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Celestial Command News

Update 0.9.0.5





[h2]Change log[/h2]
Improvements
  • New module: Side torpedo launcher
Fixes
  • Fixed an issue with infinite warp flight that occurred after loading the game in orbital mode
  • New systems on the map will now be unlocked upon capturing all stations in the system, even if navigational data is not yet sufficient (this resolves some errors related to save loading)
  • Fixed an issue where a base ship could fly above or below the zero plane while another ship was docked to it
  • The "Refresh" button in the saved ships list now works correctly
  • Newly saved ships can now be properly deleted
  • Weapons on turret platforms no longer consume twice as many system points as they should
  • The S2 torpedo launcher now launches a torpedo of the correct size
Balance
  • Reduced the amount of navigational data required to unlock the next systems from 30 to 20







Update 0.9.0.4



[h2]Change log[/h2]
Improvements
  • Added Steam Cloud
  • In the graphics settings, you can now choose the shadows quality (this addresses the issue of disappearing shadows)
  • Added a description when hovering cursor over the navigation data counter
Fixes
  • Now new systems on the map are correctly unlocked when collecting enough navigational data.
  • The amount of navigational data required to unlock new systems on the map is now saved and loaded
  • Scientific data collected from wreckage of enemy ships is now correctly counted in the navigational data counter
  • The global map looks like a galaxy again
  • On the map, the "back" button no longer disappears
  • The energy generator no longer functions without fuel
  • The ship marker from the editor is no longer displayed in the regular world
  • The sound volume is no longer set to 10% when default settings are applied
  • The outdated F1 window has been removed
  • Obsolete keys have been removed from the control settings
  • Obsolete buttons have been removed from the sandbox menu






Update 0.9.0.3



[h2]Change log[/h2]
Improvements
  • The thresholds for the docking port have been doubled, so docking should be a little easier
  • The design of the window "All ships are lost" has been slightly improved
Fixes
  • Warp drive works in orbital mode
  • Drones work after a warp jump
  • Docking now works in orbital mode
  • Destroying the starting ship no longer causes a window stating that all ships are lost, even if there are still other ships
  • The "Load last save" button now works correctly
  • Removed the useless respawn button from the in-game menu
  • The "Engine 5 Side" module now has the correct rotation when placed with a mirror tool






Update 0.9.0.2



[h2]Change log[/h2]
Improvements
  • The warp drive now transfers with it all docked ships, not just all ships within its radius, as it was before
  • The warp drive will now show a warning and will not activate if all small ships are not docked to the main ship
Fixes
  • Drones can again build modules that are above or below zero level
  • The small ship is no longer destroyed during the activation of the warp engine






Update 0.9.0.1 now works correctly

It was discovered that there was a critical bug in update 0.9.0.1, which was causing saving and loading to not work. As a result, we rolled the game back to version 0.9.

However, it has now been fixed, and everything should work properly.