June Dev Update!
[p]Welcome back! [/p][p][/p][h2]New features: [/h2][p]Development is going strong. Since April I've added quite a few things in the game.[/p][p]The major changes are :[/p][p][/p]
[/p][p][/p][h2]Dev progress[/h2][p]Here is where I'm at for the rest of the game :[/p][p][/p][p]ACT 1 (demo) : 100% [/p][p][/p][p]ACT 2 [/p][p]level1 forest : 100% [/p][p]level2 dump : 100% [/p][p]level3 gray3 : 100% [/p][p][/p][p]ACT 3 [/p][p]level1 tribal : 80% [/p][p]level2 gray4 : 85% [/p][p]level3 the road : 70% [/p][p][/p][p]OUTRO : 75%[/p][p][/p][p]I'm staying on the end of august deadline, but I might move the date slightly if additional playtests are needed.[/p][p]If you have any question don't hesitate to contact me through the community hub or discord![/p]
- [p]Two new type of enemies.[/p]
- [p]There are a few documents of all kind to be found in the game (retroactively including where used to be the demo) that will give hints, context and additional narration.[/p]
- [p]The storm system was reworked. It looks now considerably better, and performance on that front was heavily improved from the demo.[/p]
- [p]The player is way faster and every entities has been adjusted for balance.[/p][p]
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