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Corner Shop: Nightshift News

Live Streams This Week: Story Mode Today + Streamer Mode Tomorrow

Hey everyone! 👋
[p] We’re going live on Twitch with Corner Shop: NightShift — two streams, same time, two different modes.[/p][p]📅 Monday, January 12, 2026 — 14:30 (Poland time / CET)
▶️ Story Mode — you play as Adam Callahan, run the store, and uncover his dark past while fighting to regain custody of his daughter.


[/p][p]📅 Tuesday, January 13, 2026 — 14:30 (Poland time / CET)
▶️ Streamer Mode — Twitch chat can trigger events live (spawn customers, cause chaos, even cut the power).[/p][p]Watch here: [/p][p][dynamiclink][/dynamiclink][/p][p]
Drop by, say hi, and let us know what you think![/p]

DEVLOG #7 The "Please Don't Rob My Shop" Update

[h2]General[/h2]
  • [p]Improved Shop Economy: Reworked the intro level sequence and added a new self-cash screen.[/p]
  • [p]Improved Shop Management: Refined product slots, shelves, and storage logic for better warehouse flow.[/p]
  • [p]Improved NPC & Customer Logic: Enhanced ghost logic, dialogue, extra tip triggers, thief behavior, and quest integration.[/p]
  • [p]Improved Visuals & Environment: Optimized lighting, fog, and VFX (cyclops laser, rain glass, etc.) across all levels.[/p][p][/p]
  • [p]Improved UI/UX: Scaled and polished widgets for price management, shop management, medicine, checklists, and toolbars.[/p][p][/p]
  • [p]Improved Save/Load System: Added support for new slots and game mode separation.[/p]
  • [p]Improved Technical Performance: Refactored event-driven systems, optimized collisions/LODs, and fixed compile/packaging errors.[/p]
[h2]New Content[/h2]
  • [p]Added Price Management Tools: New desktop app widget, price modifiers, and backend counters for product pricing.[/p][p][/p]
  • [p]Added Shop Analytics: New Shop Rating and Bonuses pages for better store tracking.[/p][p][/p]
  • [p]Added Expanded Inventory: New product categories (e.g., adult), new products, and dedicated category visuals/icons.[/p][p][/p]
  • [p]Added New Game Modes: Introduced Endless mode alongside the standard Storyline.[/p]
  • [p]Added Main Story Checklist[/p][p][/p]
  • [p]Added NPC & Asset Variations: New assets, animations, and presets for NPCs, including height presets and cover art.[/p][p][/p]
  • [p]Added New Props: Bread, cheese, meat, croissants, hobo clothes, casino outfits, and headwear.[/p]
  • [p]Added New Workstations: Integrated functional grocery, kitchen, and food workstation assets.[/p][p][/p]
  • [p]Added World Expansion: New rooms, quests, and blockouts for the Courtroom, Horror Tunnel, and Shop Act 2.[/p]
  • [p]Added Level Sequences: Reworked cinematic sequences for the Intro and Day 7.[/p]
  • [p]Added Functional Tools: New parcel scanner, security cameras, and updated checklist/toolbar widgets.[/p]

DEVLOG #6 New shop areas?!

[p]Player Stats & Systems[/p]
  • [p]Fully refactored Player Stats/Attributes with unified naming across all widgets, structures, and systems.
    [/p]
  • [p]Switched stats calculations and serialization from float → int32 for higher precision and more reliable comparisons.
    [/p]
  • [p]Improved stat counters and added popup notifications for changes (Karma, Intelligence, Strength, Resistance, Charisma).
    [/p]
  • [p]Added new Attributes app on the phone to check current/max Stamina, Fatigue, and attribute levels.
    [/p]
  • [p]Resistance Upgrade: reduces Fatigue damage/drain (up to 50% at 100 Resistance).
    [/p]
  • [p]Strength Upgrade: reduces Stamina damage/drain (up to 50% at 100 Strength).

    [/p]
  • [p]New Karma System:
    [/p]
    • [p]Gain karma for good service, moral decisions, and repeatable/daily quest completion.
      [/p]
    • [p]Lose karma for risky or immoral actions (selling alcohol to the wrong person, ignoring expired IDs, etc.).
      [/p]
    • [p]Karma currently boosts tip multipliers but will also influence dialogue branches and choices.

