It looks like I'm in an unlucky streak of urgent bug fixes, this time it's to stop crashing in mods that use the previously removed InferniteEffect() macro.
KeeperRL 1.1.5 is out
This fixes another two other issues found in 1.1.3. If you find that any other enemies are too hard or too easy to kill with recent changes, please let me know.
Made it possible again to cut off hydra's heads.
Only up to 20 body parts will count towards Necromancer's abominations health to avoid them being near invincible.
KeeperRL 1.1.4 is out
The previous patch caused excessive limb injuries required to kill living creatures, which this should fix. Thanks to Tooca for bringing up the issue.
KeeperRL 1.1.3 is out
Some more bug fixes and gameplay improvements incoming. Please note that some of them will only take effect after starting a new game.
Coffins will now heal body parts of sleeping undead creatures.
Scoring critical hits against undead will require that the target has less than 40% of health (which for undead is calculated by counting intact body parts).
Infernite equipment will damage creatures without fire resistance by using a visible debuff to make the negative effect more visible.
Added acid damage attribute to Leyak and made it fly.
Prevented prisoner rebellion from happening in non-player factions.
Fixed a crash caused by trying to load an incompatible save file.
KeeperRL 1.1.2 is out
This patch contains a few minor gameplay improvements and fixes.
Ghoul will receive temporary, stackable damage and defense bonuses for eating corpses, instead of permanent stat increases.
Added special handling of a scenario where Black Mass is held after Adoxie he has already been killed.
Church pews will appear continuous when placed next to each other.