overhauls of numerous mechanics and systems such as:
  • Trinkets and Archetype system (all new)
  • Equipment generation, balance, drop rate, etc.
  • Spell bonus system, aka Spell modifications (mods)
  • Map generation
  • Map Locations
  • Zone Layouts
  • Balance of everything
  • Access to Embarking, Core, and Tome screens
  • Help / Guide
  • Countless UI and QoL improvements


Any feedback is appreciated! Current release date target is mid-July, but the date isn't locked in yet 🙂

To be completed before full release:
  • Final icons for various things (trinkets, flasks, etc.)
  • Final Boss fight
  • Fate system
  • Rune system
  • Achievements


Cheers
-TopCog