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KeeperRL News

KeeperRL v1.0 hotfix 13 is out

  • The game won't show the upgrade button for workshop items that can't be upgraded.
  • General rendering and gameplay optimization thanks to Robin/Rob2309.
  • Fixed prison and pigsty rendering lag that was accidentally introduced during previous hot fixes.
  • Added support for Delete, Slash, Backslash, Semicolon, Page up and Page down keys in keybinding configuration, thanks to gnneo.

KeeperRL v1.0 hotfix 12 is out

  • Fixed a crash in the demons enemy introduced in the previous hotfix.
  • Fixed a crash in construction debt calculation caused by a giant spider minion building webs over the player's traps.
  • Fixed laggy messages history list.
  • Increased chance of starting a fire when throwing a torch at trees or other flammable objects.

KeeperRL v1.0 hotfix 11 is out

  • Fixed an issue with the demons enemy being unbeatable if their throne was destroyed. If this happened to you, you can beat this enemy if you return and kill the remaining demons in the throne room.
  • Fixed issue with AI not using same level portal connections after saving and loading the game.
  • Optimized AI pathfinding across z-levels.
  • Optimized updating collective line of sight of minions.
  • Fixed portal animation not displaying when teleporting to a different level.

KeeperRL v1.0 hotfix 10 is out

  • Fix message boards contents not persisting after saving or retiring the game.

KeeperRL v1.0 hotfix 9 is out

  • Fixed crash when generating upper z-levels caused by too little space available to place resource patches.
  • Riders on blind steeds won't enter deep water and other dangerous tiles without a warning.
  • Fixed gargoyle traps not being hostile to endless wave enemies.
  • Optimized the workshops window in a case where the player has hundreds of upgrade items stashed.
  • Made iron ore more visible on the minimap.