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Effulgence RPG News

New Effulgence RPG Trailer

[p]I'm thrilled to drop my latest trailer:[/p][previewyoutube][/previewyoutube][p]What do you think? Drop feedback below![/p]

Added new bosses and made a mini sketch with them. What do you think?

[p]★★★[/p][p]I'm planning to put them in a new intro/tutorial location. The learning curve is a bit steep right now, so I'm adding a dedicated area to teach the core combat mechanics.[/p][p]★★★[/p][p][/p][previewyoutube][/previewyoutube]

Demo + EA + Discord

[h2]Hi everyone![/h2][p][/p][h3]1) New demo build with updated controls: v80386[/h3][p]I've just pushed a new demo featuring the refreshed controls and a few quality-of-life tweaks.[/p][p]Versioning follows my retro-CPU theme: 8080 → 8088 → 8086 → 80286 → 80386.[/p][p]If you try it, I'd love your feedback on feel, responsiveness, and key/gamepad mapping.[/p][p][/p][h3]2) Dec 2 launch will be Early Access[/h3][p]I'm a solo developer, and with your help I plan to bring Effulgence RPG to full release in 4-6 months. Early Access lets me deepen combat and refine controls/QoL together with the community.[/p][p][/p][h3]3) Discord (optional) now available[/h3][p]I've opened a Discord server for those who prefer it. It's entirely optional - Steam Discussions still work great but if it's convenient for you, feel free to join.[/p][p]https://discord.gg/sPF5uTcZJP[/p][p][/p][p]Thank you for playing the demo, leaving feedback, and helping shape the game![/p]

Building a Location Prop Out of Text

[h2]From "\[]" and "x" to a 3D column: per-glyph motion, light pass, and a hint of neon.[/h2][previewyoutube][/previewyoutube][h2]This new object is now part of the upcoming location.[/h2]

Help Improve Translations

[h3]I opened my localization sheet. You can suggest better wording in your language. [/h3][p][/p][h3]★★★[/h3][p][/p][h2]This is 100% optional. I'm a solo dev and I use comments to catch awkward phrasing. Play and enjoy is already enough - suggestions are a bonus.[/h2][p][/p][h3]★★★[/h3][p][/p][h2]How to help[/h2]
  • [p]Open the sheet: https://docs.google.com/spreadsheets/d/1tYRDJnPVPWaOzLXWYg2_mgiNun7Iw1JLO3wGOS4DigQ/edit?usp=sharing [/p]
  • [p]Pick the right tab: UI, Locations, Dialogs + Hints, or Items. [/p]
  • [p]Find your language column. Each column is one language. Each row is one game line. [/p]
  • [p]Add a comment on the cell you want to improve (Right-click → Comment, or Ctrl+Alt+M / Cmd+Option+M). [/p]
  • [p]In your comment, write the full improved line. If it's a small fix, you can just show the change. [/p]
  • [p]If you're unsure, say why in the same comment. [/p]
[h2]Please keep [/h2]
  • [p]Do not change the left "Key" column. [/p]
  • [p]Keep placeholders and tags as-is: {0}, {name}, #ff8800;, #br;, etc. [/p]
  • [p]Keep game names the same: Effulgence, XyComb, etc. [/p]
  • [p]Use short, simple sentences. [/p]
[h2]Notes [/h2]
  • [p]The sheet is open for comments only. I will review and apply good suggestions by hand. [/p]
  • [p]I'm a solo dev, so replies may take some time. [/p]
[h2]Languages in the sheet [/h2][h3]These are the languages I have right now: [/h3]
  • [p]English Chinese (Simplified) [/p]
  • [p]Chinese (Traditional) [/p]
  • [p]Spanish (Latin America + Spain) [/p]
  • [p]Portuguese (Brazil + Portugal) [/p]
  • [p]French [/p]
  • [p]German [/p]
  • [p]Italian [/p]
  • [p]Polish [/p]
  • [p]Ukrainian [/p]
  • [p]Japanese [/p]
  • [p]Korean [/p]
  • [p]Russian [/p]
[h3]★★★ Thank you for helping the game read better in your language! ★★★[/h3][p][/p]