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  3. Update 1.5 – Dash indicator, QoL, bug fixes

Update 1.5 – Dash indicator, QoL, bug fixes

[p]Update 1.5 Patch Notes[/p][p][/p][p]Gameplay[/p]
  • [p]Added an indicator to show whether the player has dashes remaining (the player appears as a single color when out of dashes) [/p][p]
    [/p][p][/p]
  • [p]Some bosses now display a larger central target when fully locked-on by the scan [/p]
[p][/p][p]HUD[/p]
  • [p]Added an option to display the HUD at the bottom of the screen for better visibility[/p]
  • [p]The HUD now becomes transparent when the character moves behind it, to avoid obscuring the player[/p]
[p] [/p][p]VFX[/p]
  • [p]The slash effect from scanning and dashing is now longer and wider[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Corrected a typo on the reward screen[/p]
  • [p]Corrected a bug where extra line breaks were added to texts in both the tutorial and credits[/p]
  • [p]Fixed a bug where certain projectile contact behaviors would trigger multiple times when dashing through them (e.g. the small mines from level 3)[/p]
  • [p]Fixed a bug where some enemies were not displayed correctly when sliced[/p]