Some facts about upcoming crew system which will be available in the next update

(not a final version of crew interface)
As you probably noticed, crew system in the current version of the game is very raw and useless. Earlier we thought to implement a new crew system not in the next update (0.89), but in the update after (0.9), however, since we plan to make the next version very polished and enjoyable (we talked about that in previous post) - it would be good if we will implement a new crew system already in the next update, otherwise, current crew system could be very confusing for a new players.
So here is a few facts about upcoming crew system
- There will be two types of crew members, "regular crew" with no personality and "command officers", which have names, ranks, experience and skills.
- Most functional modules will require a specific number of regular crew member who should operate this module. Insufficient amount of crew members will reduce efficiency of modules.
- You may manually rearrange crew members between modules.
- There will be several types of regular crew members (engineers, scientists, gunners, soldiers). Each module have specific requirements for specific class of crew members.
- Crew living quarters, launchers of escape pods and medical bays will increase morale of a crew which affect efficiency of modules.
- Ships may have large amount of regular crew members (more than 100 on board) and just a few command officers.
- Life support module and supply of oxygen will be important for crew survival.
- Destroying of operated module or living quarters will not kill a crew members inside (they will escape to another section of ships). But destroying of command module will initiate a launch of escape pods, it amount of escape pods is not enough, the rest of the crew will be destroyed (yes, not too realistically, but good enough for gameplay)
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Overall, we want to make crew system pretty simple, without movement of crew members in interiors and without personality and complex physical simulation of each crew member.
Celestial Command it is a game about modular space ships, so crew system should not be overcomplicated, but simple and easy to use crew system should add an interesting feeling from the gameplay and make space ships more alive.
Also about amount of crew members, we want to make it less realistic and more like in most Sci-Fi movies, where hundreds of crew members working on board of huge battleships. Of course, in real life, spaceships can be automated, but for the game, it would be epic to have large amount of crew members on board like in Sci-Fi movies of space opera genre.
What do you think? Feel free to express your thought and suggestions.

