Released version 0.9 preview 2 - A lot of new weapons and various improvements
Another update on the way to stable version 0.9.
In this update various aspects of the game was fixed and adapted for 3D physics and mostly the game should work well in 3D space now.
Also we added new weapons of various sizes which will be needed for upcoming combat update.
For the next preview update we will focus on combat aspect, more accurate balance for modules, AI and another improvements for large scale fleet battles.

Improvements
Fixes

In this update various aspects of the game was fixed and adapted for 3D physics and mostly the game should work well in 3D space now.
Also we added new weapons of various sizes which will be needed for upcoming combat update.
For the next preview update we will focus on combat aspect, more accurate balance for modules, AI and another improvements for large scale fleet battles.

CHANGE LOG
Improvements
- Modules: Added a lot of new weapons and existed weapons is fixed and improved
- Modules: Shield generator now properly works in 3D and its functionality overall improved
- Modules: Triangle modules has new model and also now it can be properly attached to each other
- Modules: New radars of various sizes is redesigned and properly functional now
- Modules: Life support modules a bit redesigned
- Modules: Turret platforms a bit redesigned
- Modules: Parameters of all modules is rebalanced
- GUI: Redesigned "total inventory window", now it displays current and maximum volume of cargo hold, also icons no longer respawns each second and its values updated every frame instead of once per second
- GUI: Redesigned "specify transfer amount window"
- GUI: Range of new turrets now displayed as full circle without side borders
- Starting ship a bit redesigned with new radar
- Preview of weapons now has the same green color as standard modules
- Removed several rarely used hotkeys from default settings
- Added muzzle fire effect for rocket launchers
- Pistons and rotors now much more sturdy and keeps its state better during influence of external force
Fixes
- Engineering modules now properly construct modules in 3D space
- Radius of engineering modules now displayed properly when ship is inclined
- Salvaging of debris works again
- Multiplayer: Position of objects now synced in 3D
- O2 and H2 counters no longer inverted
- Rockets no longer spins during flight
- Guided rockets now properly works in 3D
- Static solar panels works again
- Check of line of sight for solar panels now works properly in 3D space
- Modules now can be properly connected to 2x1 adapters
- Module preview now much less likely will flicker while you are trying to place it
- Preview of large modules no longer appears too close to camera
- R F keys no longer moves preview module (it no longer necessary)
- Removed unused selection frames which can be found in game world
- Move tool in ship editor now works again (but only in 2D at this moment)
- Now when you hover cursor on mounting point in order to attach or detach it - it will be visible through the module
- Possibility to connect two parts in open space by clicking on mounting point now works again
- Altitude stabilizer now works only if a ship oriented horizontally
- Now weapons can be placed only on turrets of the same size tier
- Crew rename button works again
- Fixed "Energy consumption" instead of "Energy production" on module's interface
- Shields no longer ignore objects which was located inside its sphere during previous activation
- Power generators works again
- Magnetic docking now properly works in 3D
- Escape pods now properly works in 3D
- Shipyard parts and warp drives now has proper 3D colliders
- Autopilot and NPC movement now works again
- Now turrets will properly track target in 3D space
- Modules which works incorrectly when placed on rotor or piston no longer can be placed on it (rotor and piston designed only for decoration purposes and for fun with grabber)

