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KeeperRL News

KeeperRL v1.0 hotfix 4 is out

  • All undead get the swimming skill.
  • Fixed a crash when a summoned spirit is killed and in the same turn the team returns to base.
  • Fixed a crash in the creature choice menu when using keys.
  • Fixed a crash in the polymorph spell.
  • Fixed a UI crash.
  • Fixed a crash in retiring a villain.
  • Fixed a modded spell crash.
  • Improved crash reporting in cases when dungeon retirement fails.

KeeperRL v1.0 hotfix 3 is out

  • Fixed a rare crash when capturing prisoners or freeing captured minions.

KeeperRL v1.0 hotfix 2 is out

  • Temporarily disabled loading retired conquered dungeons, which was causing startup crashes if a corrupted dungeon file was present. The feature will be turned on again once I implement a proper fix.
  • Fixed a bug that caused farm animals to spawn hostile.
  • FIxed the lesser and main villain achievement being ticked off in some situations where the villain conquered the player, as well as when another tribe conquered the villain.
  • Fixed lag caused by processing new prisoners in the immigration UI.
  • Fixed lag caused by rendering farm animal enclosures (more optimization may still be needed).
  • Fixed a bug that disallowed travel due to a conflict between team members.
  • Fixed a few typos.


I'd like to thank everyone for submitting bug reports as well as your patience. I'll be releasing fixes every day now until the most common issues are fixed.

KeeperRL, ambitious blend of Dwarf Fortress and Dungeon Keeper, hits 1.0 after eleven years

Back in 2014, KeeperRL had a handful of alpha releases and a successful IndieGogo funding campaign, and was due to be finished that year. Then the ambitious Dwarf Fortress-lite or Dungeon Keeper-heavy made its way through the player-voted Steam Greenlgiht process, at which point its developer decided, hey, why not work on this game for longer.


Ten years and several dozen more updates later, KeeperRL has just hit 1.0.


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KeeperRL v1.0 hotfix 1 is out

  • Fixed rendering of some of the trap sprites.
  • Fixed issue with some creature not equipping bows.
  • Fixed crash caused by an inconsistency in construction debt following an invasion (?)
  • Fixed lag when a lot of prisoners are available for capture.