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Toby's Island News

Early Access Patch 1.4 - 12/9/2019

-fixed issue with cauldron Marl conversation caused freezing

-game now checks for inventory space before Jaork in the swamp gives you Orb. Added conversational branches accordingly.

-fixed issue where battle music was playing after battles (thought i fixed this a long time ago. It's fixed now)

-fixed issue where you could receive infinite juice from the Peloo juice bar, also added inventory checks for this.

-removed random shellpup in juicebar

-fixed issue where alchemy shop could be upgraded infinitely

-made some performance tweaks to town events

-fixed issue where escaping was impossible

-added temporary fix to alchemy shop not showing correct input (it always showed gamepad even if you were using keyboard) It now shows correct defualt keys for keyboard AND gamepad depending on which one you are using, but until I can implement a more permanent fix it DOES NOT REACT TO USER MADE KEY BINDING CHANGES.

-added tutorial and notification for Lost and Found

-added icon to item descriptions to show if you cannot use the item in battle

Patch 1.3

I had to push an emergency patch - in the rush I forgot to update the versioning on the title screen so it still says 1.2. I won't make this mistake again in the future.

Changes:

-fixed issue where battlers were standing on the wall in cave battleback

-free play travel areas now start as "unknown regions" and you now use travel passes to "explore" them. Once explored, you can travel to them without passes.

-reworked Marl Cauldron Quest so when teleporting to beach for shells, there's dialogue that explains reasoning better, also now gives the player the choice whether to go or not.

-fixed issue where interacting with the raft at the start of story mode could get toby stuck
-adjusted the tempo of wait times during opening scene

-starting a new game now starts with settings and control scheme set up menus

-now if your bag is full and you try to pick up a plant or cut a log, the game stops you before you destroy/drop the item.

Early Access Patch 1.2 - 12/2/2019

-added comments to the exit of the tavern when you can't leave due to tutorials or working a shift.
-fixed the pathing and overlay issues in the incubator room
-added rug to toby's house so you can see where the exit is
-fixed an issue where you would still get prompted to fix the bridge in the cave, after it was already fixed
-hopefully I've fixed the load time for the flying turtle's scene on the farm
-fixed issue with invisible tiles south of town that force you to move inexplicably
-graphical issue with bridge post in cave
-I believe I fixed the black screen issue when sleeping in story mode.
-fixed an issue in free play mode where the workshop should be level 1 by default but isn't
-fixed an issue where you were forever trapped in the cave due to teleport placement
-added direction face fix for save book in swamp
-fixed issue where pictures were staying on screen in board game mini game that shouldn't
-fixed issue where blacksmith upgrade sign was disappearing when you went inside
-fixed an issue where talking to the turtle blocking the cave could freeze the game.
-fixed issue where swamp sounds carried over into the sand bar that joins the two islands
-made several items not droppable including the refined crystal orb etc
-fixed an issue where you continued to get mail about root beer orders
-fixed an issue where rootbeer took a day longer than advertised to arrive
-fixed issue where Mina wasn't showing up to work.

Early Access Patch 1.1 - 11/30/2019

-removed zoning tool...whoops...should have already been removed.
-added proper ability animations for Nature and Water Spirit.
-fixed "feed the troops" crash
-making it impossible to leave the tavern during the tutorial
-making it impossible to leave the tavern during a work shift