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Update 0.8803 Alpha - Fixes




Another update with important fixes and improvements

CHANGE LOG


Improvements
  • Trading station no longer could be out of fuel \ food \ ammo, now it will replenish its stock of these basic resources when the stock will be almost empty, so you are always will have a place where you can buy fuel, food and basic ammo for your ships
  • Turret in manual mode no longer firing when cursor located on UI element
  • Large numeric values, such as prices, now displayed in more readable format, for example 12 483 750 CR instead of 12483750 CR
  • Increased time for mission to 20-30 minutes (earlier it was too hard to complete mission in time)
  • Tutorial: Changed required condition at "Solar panels" stage, now it needed just to direct solar panel to the star and start generate energy. It solves in issue if consumption higher than production and completion of this stage could be not possible
  • Tutorial: Added information about possibility to change speed of time


Fixes
  • Fixed an impossibility to drag and drop modules near shipyard
  • Repair on shipyard now works again. Now it restores not only HP of module, but also a broken \ missing parts inside this module. Also, selection of module no longer changed when you are repairing something by mouse click
  • Now if you will manually disable a radar, detection range of command module will be reduced accordingly
  • Current amount of goods on the station now correctly displayed after you bought \ sold something
  • Fixed incorrect behavior of engines of your starting ship during first second after it was spawned
  • Turrets and NPC ships no longer trying to attack and damage a space stations which are invulnerable
  • HP of asteroids now properly save \ loaded (early it always had 45 000 HP after loading)