1. It's A Wipe!
  2. News

It's A Wipe! News

It's A Patch! (Version 1.9.9)

Happy Memorial Day!

Been playing It's A Wipe! again recently and found a couple minor things that could use fixing :)

Here's what is fixed in 1.9.9:
----------------

* What Time Is It? *

- Fixed an issue with the save game date index. Apparently the engine was using some odd time calculation based off the run time since last startup. Changed it to actually be the system time.

* Get Back In Line! *

- Added a small change that after a fight ends, melee DPS will move back to the front row and Healers will move back to the front row.

----------------

It has been a while since the last patch, as I have been mainly working on some other projects (or, playing other people's games) of late. That and I was probably a little disappointed at the lack of interest in the player made raids ːunhappyraiderː If anyone does find any other issues, please let us know so we can try to fix them! May try to do a little something new for It's a Wipe! when time permits :)

It's A Wipe! 1.9.8 1/2 - Mini-Patch!

Hello All,

A few bug fixes have been applied, so I thought that I would roll it up into a nice set of patch notes for anyone that doesn't read the forums :) Also, one updated button graphic! Here is what is new in 1.9.8 1/2:

----------------

* Unintended Iron Man *
- Fixed (hopefully!) an issue where the new save file index, added in the last patch, was not building correctly for new installs causing saved games to only appear in the session that they were saved in. If you have this issue, in the %appdata%\Roaming\Independent\IAWGame\game\data folder there should be a saves.txt that you can delete. The next time you load it will rebuild this index file from the existing saved games.

* Deja Vu *
- Fixed an issue where the first fight of the Insect Temple was also the second fight :/ Some testing code that wasn't removed before posting 1.9.8.

* Free Time! *
- Fixed an issue with Too Much Free Time achievement not triggering. If you have completed this achievement it will trigger the next time that game is played and the day progresses.

* Shiny New Button *
- The Player Made Raid button has been updated to better match with the rest of the Town Menu.

----------------

Please let us know if you do find anything else that you feel may be a bug so we can look into it! We hope that you enjoy the game!

It's A Wipe! 1.9.8 - Quality of Life Improvements

Hello All,

A few improvements to the game, mainly relating to save game sorting and the demo for player made raids. Here's the full list of what is new in 1.9.8:

----------------

* Saving Time *
- Save games will now log the date and time that they are saved into a separate index. The newest saves will now be displayed at the top of the list when loading a new game. The first time the game loads after this patch it will build an initial index using the former alphabetical listing. This system was already in place when using a custom save path, though there was some clean up of the sorting routine for that system as well.

* What Time Is It? *
- Added a small display of the current combat round at the bottom of the combat screen.

* New Art! (But, not that much) *
- Some updated images for the demo player made raid, as well as added some handling for effects to display based on more keywords from flavor text.

----------------

Please let us know if you find any issues or have any suggestions! Thanks for playing!

It's A Wipe! 1.9.7 - First Patch of 2016!

Hello All,

After a LOT of play testing over the New Year holiday we have made a few small corrections to issues that we found. There's also a couple minor tweaks for clarity and ease of use, mainly focused around the Log window. Here's what's new in 1.97:

----------------

* Logs, Down & to the Right *
- Adjusted the size and position of the log window, and the button that opens it. The log button has been moved to the upper left hand corner, and the log shifted so it is visible. The button now changes to an X when the window is open, and reverts back to the scroll window icon when closed. Finally, the log window no longer overflows the bottom of the screen on 640x480 mode.

* Hard BOTS, Now Slightly Harder *
- Corrected an issue with the boss of the Insect Temple raid where one ability was not triggering properly on HBOTS mode.

* Glitter, Old & New *
- The second boss of the Insect Temple was using an animation that was a combination of the druid and cleric healing effects. When these were revamped, they were no longer so appropriate. Put back in the old graphics for this ability. Also, since this raid is not supposed to be about heavy AOE damage, changed this attack from a mass AOE to a targeted splash attack with slightly reduced damage.

* Quiet Wizards *
- Fixed two issues with Wizards not displaying text. When last hitting a monster, the combat round would end before the damage text was being output to the log. Second, when charmed they were not displaying any text for their round. Both of these should now be corrected.

* This (Probably) Changes Nothing *
- Put in some checks that the screen resolution actually changed when trying to set it to a new size. The game tends to crash when it fails, so this may not matter :/ Probably need to make game engine changes to handle this better.

----------------

Please let us know what you think of the changes to the log. Other than that, please let us know if you find any issues or have any suggestions! Thanks for playing!

It's A Wipe! 1.9.6 - Last Patch Of The Year!

If you've been following the forum discussion you may have seen that, in response to some requests for more options to play with no morale, we're adding a new game mode! In playtesting, we also came across a few minor things that should be addressed in this patch. Here's the full list of changes:

----------------

* BOTS - Now Hard *
- A new HBOTS (Heroic/Hard Bots) has been added. Morale is disabled, but the monsters are more in line with the stats in PVP mode.

* It's An Achievement! *
- Added two new achievements. One for beating HBOTS mode and another for beating any Player Made Raid.

* Knowing Their Place *
- Made a change (correction?) to how raiders remember their row based off their role if it was changed during a fight. Healers changed to DPS should now properly stay in the front row, and DPS'ing clerics that were changed to Healers will stay in the back row.

* Only The Devs Know Anything Is Wrong*
- Fixed some issues with the second Insect Temple fight where the boss wasn't all her abilities.

* The Sound of Silence *
- Fixed an issue where charmed Wizards weren't displaying any announcement text during their turn.

* Keyboard V. Mouse *
- Fixed an issue with the New Game screen where making a game mode selection with the mouse would cause the left and right keyboard commands to stop functioning on that screen.

----------------

As always, we hope that you enjoy the game and please let me know if you have any issues or suggestions!