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  3. The update is soon. Pre-release news, part 3/3

The update is soon. Pre-release news, part 3/3

Greetings!
In this post we will talk again about upcoming changes and features.


[h2]User Interface[/h2]
Earlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered that most of the elements are merely visual clutter and often unnecessary.

A good interface should not be cluttered. On the contrary, it should be as simple as possible, displaying only the information you currently need.
Therefore, we have completely redesigned the UI, making it much simpler than before.

Previous


New


The difference is so significant that it may appear as if the game has become more casual. However, this is not the case. Information that is needed less frequently is now tucked away in various menus and windows, keeping the main screen uncluttered.


[h2]System points \ Armor layer \ Single inventory[/h2]
These are some important changes and systems we've already discussed in one of our previous posts, so we'll just leave a link to it here.
https://store.steampowered.com/news/app/330460/view/3108047857126282194


[h2]Battle mode[/h2]
We've added a game mode where you can quickly and conveniently place the ships you've created and test them in epic fleet battles.



[h2]Tech tree[/h2]
Tech tree was firstly introduced quite a time ago, but there was a mess. We redesigned everything and now it should be more interesting and enjoyable to research.



[h2]Tutorial[/h2]
Celestial Command is a game of an unusual genre, so making a proper tutorial particularly important in this case. While we had a tutorial in place previously, it was structured as a series of separate missions. We have now completely redesigned it, integrating it directly into the main game. It greets the player right from the start and explains all the key aspects of the game within the standard gameplay. Afterward, you can seamlessly continue your game.



[h2]Music[/h2]
Some of the music has been replaced with numerous new, distinctive compositions created by our generous new composer, who offered to compose music for the game, Necatuss.

[h2]New modules and weapons[/h2]
We've added some new modules and there is some of them.

Long range cruise missiles with top flight profile.


Rapid fire cannon for defense against missiles


Shield amplifiers which extends durability of energy shield


Nuclear rocket launchers


New engines and visual effects


Charge cannon


New door animation for solar panels


This was the final part of the post about the upcoming changes and we plan to release the update within the next few days.