Fix message boards contents not persisting after saving or retiring the game.
KeeperRL v1.0 hotfix 9 is out
Fixed crash when generating upper z-levels caused by too little space available to place resource patches.
Riders on blind steeds won't enter deep water and other dangerous tiles without a warning.
Fixed gargoyle traps not being hostile to endless wave enemies.
Optimized the workshops window in a case where the player has hundreds of upgrade items stashed.
Made iron ore more visible on the minimap.
KeeperRL v1.0 hotfix 8 is out
Furniture working efficiency multiplier (based on lighting and luxury) is shown in the map hint.
Fixed issue with some enemy team members getting stuck at the edge of the map after retreating from an attack.
Made the solo keeper achievement possible with the cyclops keeper. Existing cyclops games should trigger the achievement as well after returning to the home map.
Fixed floating point errors in quarters luxury calculation.
Added better diagnostics to some crash scenarios in order to gather more information on the bugs.
A crash in level generation will instead cause the game to retry generation.
KeeperRL v1.0 hotfix 7 is out
Reduced game start-up time.
KeeperRL v1.0 hotfix 6 is out
Squires will retain their special traits after getting promoted to a knight.
Luxury will affect minion training and workshop efficiency.
Retired dungeons will be saved to temporary files and copied after saving is successful to avoid the game crashing on corrupted files.
Luxury of reinforced walls is shown correctly.
Removed irrelevant damage modifier from mushrooms.
Added a tool-tip explaining locked keepers in the keeper menu.