DEVLOG #7 The "Please Don't Rob My Shop" Update
[h2]General[/h2]
- [p]Improved Shop Economy: Reworked the intro level sequence and added a new self-cash screen.[/p]
- [p]Improved Shop Management: Refined product slots, shelves, and storage logic for better warehouse flow.[/p]
- [p]Improved NPC & Customer Logic: Enhanced ghost logic, dialogue, extra tip triggers, thief behavior, and quest integration.[/p]
- [p]Improved Visuals & Environment: Optimized lighting, fog, and VFX (cyclops laser, rain glass, etc.) across all levels.[/p][p]
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- [p]Improved UI/UX: Scaled and polished widgets for price management, shop management, medicine, checklists, and toolbars.[/p][p]
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- [p]Improved Save/Load System: Added support for new slots and game mode separation.[/p]
- [p]Improved Technical Performance: Refactored event-driven systems, optimized collisions/LODs, and fixed compile/packaging errors.[/p]
- [p]Added Price Management Tools: New desktop app widget, price modifiers, and backend counters for product pricing.[/p][p]
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- [p]Added Shop Analytics: New Shop Rating and Bonuses pages for better store tracking.[/p][p]
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- [p]Added Expanded Inventory: New product categories (e.g., adult), new products, and dedicated category visuals/icons.[/p][p]
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- [p]Added New Game Modes: Introduced Endless mode alongside the standard Storyline.[/p]
- [p]Added Main Story Checklist[/p][p]
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- [p]Added NPC & Asset Variations: New assets, animations, and presets for NPCs, including height presets and cover art.[/p][p]
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- [p]Added New Props: Bread, cheese, meat, croissants, hobo clothes, casino outfits, and headwear.[/p]
- [p]Added New Workstations: Integrated functional grocery, kitchen, and food workstation assets.[/p][p]
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- [p]Added World Expansion: New rooms, quests, and blockouts for the Courtroom, Horror Tunnel, and Shop Act 2.[/p]
- [p]Added Level Sequences: Reworked cinematic sequences for the Intro and Day 7.[/p]
- [p]Added Functional Tools: New parcel scanner, security cameras, and updated checklist/toolbar widgets.[/p]