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KeeperRL News

KeeperRL Lag Fest concluded!

The Lag Fest finished last Thursday! I've received a total of three save files from Rarasek and Soft Monster, and I analyzed them during the live stream. I managed to come up with one fix, which is now live in the latest KeeperRL patch. I also identified two areas in the code which need improvement, but the scope of the work was too big to be done during the stream. Big thanks to Rarasek and Soft Monster for taking part! They will be rewarded with KeeperRL swag of their choosing.

The live stream went well, even though it was my first time, the volume was too low and my dog puked. You can find a shortened video with the volume fixed below (dog was edited out).

I will be making more live streams in the future, maybe even on a regular basis. If you have comments or special requests as to what should be featured, let me know!

[previewyoutube][/previewyoutube]

Alpha 36 hotfix 10

This patch was created during the Lag Fest live stream. A summary of the stream will be posted soon.

  • Removed slowdown caused by creating a large number of tasks, for example by selecting a whole level to be dug out. This was done by limiting the task menu size to 200 items.

KeeperRL Lag Fest livestream will happen on April 27th, 8 AM UTC time

Do you want to see the inner workings of KeeperRL development? Tune into the Lag Fest stream on Thursday, where I will be optimizing the game using dungeons sent by players, live!

Update: Starting now, watch here: https://www.youtube.com/watch?v=H8tpnvG-i0k

Alpha 36 hotfix 9

This patch fixes a crash when digging down past Z-level 17.

Alpha 36 hotfix 8 and an extra content patch

This patch adds more Z-level types with new content in order to make digging down more entertaining. It also fixes an AI issue where workers would get stuck on staircases, unable to dig horizontally.