      [/p]
[hr][/hr][p][/p][h2]Dialogue & Choices[/h2]
  • [p]Added keyboard shortcuts for dialogue choices: press 1/2/3… or Num1/2/3… to select dialogue branches.
    [/p]
  • [p]ESC exits dialogue, F / Enter confirms choices.
    [/p]
  • [p]Reworked dialogue navigation with new sounds, bug fixes, and optional skipping (main quest dialogues remain unskippable).
    [/p]
  • [p]Added clear navigation icons (exit door, return arrow) and new moral choice icons.
    [/p]
  • [p]Unified grayscale color scheme + updated stat icons inside the dialogue UI.
    [/p]
  • [p]New alerts and widgets for actions that have consequences.
    [/p]
  • [p]Fixed scaling and auto-scrolling issues for smoother dialogue reading.[/p]
[p][/p][hr][/hr][p][/p][h2]Cash Register & Shop Upgrades[/h2]
  • [p]Improved cash register logic, including automatic ID and parcel verification.
    [/p]
  • [p]Added scanner color feedback when scanning products.
    [/p]
  • [p]Restored adult product checks at the register.
    [/p]
  • [p]Added cigarette and strong alcohol upgrades.
    [/p]
  • [p]Improved saving systems for cigarettes, strong alcohol, and coffee machines.
    [/p]
  • [p]Added discounted products and product level tiers to the shop.
    [/p]
  • [p]Added trash bag upgrade and began improving buying logic and slot leveling.
    [/p]
  • [p]Added unlockable extra space in the shop.[/p]
[p]
[/p][hr][/hr][p][/p][h2]Upgrades & World Features[/h2]
  • [p]Added Upgrade Areas 1 & 2 (Vegetables/Bakery/Meat and AGD/RTV).
    [/p]
  • [p]Improved upgrade loading/unloading across levels.
    [/p]
  • [p]Added Check-In actor to start your working shift.
    [/p]
  • [p]Updated shift logic with Timer Manager support.
    [/p]
  • [p]Added Shop Tier 2 (S2), Shop Tier 3 (S3), and a second storage room.
    [/p]
  • [p]Updated shop upgrade page visuals and improved the back-room upgrade UI.
    [/p]
  • [p]Fixed various upgrade issues and customer-related bugs.[/p]
[hr][/hr][p][/p][h2]Visuals & UI[/h2]
  • [p]Reworked home environment and added new assets.[/p]
[p][/p]
  • [p]Updated shelf visuals with multi-tier designs.
    [/p]
  • [p]Added two new shops, an expanded warehouse area, and more product categories.[/p]
[p][/p]
  • [p]Added new Attributes app to the phone.[/p]
[p][/p]
  • [p]Reworked online grocery shop with new categories, new tiers, and quest holder improvements.

    [/p]
  • [p]Added:
    [/p]
    • [p]Security gate
      [/p]
    • [p]Self-checkout register[/p][p]

      [/p]
  • [p]Clock punch & shift timer[/p]
[p][/p]
  • [p]Food sample stand[/p][p]
    [/p]
  • [p]New dialogue icons[/p]
[p][/p][p]
[/p]

Corner Shop: NightShift — Mini Update

[p]Hey! A small but important patch is live. Thanks for all your reports—here’s what changed:[/p][h2]What’s new / fixes[/h2]
  • [p]🌐 Localization – Simplified Chinese (简体中文)
    Updated and improved Simplified Chinese localization.[/p]
  • [p]📦 Bugfix: disappearing parcels when mashing the interact key
    Fixed an issue where parcels could vanish if the interact button was pressed rapidly. Items now behave correctly even with very fast inputs.[/p]
[h2]How to update[/h2][p]Restart Steam—the patch will download automatically.[/p][h2]Tell us what you think[/h2][p]If you spot new issues or have suggestions, please post on our Steam forum or join our Discord. Your feedback helps us move faster and polish the game. ❤️ [/p]

Demo Update 3 — Changelog

Hey everyone!
[h3]
Here’s what’s new in today’s regular update. Thanks for playing, sending feedback, and helping us sharpen the experience. 💚[/h3][h2]🎮 Gameplay[/h2]
  • [p]Fixed various gameplay bugs and quest logic.[/p]
  • [p]New & improved horror events in the subway and shop (plus a few extra mini-scares/teasers).[/p]
  • [p]Reworked quest progression, including clearer penalties for wrong actions.[/p]
  • [p]Progressive parcel chance added + fridge horror event.[/p]
  • [p]Improved thief behavior and penalties.[/p]
  • [p]Guides/prompts added for ID checks and parcels.[/p]
  • [p]Progress bar for boxes + visualization of destruction/spoilage.[/p]
  • [p]Cooler/Cold storage enlargements for smoother item flow.[/p]
[h2]🧍 Characters[/h2]
  • [p]Added mad customer animations and improved NPC reactions.[/p]
  • [p]Fixed NPC and thief animation issues.[/p]
  • [p]New animations for customers across common interactions.[/p]
[h2]🖥️ UI & UX[/h2]
  • [p]Added a checkbox to the Post Notice widget.[/p]
  • [p]Improved Quest Board clarity and blocked the Shop Upgrade page when unavailable.[/p]
  • [p]Enhanced cash register interactions and messages.[/p]
  • [p]New toolbar for popular phone applications (faster access in the in-game phone).[/p]
[h2]🎧 Audio[/h2]
  • [p]New environmental SFX across interior and exterior spaces.[/p]
  • [p]Updated voiceover reactions for horror scenes.[/p]
[h2]🖼️ Visuals[/h2]
  • [p]Graphic optimization pass; lighting optimized and graphics bugs fixed.[/p]
  • [p]Rebuilt lights and improved reflections.[/p]
  • [p]Added new stickers, wall calendar material, and glitch sign effects.[/p]
  • [p]Medicine packaging refreshed for better readability.[/p]
  • [p]New warehouse broken shelf assets for extra grit.[/p]
[h2]🧩 Misc[/h2]
  • [p]Added teaser content and minor scary events to deepen atmosphere.[/p]
[p]As always, your feedback is incredibly valuable—keep it coming via the forums/Discord. If you hit any new issues after this update, please include steps to reproduce and your specs. Thank you! 💬🔧[/p]