KeeperRL Alpha 30 hotfix patch is out!
This patch fixes some of the most common crashes and other bugs. Note: parts of this patch had been released in June, but were rolled back due to breaking save file compatibility.
- 64-bit Windows gets a native 64-bit build to avoid hitting the memory limit of 32-bit programs.
- Fixed the "too many sprites" issue that happened when installing a lot of mods.
- Fixed the "Keeper in danger" warning in the turn-based mode.
- Removed the limit of 30000 dug out tiles.
- Added an option to perform operations such as loading, saving and world generation on the same thread in order to debug issues with very long saving/loading times. (Please get in touch if you experience unreasonably long saving/loading times)
- AI Fighters with restricted movement (immobile, tied up, etc) will not be sent out in raids.
- Fixed crash caused by a creature dying when teleported by the Audience effect.
- Fixed crash when paying for items while blind.
- Added diagnostics to figure out another crash.
- Fixed some typos and building descriptions.