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Nightmare Frontier News

Ancient Forge has launched their latest title in Early Access 🎊

Our friends at Ancient Forge have just launched their newest title, Hotel Galactic, in Early Access! We know the team personally and can say with full confidence, they’ve poured their hearts into this project.

https://store.steampowered.com/app/2183670/Hotel_Galactic/ It may not be a nightmare (quite the opposite ➜ it’s a cozy game!), but we think fans of tactical experiences like Nightmare Frontier may enjoy running a hotel and exploring the charming features of Hotel Galactic.
[hr][/hr]It combines cozy management with a heartfelt tale. Build and decorate your dream tourist getaway, aid Gustav in his search for redemption, and explore a nostalgic world where bonds with creatures and serene gardens sustain a thriving colony! 🏩🌌

Grab this deal before it's too late... ⌛️

[h3]If you were planning to grab Nightmare Frontier, a deal like this might not come around again anytime soon... Take the advantage of our Early Access launch discount while it lasts! ⤵️[/h3]

https://store.steampowered.com/app/3310950/Nightmare_Frontier/
[h2]📢 Ends: Mon, Jun 30 at 10 AM PDT (7 PM GMT+2) 📢[/h2]

Hotfix [0.5.2]

[h2]What we fixed:[/h2]
  • Handgun & Camera Zoom - Fixed a soft-lock triggered when using handguns with the camera fully zoomed out.
  • Boomstrike & Backstab - Fixed line-of-sight issues with Ethereal Boomstrike V and corrected behavior of backstab mechanics.
  • Dead Character VFX - Fixed some visual effects on dead characters for a cleaner view during combat.
  • Korean Localization - Fixed the incorrect translation for “Hold” in the Korean version.
  • Bug Reporting & UI - Fixed minor issues with the in-game bug reporting tool and some UI related elements.
  • Quest Notifications - Fixed an issue where the quest notification background was too short (text was overflowing outside the background).
  • Rebinding Popup - Fixed layout and visibility issues with the key rebinding popup.
  • Push Softlock - Fixed a rare softlock that occurred when a push action was blocked by another animation.
  • Bullet Sound - Disabled the incorrect audio from the Twin Barrels to prevent unintended sound effects.
  • Crispy Pete - Fixed a soft-lock that could occur when an explosion happened near a dead character
  • Rope Swing - Fixed a bug where rope swing wouldn’t work properly after Creepy Puppet kill (we were supposed to receive the Rope Swing ability).
  • Camera Bug - Fixed a bug where the camera wouldn’t follow mouse movement after picking up an anomaly.
[hr][/hr][h2]What we added:[/h2]
  • Tooltip Improvements - Added and improved tooltips for “Undo” and “End Turn” buttons. Including an improved blinking effect to make the button more noticeable for players.
  • Localization Update - General localization update across multiple languages.
  • Speedup Button - Added a speedup button on the strategic map.
  • Death Indicator - Added a new feature: defeated characters now have a cross on their portrait in the strategic map. Previously, they simply appeared with no HP.
  • Localization UI - Added minor UI tweaks to improve localization display.
  • Object Quality - Added a better performance on the lowest quality level.
[hr][/hr]As always, thank you for the reports and feedback. 🙇 Remember, if you spot anything weird after the hotfix, drop a note in the Community Hub or ping us on Discord. ːsteamhappyː

https://store.steampowered.com/app/3310950/Nightmare_Frontier/

Hotfix [0.5.1]

[h2]What we fixed:[/h2]
  • Node Highlighting Optimization - Fixed optimization to node highlighting on strategic map for a smoother experience in the later stages of the game.
  • Ability Confirmation Glyph - Fixed the controller glyph for ability confirmation.
  • Main Menu Navigation - Fixed navigation for the Quit Button.
  • Rotten Barrel Push - Fixed a bug where pushing enemies into Rotten Barrels caused the game to freeze.
  • Twin Barrels Sound - Fixed an issue where the sound of the Twin Barrels triggered additional unwanted sounds.
  • Nightmare Essence - Fixed a bug where the ability to pick up Nightmare Essence wouldn't disappear after the turn ended and the Nightmare Essence was gone.
  • Gunblade Charges - Fixed a bug with Gunblade charges not working correctly.
  • Localization Fixes - Fixed various localization issues.
  • Enemies Dissolve - Fixed the enemies dissolve feature (after death and undo of this effect).
  • Bonus Movement - Fixed incorrect character movement after loading a saved game with a movement buff.
  • Bug Report Tool - Fixed an error with the in‑game bug reporting tool.
  • Ethereal Axegun - Fixed Axegun V so it now properly bypasses obstacles.
  • Cactus & Coffin - Fixed a bug that allowed the player to walk into these two objects.
  • Upgrade Panel - Fixed overlapping text in the Upgrade Panel.
  • Stats Coloring - Fixed an issue with correct modified stats coloring.
  • Run Summary - Fixed an issue where items didn’t fit on the screen after long runs by adding a scroll feature.
  • Crispy Pete - Fixed a bug with Crispy Pete's death. Players can no longer target his corpse.
  • Gunblade - Fixed a bug where attacking with the Level III Gunblade caused the game to freeze for a short period + Fixed a rare soft lock caused by using the Gunblade, then Undo, and using it again.
  • Sorting - Fixed sorting issues for items and characters.
[hr][/hr][h2]What we added:[/h2]
  • Nightmare Essence Automatization - Added automatic collection for Nightmare Essence when entering its cell.
  • Hit & Death Sounds - Added new sound effects for enemy hits and deaths.
  • Common Item Drop - Reworked common item drops, providing more variety - especially in the Slums District.
  • UI Improvements - Added general improvements to icons and text across the UI.
  • Credits Update - Added the update to the Credits.
[hr][/hr]As always, thank you for the reports and feedback. 🙇 Remember, if you spot anything weird after the hotfix, drop a note in the Community Hub or ping us on Discord. ːsteamhappyː

https://store.steampowered.com/app/3310950/Nightmare_Frontier/

Electrifying Hotfix!

[p]We interrupt your looting for a quick hotfix![/p][p]There was a community-reported bug prevented the Broken Galvanic Cell from appearing on the map - but not anymore. We've just deployed a new build with the fix. Happy hunting![/p]