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Adjustments and Improvements

After quite a bit of investigation, I discovered that the game was using an occlusion method that was very demanding on performance—especially when rendering two screens in co-op mode. With this new update and improvement, I hope there's a noticeable boost in optimization and overall performance, especially during split-screen gameplay. This should make it much easier to enjoy the game even on less powerful devices, or on systems that should have been running the game fine but weren't for some reason. Hopefully, this change finally resolves that issue on those specific setups.

Additionally, I’ve improved some of the character animations in the first level—especially a weird head movement that sometimes happened after dialogue, making it look like the character’s head was bouncing or jerky.

Camera shake while shooting has also been adjusted. It now varies depending on the weapon you're using, as before it was overly intense and could feel uncomfortable at times.

Lastly, the AI for your companion has been improved—she’s now much more helpful and effective during combat.

Thanks so much to everyone for the support and for the great reception the game has received. If you’ve enjoyed the game, please consider leaving a positive review—it really helps with visibility. Thanks again, and none of this would be possible without your support.