1. AUTO-CRISIS
  2. News

AUTO-CRISIS News

Stamina Update 1.0.2

[p]Some more bugs fixes and gameplay tweaks![/p][p][/p][p]GENERAL :[/p]
  • [p]You now have more stamina and can run for longer. However, if you deplete it, your stamina takes more time to resplenish.[/p]
  • [p]Changed the "stamina depleted" sound to be more discreet and not sound like an old guy wheezing (sorry)[/p]
  • [p]Fixed an issue where the lightning wouldn't render light flashes in low settings.[/p]
  • [p]The early parts of the game are now more challenging.[/p]
[p][/p][p]"PARKING ENTITIES" :[/p]
  • [p]They are now are way faster and more of a challenge.[/p]
  • [p]Fixed a bug where in many cases they wouldn't attack when they should.[/p]
  • [p]Altered the animations parameters so they would not moonwalk so much (teehee)[/p]
[p][/p][p]TRIBAL LEVEL :[/p]
  • [p]Fixed a bug where one of the car would not shelter you from attacks.[/p]
  • [p]Tweaked the scene so it would perform better in low settings.[/p]

Small Update 1.0.1

[p]Some bugs that slipped through, and a few tweaks to the game's difficulty :[/p][p][/p][p]GENERAL :[/p]
  • [p]Low quality settings : fixed an issue where the car in the intro and outro were not rendered.[/p]
[p][/p][p]DUMP LEVEL :[/p]
  • [p]Fixed colliders that allowed for the player to skip large parts of the level[/p]
  • [p]Fixed an issue that could make some monsters fly in the air[/p]
[p][/p][p]TRIBAL LEVEL :[/p]
  • [p]Increased difficulty a little bit : more monsters, they are faster.[/p]
[p][/p][p]ROAD LEVEL :[/p]
  • [p]the early part is now easier[/p]
  • [p]Fixed some colliders that would block the player or enemies[/p]
[p]
If you find anything else, please post in the Community Hub.[/p]

AUTO-CRISIS is out!

[previewyoutube][/previewyoutube][p]AUTO-CRISIS is out! Released with a -30% discount for a week!
I hope you like it.[/p]

Final Trailer and release date!

[p]Exciting news! [/p][p]AUTO-CRISIS is now 100% complete and has entered playtest phase a few days ago! It will releases in about a month, August 30th, for all to play. [/p][p][/p][p]Here is the final trailer: [/p][previewyoutube][/previewyoutube][p][/p][h3]What to expect :[/h3]
  • [p]About 70-80 minutes of a short horror cinematic story.[/p]
  • [p]Various entities populates the world of AUTO-CRISIS. Learn their behaviour to survive.[/p]
  • [p]High quality immersive environments and setting.[/p]
[p][/p][p]I'll be posting sneap peaks every day on my bluesky account so don't hesitate to go and join me there!![/p]

June Dev Update!

[p]Welcome back! [/p][p][/p][h2]New features: [/h2][p]Development is going strong. Since April I've added quite a few things in the game.[/p][p]The major changes are :[/p][p][/p]
  • [p]Two new type of enemies.[/p]
  • [p]There are a few documents of all kind to be found in the game (retroactively including where used to be the demo) that will give hints, context and additional narration.[/p]
  • [p]The storm system was reworked. It looks now considerably better, and performance on that front was heavily improved from the demo.[/p]
  • [p]The player is way faster and every entities has been adjusted for balance.[/p][p]
    [/p]
[h2]Sneak peak :[/h2][p]I'm working on what will take place during the climax of the game. Here is a sneak peak :[/p][p][/p][p][/p][h2]Dev progress[/h2][p]Here is where I'm at for the rest of the game :[/p][p][/p][p]ACT 1 (demo) : 100% [/p][p][/p][p]ACT 2 [/p][p]level1 forest : 100% [/p][p]level2 dump : 100% [/p][p]level3 gray3 : 100% [/p][p][/p][p]ACT 3 [/p][p]level1 tribal : 80% [/p][p]level2 gray4 : 85% [/p][p]level3 the road : 70% [/p][p][/p][p]OUTRO : 75%[/p][p][/p][p]I'm staying on the end of august deadline, but I might move the date slightly if additional playtests are needed.[/p][p]If you have any question don't hesitate to contact me through the community hub or discord![/p]