Devlog #5 – New Monster Approaches!
[p]Hello everyone,[/p][p]We are getting closer to the playtests, and it is time to reveal something special – an updated monster system.
Until now, enemies in the game were more static, but that has changed. From now on:[/p]
[/h2][p]![]() [/p][p]As shown on the cover, we are introducing a new monster: the Hanging Man.
[/p][p]As shown on the cover, we are introducing a new monster: the Hanging Man.
This creature does not simply attack you directly – instead, it interferes with your work by stealing items from the storage, making your job increasingly difficult.[/p][p]And how can you get rid of him?
That is something you will have to discover for yourself during the playtests.[/p][p]Get ready for new challenges – we cannot wait to see how you will handle what’s coming.[/p]
Until now, enemies in the game were more static, but that has changed. From now on:[/p]
- [p]Monsters come with unique mechanics – each one disrupts the player in a different way.[/p]
- [p]There is no single method to deal with them – you need to adapt and find your own solutions.[/p]
- [p]More tension and strategy – every new enemy brings a different challenge.[/p][p][/p]
[/h2][p]
This creature does not simply attack you directly – instead, it interferes with your work by stealing items from the storage, making your job increasingly difficult.[/p][p]And how can you get rid of him?
That is something you will have to discover for yourself during the playtests.[/p][p]Get ready for new challenges – we cannot wait to see how you will handle what’s coming.[/p]