Added back the unlockable Adoxie adventurer, who was temporarily removed before the 1.0 launch.
Fixed issue with some villains being forever hidden behind fog of war on the world map. (This fix fix will apply to existing games after any, even a minor villain is conquered)
Fixed issue with bogus map selections when selection is interrupted by enemy attacking dialog.
Fixed crash when creating a retired dungeon from a conquered keeper.
Made it impossible to capture enemy during a duel.
Optimized memory usage and save file size for games with lots of items present.
Optimized rendering of building UI.
Optimized updating melted rock and magma tiles, which caused lag in dungeons with lots of Z-levels.
Optimized game loop when hundreds of minions are present.
Disallowed day-time travel with undead even if destination contains indoor tiles on the edge of the map.
Removed owl and bird sounds from cacti and other objects that aren't trees.
Fixed warning when walking into sunlight on a non-vulnerable steed.
Fixed warning when walking into fire on a vulnerable steed.