Update 1.3 – Non-integer scaling, gameplay + scoring changes, balancing
Update 1.3 Patch Notes
Display
Gameplay
Scoring
Balancing Level 2
Level 3
Visibility
Music
Bug Fixes
Display
- The fullscreen option now uses Exclusive Fullscreen and non-integer scaling (this means the game will try to fit the entire screen in this setting and should also reduce input lag)
Gameplay
- You now create a small circular area at the end of each dash that clears projectiles for a fraction of a second. This should make dashing safer, as it gives you more time to readjust to the situation
- Dash now deals slightly more damage
- Enemies now blink when near death, indicating they can be killed with a single dash
Scoring
- You now start losing your chain multiplier after a 1.5s delay. Touching enemies with your shot, using your dash, and collecting HP pickups resets this duration. This allows you to maintain your multiplier across the entire level for a much higher score
- Your overall multiplier is now capped at ×16
- Reaching certain score thresholds rewards you with +1 HP (250000, 500000, 1000000, 2000000). Your score will become brighter and orange when you get close to these thresholds
- Style points are now awarded one by one during chains
- Bosses now display a timer in the top-right corner of your screen
- Using a non-damaging dash during a boss fight incurs a 20s penalty to the timer
- You are awarded points based on the time left when you defeat the boss
- Some transitions have been shortened slightly to prevent breaking your slice chain
Balancing Level 2
- Various enemies no longer deal contact damage
- Some attacks from the midboss have been toned down in both Novice and Arcade mode
- The boss now uses aimed projectiles in Phases 1 and 3 instead of random bursts of projectiles
Level 3
- The Eel's fire rate has been reduced
- The Jellyfish wave now behaves differently to be slightly more dangerous
- The Brain bonus boss no longer deals contact damage
Visibility
- Jellyfish in the background of Level 3 have been resprited to be less distracting
- Shockwave attacks in Level 3 are now slightly brighter.
- Missile projectiles have been resprited to be brighter.
- The first boss's laser is now displayed on a lower layer so it does not hide projectiles during the fight.
- The tentacles of Jellyfish enemies are now brighter.
Music
- The track Hope of Molybdion was changed for better mixing.
Bug Fixes
- Fixed a crash that occurred when using the mouse to spam-click certain buttons.