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KeeperRL News

KeeperRL v1.0 hotfix 10 is out

  • Fix message boards contents not persisting after saving or retiring the game.

KeeperRL v1.0 hotfix 9 is out

  • Fixed crash when generating upper z-levels caused by too little space available to place resource patches.
  • Riders on blind steeds won't enter deep water and other dangerous tiles without a warning.
  • Fixed gargoyle traps not being hostile to endless wave enemies.
  • Optimized the workshops window in a case where the player has hundreds of upgrade items stashed.
  • Made iron ore more visible on the minimap.

KeeperRL v1.0 hotfix 8 is out

  • Furniture working efficiency multiplier (based on lighting and luxury) is shown in the map hint.
  • Fixed issue with some enemy team members getting stuck at the edge of the map after retreating from an attack.
  • Made the solo keeper achievement possible with the cyclops keeper. Existing cyclops games should trigger the achievement as well after returning to the home map.
  • Fixed floating point errors in quarters luxury calculation.
  • Added better diagnostics to some crash scenarios in order to gather more information on the bugs.
  • A crash in level generation will instead cause the game to retry generation.

KeeperRL v1.0 hotfix 7 is out

  • Reduced game start-up time.

KeeperRL v1.0 hotfix 6 is out

  • Squires will retain their special traits after getting promoted to a knight.
  • Luxury will affect minion training and workshop efficiency.
  • Retired dungeons will be saved to temporary files and copied after saving is successful to avoid the game crashing on corrupted files.
  • Luxury of reinforced walls is shown correctly.
  • Removed irrelevant damage modifier from mushrooms.
  • Added a tool-tip explaining locked keepers in the keeper menu.
  • Fixed the [x] button in the keeper choice menu.