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Toby's Island News

Patch 1.7 notes - 2/19/2020

This update took me a long time to deliver but it offers a ton of improvements.

First off - after many requests, I introduced WASD movement for those who don't like the arrow keys. If you are loading a saved game you will have to reset your controls to default and re customize. This way WASD doesn't compete with any of your control schemes.

You can now use a mouse to walk around, open the menu and engage with said menu. You will still need the keyboard though. I will expand on mouse support in the future!

I heavily reworked the start of the game to include a new fight that happens really early - it gives you your first creature, introduces a new main character and gets the game rolling much sooner. For those of you who are loading saved games - you won't feel much of a difference - of course you still benefit from all of the control upgrades. There are also several other bug fixes and QoL upgrades. Full patch notes as follows!


-made it so eggs can't be discarded or dropped when you die

-reworked the start of the game so the conversation with the snake in the tunnel goes VERY differently and you get a creature right away

-you are confronted with your first story oriented battle very early now

-you meet Mirai in a different way now

-events are very much streamlined in a completely new way

-added new acheivments

-fixed an issue where you could walk through some walls in the Frank's cave.

-fixed a graphical issue with some crates you can loot in that cave

-fixed game crash tied to fast traveling

-***Added "Bug Bunnie" to tobys house to fix issues caused by loading out dated saved files (im super proud of him from a development perspective and how he works.)

-Changed movement controls to WASD

-Added back in mouse support
both still need testing and may not be stable

-implemented a controls update check system for smoothly transitioning into WASD movement (makes sure your old preferences don't compete with new controls for buttons)

-removed a random wandering Shattered from the village that wasn't supposed to be there.

(also uploading a quick patch now to fix a crash I found caused by 1.7 when speaking to harbos at the center of town.)



ALMOST done.

Patch 1.7 is almost ready. My goal was to finish by Friday the 7th but that just simply didn't happen.

Doing animation has been a nice break from the tedium of bug fixing and back end work though and I'm excited to get back to regular development. Give me just a few more days and it will be ready, as well as some fixes to things people have noticed while I've been working. Then we will be back to frequent patches and new content like before.







it's been a dream of mine to have animated cutscenes in the game and I'm hoping this one turns out well. I'll be waiting until the game is finished to add more as this has taken too much time.

For more frequent updates and fun content check out the updates I post for my kickstarter backers:

https://www.kickstarter.com/projects/tobysisland/tobys-island-the-last-bloodline/description



Patch 1.7 Announcement.

I've been working hard on some fully animated scenes that introduce the character Harbos.

This patch will also re organize the starting events of the game to get you your first creature faster than before...much sooner. As well as some quality of life and bug fixes.

This patch has taken a long time because making this change has ripple effects on the rest of the game. dialogue has to change all over the place - some events have to be removed and others added. So small patches are not possible right now because the start of the game is in shambles. I'm wrapping it all up though and hoping to have it done by Friday the 7th. (that is the goal).

Patch 1.7 will be quickly followed by 1.8 You should only have to wait a few days for 1.8 which will open up some new areas to explore and add new enemies to fight. I'm excited to share it with you!

Sorry for the wait and thank you for the understanding.

If you have any questions, please feel free to ask - I'm usually pretty quick to respond.

You can find links to all of the games social media here:

https://linktr.ee/Mvisioning

Early Access Patch 1.6 - 1/4/2019

Sorry for the slow down in updates - The holidays and new years had me busy. As always, thank you for the patience and support! I want to have new content out by next friday. Stay tuned!

https://linktr.ee/Mvisioning


-disabled f12 and f1 buttons (f12 was conflicting with steams screenshot key) this one was a request.

-merged beach maps from crash site for more streamline experience - performance tests have gone well.

-figured out contextual key tips so now button instructions now match user mapped keys in places like alchemy shop etc

-added new mini game that is played as part of the franks quest similar to space invaders

-fixed description for kagra ability twin fang

-added 2 new tools: lighter and grappling hook

-fixed crashing that happened due to upgrading buildings

-removed the need to repair the tool shed door

-fixed another issue with the button instructions for alchemy

-it used to say defualt quick add was shift key, but it was supposed to say S key

-fixed an issue where if your inventory was full, toby did not get out of bed properly...I have no idea why I had the piece of code there that caused this...but I'm sure we will find out later...and I will have to fix something else

-adjusted rate that you get hungry slightly

-increased cave crabs health by 3hp so they don't get one shot by spirit thunder at lvl 1(can still one shot them once you've leveled up a bit.)

-fixed issue with peloo on the cliffs where dialogue box was doing strange things

-added continued franks quest as well as sneak peak of new biome



Patch 1.6 - Coming Soon

Check out the animated gif below for some upcoming features in patch 1.6 - coming soon.

(it might take a moment to start moving...imgure link is below if it decides to be weird)

https://imgur.com/zXh110G



For more details and for weekly posts click below!

https://www.kickstarter.com/projects/tobysisland/tobys-island-the-last-bloodline/posts/2715577

Sorry for the wait on the next patch - Family stuff for the holidays is coming up too ... Thanks in advance for your patience.