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Demo Update v1.0.2 Has Landed!The newest update for
Conquest Tactics: Realm of Sin has arrived, bringing exciting new features, refined balance, and numerous quality-of-life upgrades. Thanks to your feedback, v1.0.2 makes tactical combat sharper, worldmap progression deeper, and the overall experience smoother and more rewarding.
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Gameplay•
Backdoor Protection – Battle Flags on both sides now repel nearby enemies at the start of each turn, stopping overwhelming rushes and giving players room to counterattack.
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Movement Rule – Units can move into adjacent tiles even without ally support, fixing situations where a lone survivor couldn’t reach the enemy flag.
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Threat Levels – Streamlined to 5 effects, keeping challenges clear and impactful.
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Max CP Boost – Increased slightly to accelerate late-game pacing and reduce stalemates.
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Battle Flag Buff – Base HP increased for both player and enemy flags.
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Unit Balance Pass – Many units adjusted to keep battles fairer and more tactical.
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New Locations – Additional areas added to broaden exploration.
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Worldmap & Progression•
Difficulty Selection – Players can now choose the starting difficulty before each run.
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Three difficulties unlocked by default (previously 2).
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Early nodes tweaked for smoother starts.
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Port travel costs slightly increased for balance.
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Sanctuary merged into Church for easier use.
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Church Units – Recruiting units at the Church now requires spending Boons equal to their cost.
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Character Select Screen – Improved with richer lore and clearer details.
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Crown Rewards – Even in defeat, players earn Crowns from difficulty and victories, which can be invested in Permanent Upgrades to grow stronger each run.
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New Enemy Hordes – More squad types to test your strategies.
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New Events – Additional encounters and scenarios to experience.
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Shop & Treasure Overhaul:
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Black Market → Curse gear only
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Blacksmith → Equipment only
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Tavern → Consumables only
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Treasure → All item types
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AI• Improved use of special abilities for tougher opposition.
• Faster, sharper decisions create more engaging battles.
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UX & UI•
Commanding Controls – Cancel easily with ESC or by clicking empty space.
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Unit Swapping – Click another unit while Commanding to switch instantly.
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Auto-Cancel – Trying to play a unit without enough CP will now cancel the action automatically.
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Codex System – Track and collect lore, units, and items, with indicators for what you’re still missing.
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Settings Menu – Cleaner layout with more customization options.
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Improved Placement – Lower unit drag height makes positioning clearer and more accurate.
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New Shortcut – Rotate units with the middle mouse wheel during Commanding.
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New Language Support (beta) – Simplified Chinese, Japanese, and Korean added.
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Other Fixes• Numerous bugs reported by the community have been resolved, making the game more stable and enjoyable.
[/p][p]Singular Sunshine Studios 🌞[/p]