1. KeeperRL
  2. News
  3. KeeperRL Alpha 30 hotfix patch is out!

KeeperRL Alpha 30 hotfix patch is out!

This patch fixes some of the most common crashes and other bugs. Note: parts of this patch had been released in June, but were rolled back due to breaking save file compatibility.

  • 64-bit Windows gets a native 64-bit build to avoid hitting the memory limit of 32-bit programs.
  • Fixed the "too many sprites" issue that happened when installing a lot of mods.
  • Fixed the "Keeper in danger" warning in the turn-based mode.
  • Removed the limit of 30000 dug out tiles.
  • Added an option to perform operations such as loading, saving and world generation on the same thread in order to debug issues with very long saving/loading times. (Please get in touch if you experience unreasonably long saving/loading times)
  • AI Fighters with restricted movement (immobile, tied up, etc) will not be sent out in raids.
  • Fixed crash caused by a creature dying when teleported by the Audience effect.
  • Fixed crash when paying for items while blind.
  • Added diagnostics to figure out another crash.
  • Fixed some typos and building descriptions.