Released version 0.9 preview 4 - Planets!
CHANGE LOG
[h2]Improvements[/h2]
- Added two locations on planet surface! At this moment it is available in sandbox and battle game modes
- Random weather effects
[h3]Control[/h3] - Improved control keys for engines, now you can use Space \ C buttons to move your ship Up \ Down which is very comfortable. Shift + WASD or arrow keys can be used for pitch \ yaw \ roll if needed, but in most cases it is not necessary and the ship can be controlled only with (WASD \ QE \ Space \ C) buttons, nice and simple like in 2D, but now in 3D!
- Auto stabilize center of thrust with center of mass" button is greatly improved and now works properly in 3D, for engines in all 6 directions with any possible configuration! Now the ship can be almost perfectly balanced and it will move exactly in desired direction while it still fully physical and realistic! This feature also perfect for a ships with asymmetrical design.
- Now when you activate altitude stabilizer, it will set its current altitude as a target altitude
- Added anti gravitational drive which build in command modules and allows to keep ships in air, also it creates dust cloud when hovering above ground at low altitude
- If "roll and pitch stabilizer (RPS)" enabled, "torque stabilizer" will stabilize ship only along vertical axis and it no longer interrupts functionality of RPS
- Added new lines in control settings, less hotkeys is "hard coded" and now available to change in settings
[h3]Battle mode[/h3] - In battle mode visibility no longer limited by range of radars
- Rockets no longer detonate if hit another rocket of the same faction
- Explosion of rockets no longer cause damage to ships of the same faction (simple way to avoid friendly fire)
[h3]World[/h3] - Added possibility to create a world with custom planet size, maximum possible size is 20 times bigger than current planets. This feature designed only for sandbox mode, "for fun with physics" and not suitable for stable gameplay
- Size and mass of all planets now is the same which makes orbital physics more consistent and understandable
[h3]Collisions[/h3] - Increased velocity threshold for collision damage from 40 to 100 (earlier even small collisions was too devastating)
- Now collision effects will be created even for collisions which does not cause damage
- Improved audio effect on collisions
[h3]Miscellaneous[/h3] - Improved localization system which should be much more comfortable for translators
[h3]Modules[/h3] - Starting ship a bit redesigned
- New engines now has proper visual effect
- New decorative module for starting ship design
- Regular engine now available in 3 different sizes
[h3]Planets[/h3]
[h2]Fixes[/h2]
- Fixed an issue when engines control keys didn't reacted if clicked quickly
- If left shift \ ctrl \ alt is used somewhere - its right variant can be used as well
- Removed useless hotkeys options from engines
- Grabber no longer has "2" hotkey by default which is not allowed for module hotkeys
- Engines now works properly on thrust less than 10% so torque stabilizer now works properly in orbital mode and "reduce thrust to 10%" button now works properly too
[h3]Miscellaneous[/h3] - Flame effect of engines no longer casts shadow
- Fixed typo in main menu "Survival"
- Preview of solar panels no longer push a ship while moved
- Removed sound of engines at low thrust (when stabilizer enabled and activated an engines at 1% thrust)
- Custom interface scale no longer cause incorrect scale and position of window with info about modules
- Solar panels no longer works in the shadow of planet
- Large engines now has proper thrust value
[h3]Control[/h3]

