Demo Update 3 — Changelog
Hey everyone! 
[h3]Here’s what’s new in today’s regular update. Thanks for playing, sending feedback, and helping us sharpen the experience. 💚[/h3][h2]🎮 Gameplay[/h2]
- [p]Fixed various gameplay bugs and quest logic.[/p]
- [p]New & improved horror events in the subway and shop (plus a few extra mini-scares/teasers).[/p]
- [p]Reworked quest progression, including clearer penalties for wrong actions.[/p]
- [p]Progressive parcel chance added + fridge horror event.[/p]
- [p]Improved thief behavior and penalties.[/p]
- [p]Guides/prompts added for ID checks and parcels.[/p]
- [p]Progress bar for boxes + visualization of destruction/spoilage.[/p]
- [p]Cooler/Cold storage enlargements for smoother item flow.[/p]
- [p]Added mad customer animations and improved NPC reactions.[/p]
- [p]Fixed NPC and thief animation issues.[/p]
- [p]New animations for customers across common interactions.[/p]
- [p]Added a checkbox to the Post Notice widget.[/p]
- [p]Improved Quest Board clarity and blocked the Shop Upgrade page when unavailable.[/p]
- [p]Enhanced cash register interactions and messages.[/p]
- [p]New toolbar for popular phone applications (faster access in the in-game phone).[/p]
- [p]New environmental SFX across interior and exterior spaces.[/p]
- [p]Updated voiceover reactions for horror scenes.[/p]
- [p]Graphic optimization pass; lighting optimized and graphics bugs fixed.[/p]
- [p]Rebuilt lights and improved reflections.[/p]
- [p]Added new stickers, wall calendar material, and glitch sign effects.[/p]
- [p]Medicine packaging refreshed for better readability.[/p]
- [p]New warehouse broken shelf assets for extra grit.[/p]
- [p]Added teaser content and minor scary events to deepen atmosphere.[/p]