1. Corner Shop: Nightshift
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  3. DEVLOG #9 - I can cook, I can clean.

DEVLOG #9 - I can cook, I can clean.

[p]We’ve been hard at work improving the game, fixing bugs, and asking extremely important questions like: “What if the player could eat a lobster at 3 AM?” Anyway, here’s what’s new.[/p][p][/p][p][/p][p][/p][h3]More Interactive Objects (Because we can hehehe)[/h3][p]You can now take a smoke break during your shift. HR does not approve, but HR is not here at night. You can also eat a lobster. No explanation. Just l o b s t e r.[/p][p][/p][p][/p][p][/p][h3]More Cutscenes[/h3][p]We added more cutscenes to improve storytelling, pacing, and to occasionally stop you from playing the game so something weird can happen in front of you.[/p][p][/p][h3]Audio & Music Improvements (Now approx. 12% creepier)[/h3][p]Sound effects and music have been optimized, polished, and lovingly overthought. The shop music has been updated to sound even more like a place that should not be open at this hour.[/p][p][/p][h3]Fuse Boxes Got a Glow-Up[/h3][p]Fuse boxes now look better, scarier, and more fuse-box-shaped than ever before. We also added more crates, and -let me hold your hands- different kinds of crates. Big crates. Small crates. Suspicious crates. All crates! [/p][p][/p][p][/p][p][/p][h3]Monster Visual Update (make them feel pwetty) [/h3][p]The monsters have received visual upgrades. They are now:[/p]
  • [p]clearer[/p]
  • [p]scarier[/p]
  • [p]slightly more confident in themselves[/p]
[p]Please be kind to them.[/p][p][/p][h3]Apartment Furniture Visual Update[/h3][p]Your apartment furniture has been refreshed. It now better reflects the emotional state of someone who works night shifts at a corner shop and keeps seeing things. And a little bit of you, of course~ [/p][p][/p][h3]Optimization & Bug Fixing (The Responsible Part)[/h3][p]We fixed bugs. We optimized performance. Some bugs escaped. We’re hunting them. All of us. I promise. [/p][p][/p][p][/p]