KeeperRL v1.0 hotfix 2 is out
- Temporarily disabled loading retired conquered dungeons, which was causing startup crashes if a corrupted dungeon file was present. The feature will be turned on again once I implement a proper fix.
- Fixed a bug that caused farm animals to spawn hostile.
- FIxed the lesser and main villain achievement being ticked off in some situations where the villain conquered the player, as well as when another tribe conquered the villain.
- Fixed lag caused by processing new prisoners in the immigration UI.
- Fixed lag caused by rendering farm animal enclosures (more optimization may still be needed).
- Fixed a bug that disallowed travel due to a conflict between team members.
- Fixed a few typos.
I'd like to thank everyone for submitting bug reports as well as your patience. I'll be releasing fixes every day now until the most common issues are fixed.